Posts Tagged “Second Life”

Conference: SLanguages 2008
EduNation II & III, Second Life, 23-24 May 2008

This year’s SLanguages Conference, the second in the annual series, shows just how far we’ve come – technologically and pedagogically – since the first conference in 2007. With an extensive programme, sessions were split across two venues in EduNation II and EduNation III.

On the technological side, many of the limitations of 2007 had disappeared. In 2008 there were far more presenters (over 20 as compared to 5 in 2007), far more attendees (over 300 registered as compared to 50 in 2007), and there was almost unimpeded voice chat between participants before and after each session. (For more on the numbers, see the comment posted by Gavin Dudeney, Conference organiser, at the end of this blog entry).

On the pedagogical side: the degree to which our pedagogical understanding of SL has advanced can be seen in the range of topics addressed in the different papers, and the wealth of perspectives and practices outlined there. There are some incredibly innovative uses of SL underway in educational institutions stretched across the globe.

And something has to be said about multitasking as well: this blog was being written and published piece by piece during the conference itself, and Gavin’s comment on it appeared during this process (i.e., during the conference, as will be obvious if you read it). Email announcements of starting times for talks were sent out regularly, so that checking your inbox was a good way of making sure you didn’t miss anything. It was also only a few minutes after watching Paul Preibisch’s talk on EduNation that I messaged him in Facebook – and received a reply within minutes. This is a great illustration of the multichannel communication which is increasingly becoming the norm in this area!

Given international time differences, I couldn’t see nearly as many papers as I would have liked, but I was able to be present at a selection of very informative sessions.

In her talk “Teaching Training: Second Life vs. Online/Blended Courses” (see image at top of posting), Dafne Gonzalez (SL: Daf Smirnov) contrasted what is now seen as ‘more traditional’ web-based teacher training with newer forms of teacher training in virtual worlds. She presented an elegant series of Venn diagrams showing some points of similarity alongside numerous areas of contrast.

In his talk “Bots for Educators!” (image above), Paul Preibisch (SL: Fire Centaur) explained the role that could be played by bots in language teaching and learning areas of SL. Bots are automated avatars which can give simple responses to visitors, illustrating language usage in the process. They are already being used to give students grammar guidance by reformulating erroneous questions.

In the plenary talk “Motivated Interactions in Second Life” (image above), Chris Surridge (SL: Christopher Flow) presented a whole range of tasks – or “missions” – which can be set for student avatars in SL. Students reported that the more challenging missions, which were more game-like, were also more interesting. Chris pointed out that even when they were ‘cheating’ to complete the missions, students were in fact learning.

In his talk “Second Life in Conservative Societies: Considerations from the Middle East” (images above & below), Mark Karstad (SL: Buy Short) used the example of Dubai Women’s College to illustrate the importance of balancing technology and cultural values. There is a requirement, for example, that teachers avoid taking students to places where there are ’skin’ images – though in fact students in many cases choose NOT to be covered in SL. Even conservative students feel quite free, he suggested, in how they are willing to represent themselves through their avatars, often dressing more as they would in their homes. Interestingly, one student was admonished by another avatar when she appeared, uncovered, at the model of Mecca in Islam Online.

There was a sense at the colloquium that in some ways virtual worlds, which have been at the cutting edge of web technology for some time, are now pushing beyond the boundaries of what we can reasonably call web 2.0. Are we in fact witnessing the emergence of web 3.0? I guess we’ll need to watch this space … and turn up for SLanguages 2009!

Tags: SLanguages2008, virtual world, Second Life, education, TESOL, language teaching, language learning

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Colloquium: SLanguages
EduNation, Second Life, 23 June 2007

Organised by Gavin Dudeney of the Consultants-E, the First Annual Second Life Language Teaching Colloquium took place on EduNation last Saturday. With a little over 50 registered participants from around the globe, it was a chance for educators to share their experience of teaching in SL – and was, in itself, a great advertisement for the educational potential of virtual worlds.

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During his opening speech, Gavin warned of the limitations and dangers of both old functional (teaching) models and new business models applied to language learning in SL. However, there are some interesting developments underway, as this colloquium amply illustrated.

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The first presentation of the day was from Paul Preibisch and Kip Boahn (see image above), who described their innovative work on the English Village Project, the largest languages group in SL. The pros and cons of a number of teaching formats were discussed:

  • 1:1 (relatively problem-free, allowing teachers to move around with students);
  • small group + 1 teacher (where the ideal number may be 2-3 students);
  • large group + more than 1 teacher (where matching teaching styles may be an issue);
  • team teaching (where students benefit from the experience of different teachers);
  • guided self-study (a promising development; Sloodle seems to be moving this way).

Kip concluded with a series of suggestions aimed at the “Aufmotzen” (dolling up) of SL. He suggested that SL shouldn’t be seen as a solution for everything but as part of a suite of tools. Some aspects of SL still require improvement and more interesting in-world tools are needed. Meanwhile, Sloodle may represent a way forward, and many other web 2.0 tools can be integrated into SL. He also stressed that there is a real need for community – that both teachers and students need to bond around the educational process – and that location is key to creating a sense of community.

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Hugh O’Donnell (see image above) then spoke about the Scottish Secondary Sector, stressing that virtual worlds have a great deal to offer in connecting students in remote locations, without necessitating long hours of travel. There are many educational possibilities – from an avatar of Keats posing questions on his own poems to involving living artists who could interact with students – and ideally there would be in-world travel between schools on the teen grid. However, he acknowledged that there are many problems to overcome, not least of all problems of image: it’s necessary to explode the myths of SL (like those of the internet before it) which suggest that it’s just the province of unsalubrious characters …

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Nik Peachey, who spoke on Designing a Language Course for SL, began by asking what theory might underpin learning through gaming. His answer was 1960s flow theory, which suggests that certain key elements – such as concentration on clearly articulated goals, availability of feedback, deep but effortless involvement, a loss of self-consciousness and the development of an altered sense of time – can contribute to learning in an optimal way. He referred also to Prensky’s work on digital natives, but argued that the old ways of teaching (notably lectures) had actually never been effective. Now, however, we have the tools to easily change these old modes of education.

Although SL is not a game, he suggested that it can be used like one, with tasks designed with the principles of flow theory in mind. In a partial echo of Preibisch and Boahn’s presentation, he indicated that one of the major reasons for the success of games, and the learning that takes place within them, is the presence of community. It’s important that we design tasks with collaborative principles in mind. A residential distance learning course, where students could “live” and socialise in a communal space outside of class time, might be ideal.

Many standard communicative activities lend themselves to use in language teaching in SL, most notably roleplays since, after all, SL is a roleplay. However, we should beware of imposing too many layers; to have a student playing an avatar playing a character might be too much. Roleplays, Peachey advised, should be more like jazz improvisation than Wagnerian opera, with students allowed a degree of control and flexibility.

Some of the problems he outlined at the conclusion of his talk include:

  • presenting language in-world is difficult;
  • the teacher’s paralinguistic cues are absent;
  • there is a loss of student reaction;
  • we are building on quicksand in the sense that the SL environment is constantly changing.

For more information, see the Tips for language learning materials design in Second Life on Nik’s own blog.

By the time these talks were over and the poster session began, to be followed by virtual lunch, it was rather late on the west coast of Australia so I took my leave. However, there’s no doubt that there are plenty of inspiring educational developments in SL being driven by real enthusiasts. It’s a case of watch this space – closely – in the weeks, months and years to come. Indeed, as Gavin mentioned in a summary talk, it’s not unthinkable that the day will arrive when the internet as a whole comes to resemble a virtual world which we navigate with the help of avatars. It’s good to get a sense of just how much educational potential there may be in such a development.

Tag: slanguages2007

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Conference: Best Practices in Education
Second Life, 25 May 2007

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“The future is already here – it’s just unevenly distributed.” This quote from William Gibson was amply illustrated by the first Best Practices in Education Conference to be held in the virtual world Second Life. This international event – presenters and participants were located all around the world – took place on 25 May from 12.00 to 23.00 SLT (Second Life Time), which is equivalent to PDT (Pacific Daylight Time).

There were a number of venues, including the welcome center, the main presentation area (provided by Hyperstring), a second presentation area (Edulsland), a space for vendors and exhibits, and a poster area (Rockcliffe University). The main conference website contains links to the presentation schedule and the conference blog.

I caught parts of Melissa de Zwart’s (SL name – Bramwell Writer) presentation on IP and virtual worlds and Suku Sinnappan’s (SL – Study Writer) presentation entitled Virtual identity and representation. Both were delivered very effectively in live audio, with follow-up questions typed in by audience members. These were followed by the informative Australian Educators’ Panel, in which the panel discussed a variety of issues pertinent to virtual worlds. There seems to be very widespread interest in legal and IP issues, naturally enough given the new terrain that is being broken in virtual worlds – and its uncertain relationship to the legal terrain of the real world.

It was fascinating to be surrounded by a large crowd of delegates whose avatars ranged from those you wouldn’t blink at if you passed them in the street to those at the more striking end of the spectrum, arranged on a continuum from animals to angels. While most delegates sat in the chairs provided during the presentations, there was considerable coming and going – new avatars materialising, others vanishing, still others wandering the rooms – which was entertaining but ultimately also distracting. Clearly, the relationship between RL and SL conference etiquette is also new ground which will need some exploring!

Overall, this conference was a captivating experience. I left with the feeling that those of us lucky enough to attend had been offered a glimpse of Gibson’s unevenly distributed future. See more pix below …

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Vendor displays in the Outreach Center

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Presentation IP and virtual worlds (de Zwart)

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Presentation Virtual identity and representation (Sinnappan)

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