Technology focus in Taichung

International Computer Symposium
Taipei, Taiwan
12-14 December, 2014

Luce Memorial Chapel, Tunghai University, Taiwan. Photo by Mark Pegrum, 2014. May be reused under CC BY 3.0 licence.

Luce Memorial Chapel, Tunghai University, Taiwan. Photo by Mark Pegrum, 2014. May be reused under CC BY 3.0 licence.

The International Computer Symposium, composed of a number of workshop strands, took place at Tunghai University in Taichung from 12-14 December 2014. Unfortunately I couldn’t attend the first two days as I was at the ICEduTech Conference in Taipei, but I arrived in time to attend the final day, when I also gave my own keynote in the Information Literacy, e-Learning, and Social Media workshop strand.

In his plenary, Social Media and Learning: The Way Forward, Sandy Li spoke about the ubiquity of social media platforms and how they affect the way we interact with each other, though some people may see their  invasion of our lives as creepy. Social media, he indicted, are increasingly used to support education, and there have been positive claims about the use of blogging, social neworking, social bookmarking and web co-authoring (including wikis, Google Docs, etc). However, it has been pointed out by some researchers that there is limited empirical research and it often relies on self-reported data or qualitative data. There is also some suggestion that there is a negative correlation between students’ use of social media and their GPA scores.

Li went on to report on a research study on the value of social annotation, focusing on the use of the social bookmarking/folksonomy tool Diigo to annotate online documents. The participants were 48 undergraduate students in a course on technology in education. Students were placed into groups and required to research a self-chosen authentic and ill-structured issue. They used Diigo to tag and share bookmarks, make annotations with sticky notes, and co-construct argumentation where appropriate.  They then wrote a report on their different views as well as the overall views of the group. Postings (whether a bookmark, a highlighted text, or a sticky note) were assigned quality scores based on accuracy and relevance. It was found that low-level cognitive, high-level cognitive and metacognitive activities were interwoven and correlated with each other. These strongly predicted the project scores. It was found that the average number of highlighted texts explained over 50% of group variance in project score, with the amount of social collaboration explaining over 70% of group variance. Collaboration, in short, was crucial in supporting metacognitive activities. Social annotation supports different levels of cognitive and metacognitive activities and, thus, quality learning. For students, this experience was very different from using a traditional VLE or LMS, which provides a much more teacher-centred structure – in fact, TMS, or ‘teaching management system’, would be a better term. There is a need to shift our designs to allow for more student-centred learning. Most of the social annotation platforms are commercial products, lacking a clear pedagogical design framework, so they require teachers to bring the necessary pedagogical insight.

In my own plenary, Mobile Literacy: Navigating New Learning Opportunities and Obligations, I spoke about the digital literacies which are taking on new importance and new inflections as we move into a mobile era: information literacy, multimodal literacy, network literacy, code literacy and critical mobile literacy. I argued that mobile learning presents us as educators with both the obligation and the opportunity to help students acquire these skills, which are essential in a world that is not only increasingly digital but increasingly mobile.

In her paper, Effectiveness of Constructing Information Literacy via Credited Information Literacy Program, Szu-Chia Lo spoke about the importance of information literacy in a digital era. She described a study of a library course which was run to develop students’ information literacy skills.  Preliminary results show students were familiar with internet surfing but lacked knowledge about identifying proper information resources, how to conduct search strategies, and how to evaluate information. However, it was found that after taking the course, students did begin to build their information literacy skills. It was also found that combining the course with other curriculum programmes led to better outcomes.

In his paper, Originality Assurance in Academic Publication, Kun-Huang Huarng outlined the issues with plagiarism in a digital era. He spoke about the need to educate students about plagiarism on an ongoing basis, and indicated that software like TurnItIn can play a helpful role in tertiary institutions.

In her paper, Design of Chinese Language Learning APP in the Context-Aware Learning Environment (co-written with Hsiao-Han Chiu), Hong-Ren Chen explained that through context-aware technology, mobile learning can detect the location of the learner and the surrounding learning environment to provide suitable learning content. She described a Chinese context-aware learning system with an English interface for learning vocabulary, pronunciation and conversation in everyday life. GPS is used for outdoor learning and QR codes are used for indoor learning. This allows for learning outside the spaces and times of classroom education.

In the paper, Interactive Augmented Reality System for Supporting Museum Guided Instruction (co-written with Kai-Yi Chin and Jim-Min Lin) Ko-Fong Lee indicated that virtual reality is expensive and it is difficult to create a complete and attractive context. Augmented reality, on the other hand, incorporates real feelings and sensations, with 3D virtual objects enhancing learning interest. Using QR codes with AR systems has advantages: QR codes allow larger and more flexible data storage options, they have high fault tolerance and low production costs, and the decoding capabilities already exist on many mobile devices. There is considerable potential in this combination of QR and AR, with QR increasing the popularity of AR systems in education.

Like the Taipei ICEduTech Conference, with which it overlapped, the ICS brought together a wide range of practitioners and researchers to shed light on current directions in educational technology development. There’s no doubt that there’s a lot happening right now in this area in Taiwan. This is a country to watch over the next 2-3 years.

New ways of looking at learning

iCTLT
9th  10th April, 2014
Singapore

Gardens by the Bay, Singapore. Photo by Mark Pegrum. May be reused under CC BY 3.0 licence.

From its opening, the iCTLT Conference set the stage for discussions of ICTs in education by integrating the work of Singa-porean students – which ranged from creating robots to creating animations – into the conference proceedings. Key themes which emerged over a range of plenaries, spotlight sessions and concurrent papers included the need for a shift of mindset to develop educational approaches relevant to students and their future in a rapidly changing economy and society; the need to focus less on standardised tests and to encourage creativity and entrepreneurship; and, of course, the need for educators and educational leaders to become, and remain, learners, in order for this to be achieved.

In the opening plenary, Never Send a Man to Do a Machine’s Job: The Role of ICT in Educational Transformation, Yong Zhao praised many aspects of Singapore’s education and economy, but suggested that there is room for improvement in areas like entrepreneurship and societal happiness. There is a negative correlation between high PISA scores and high entrepreneurship; likewise, there is a negative correlation between high TIMMS scores and high confidence and enjoyment. Contrary to the notion that US education is declining, he claimed that US education has always been in a bad state according to past reports and studies. However, the US is still here and still doing well, and has the most prosperous economy in the world; it scores higher on confidence and happiness than countries like Singapore which do well on standardised tests.

All curriculum materials, he suggested, are bets on what characteristics and qualities will be valuable in the future; you can get your bet right or wrong. We can start with the ‘Known Knowns’ that should be taken into account: Human nature – diversity, curiosity, creativity; The economy – changed; Information – everywhere; The world – Globalised. Schools do not only help people, they exclude people. If you are good at what a school wants, you are seen as gifted and talented; otherwise you will be seen as having special needs. Schools tend to funnel individual differences, multiple intelligences, cultural diversity, curiousity and passion into a defined set of skills seen as leading to employability.

But the economy is shifting dramatically, with many employees’ positions being lost to machines. Since the 1970s there has been growth in the service sector and the creative sector. The new world is going to be dominated by the creative class and the service class. Education has always been supposed to create the middle class; the new middle class is the creative class. But our schools, working on a sausage factory metaphor of producing employable skills, are not good at fostering creativity. Creativity only became widely discussed after the 1920s, prior to which time creative people were seen as troublemakers. Schools were and are designed to stifle creativity. Children come to school with high levels of creativity, but lose that over many years of schooling. We have gone from the age of necessity to the age of abundance. We consume choice – psychological, spiritual and cultural. Our schools can no longer discriminate against people; we need to accept that everyone can be useful in their own way.

There’s an interesting paradox – there are many graduating college students, but businesses are looking for talent they can’t find. The reason is that education has prepared employees; but what is needed is entrepreneurs. We need business entrepreneurs, social entrepreneurs, policy entrepreneurs, and ‘intrapreneurs’. If you need to be managed, you will not be a good entrepreneur. Entrepreneurs are good at seeing problems as opportunities; they are confident, passionate, and creative. Creativity, entrepreneurship, and unique talent are necessities. US schools are bad sausage-makers, which means that US schools kill creativity less successfully than Singaporean or other Asian schools.

We need to think about education not as something that fixes people’s deficits, but as something that enhances their strengths and their passion. We need to emphasise:

  • What: student autonomy;
  • How: Product-oriented learning;
  • Where: the global campus.

Schools, in brief, should present learning opportunities where students can carve out their own pathways.  ICTs in classrooms are often used for repetitive work that machines can do. Teachers will not be replaced by machines; we need to redefine our roles. Every child should be supported in developing their own strengths and becoming globally connected. Teachers should not be gateways, but rather curators of learning opportunities.

In his talk, Frameworks for Educational Technology: SAMR and the EdTech Quintet, Ruben Puentedura suggested that a first key question to ask is how our practice is changing as new technologies replace older technologies in the classroom, and a second is how the heart of what we are teaching changes with the new technologies. He outlined the 4 levels of the SAMR framework, indicating that as we progress towards higher levels, increasing improvement is possible in student outcomes. There is not so such thing as a bad level of SAMR, but there are greater opportunities at higher levels. Teachers can use a SAMR ladder to reach the higher levels.

He gave a detailed example of a SAMR ladder related to the development of vocabulary, drawing on the work of Bob Marzano, who recommended the following steps in learning vocabulary: Step 1: The teacher provides a description of the new terms; 2: Students restate them in their own way; 3: Students create nonlinguistic representations of the terms; 4: Students do activities that help them add to their knowledge of the terms; 5: Students are asked to discuss the terms with one another; 6: Students are involved in games that allow them to play with the terms. This is how this process might look when related to the SAMR model:

  • Substitution level: Students enter their own description of a term on a wiki (this is straight substitution).
  • Augmentation level: Students use a visual dictionary/thesaurus which presents a concept map of the term (this is a functional improvement over the use of a traditional paper-based dictionary or thesaurus).
  • Modification level: Students can find images and link them to the concept map from the visual dictionary/thesaurus.
  • Redefinition: Students create a digital comic using the images they have collected to tell a story, which is shared with and commented on by other students (this fulfils the last 3 of Marzano’s steps – doing activities, discussing with each other, and engaging in a non-trivial ludic exercise).

Puentedura went on to relate the SAMR model to the TPACK framework, indicating that it is important for teachers to keep CK, PK and TK in balance; by starting with any one of these, you lock out some possibilities. The key areas are the overlapping areas, e.g., PCK covers how a given technology makes a given pedagogical practice possible, such as social writing on a wiki. The key area when it comes to moving up the SAMR levels, notably from Augmentation to Modification, is PCK, because it’s important to think deeply about the application of pedagogical approaches. At the centre, TPCK comes together to create maximally effective types of teaching and learning, and it is essential to moving up to Redefinition level.

Puentedura then focused on the area of literacy and, based on a number of research studies, showed a measurable increase in effect size on student outcomes as we move from Substitution to Redefinition of tasks: 0.029 – 0.264 – 0.600 – 1.563. These are fairly representative effect sizes moving across the SAMR levels. In another study involving Algebra, with a shift from Substitution to Augmentation, there was an effect size of 0.2; while in a study involving Earth Sciences, with a shift from Augmentation to Modification, there was an effect size of 0.6.

Using the Horizon Reports, Puentedura has classified new technologies into 5 categories – social, mobility, visualisation, storytelling and gaming tools. Social tools include bookmarking, discussions, blogging, telepresence, RSS feeds, microblogging, wikis and filesharing. Mobility tools include those that help overcome the classroom/homework divide, with students using devices any time and any place, accessing contextually relevant information, and sharing learning. Visualisation tools help to make abstract ideas more tangible; there are visualisations of space (maps), time (timelines), concept maps, numerical data (interactive), and textual data (such as Wordle). Digital storytelling is about bringing together multiple media to make meaning; it could refer to image assembly, sequential art, moving images, interactive media or interactive fiction. Digital gaming can help inform learning – games are rule-governed systems, with conflicts or problems to resolve, that lead to quantifiable outcomes (here, he drew on a definition by Salen & Zimmerman).

He went on to suggest that 21st century skills can be useful design principles as we create lessons that maximise learning opportunities on the SAMR model and TPACK framework. 

In his talk, The Networked Leader, George Couros started with David Weinberger’s notion that ‘the smartest person in the room, is the room’; we learn a great deal through the power of connection. Nowadays, if you don’t understand what a Twitter handle or hashtag is, you are becoming illiterate, he suggested. The biggest shift for educators using technology is not a skillset, he said, it’s mindset. We constantly ask kids to think differently and grow; teachers have to be prepared to do the same. What is important is not the technology per se; it’s about relationships and learning. But students who are engaged in creating with technology outside the classroom may find themselves constrained to paper and worksheets inside the classroom. He ran through a number of myths:

  • Kids are lazy. The reality, he suggested, is that they’re bored; we should be creating a culture of engagement and empowerment rather than a culture of compliance.
  • Technology dehumanises. But technology can actually bring us together to accomplish amazing things.
  • Kids are narcissistic. But it may be that kids are reaching out, looking for someone to listen, for someone who cares.
  • New technology will replace face-to-face interaction. But people didn’t interact when they used old technologies like newspapers on trains; at least with today’s devices, people are connecting through them.

School leaders, he said, need to model – learn – humanise. We need to model for kids how to use social media platforms in positive ways. If we don’t post our own materials, we leave our online reputation up to others. By the time students leave school, it should be possible to Google them and find positive instead of problematic materials. He showed a school hashtag which is used by leaders, teachers and students on Twitter, so that good use of the medium can be modelled; a blog, where teachers and students can comment on what they’ve learned each day; and a school Instagram account, where students can record the growth of plants in the classroom over time. These are ways of helping kids begin to develop a positive digital footprint.

We also need to learn – “The world only cares about what you can do with what you know”, as Thomas Friedman pointed out. He presented numerous examples from YouTube to demonstrate that online, everyone’s a teacher, and everyone’s a learner. We can learn from our students, and they can learn from anyone in the world. Christ Anderson has spoken of “crowd accelerated innovation”, which requires radical openness. Finally, he suggested, it is important to humanise our online presence. To make meaningful change, you have to connect to people’s hearts before you connect to their minds. Leaders need to show themselves as human beings, and model that for students.

Ultimately, he concluded, the biggest games changer in education is to get an educator to think of themselves as an innovator – and to begin to make things change.

In his opening plenary on the second day, To Flip or Not to Flip, Aaron Sams indicated that getting students to prepare at home before coming to class, and then interacting in class, is a Flipped Classroom 101 model – it’s a starting point, and it sets teachers and students on the way to student-centred teaching, but we shouldn’t stop there. It’s not all that new pedagogically; there have been many other pre-teaching models, but we’re leveraging new media to do it. This allows students to do the easy work at home, and the hard work in class. Sams found that when following this model, students didn’t need all their in-class time for their work, so there was time to do more work at the higher levels of Bloom’s taxonomy. Class time became all about application, analysis, evaluation and creation. He realised that content isn’t as important as he had thought it was. Instead of having students coming to an educational institution to acquire content, we can have them come there to join a community of learning. The teacher’s role is not to deliver content, but to facilitate that community.

Video is a powerful way of delivering content, as shown by the amount of time we spend going to YouTube to learn how to do new things. It is possible to curate great content from the internet, but on the whole it is preferable for an individual teacher to create their own videos, because you have a connection, a social contract, with your students that no-one else has. You also understand their context much better. If all that mattered was content delivery, then yes, techers could be replaced by videos. However, there are other aspects of education: namely relationships and curiosity. If students watch your videos, you need to give them a reason to turn up to your class – you need to add value. It is important to balance content, relationships and curiosity.

In his second year of flipping his classroom, Sams moved to a mastery approach, based on the idea that not all students have to be engaged in the same work at the same time. But some students found the idea of needing to achieve near perfect scores on tests before moving on to be extremely frustrating. Sams then moved to a more inquiry-based learning approach. He discovered that students could learn the content this way, but it took a lot of preparation on his part. Rather than front-loading with content, he front-loaded with questions and inquiry; the content was available as a support when necessary. Now, his class was no-longer content-driven.

He then moved on to UDL – Universal Design for Learning. Students were told what they needed to learn, but they had the choice of whether to look at the textbook, the videos, or any other relevant sources. Students also needed multiple ways to demonstrate their learning; they were able to create videos, write songs, or design graphic novels to show their understanding. His next step was to move to PBL, or project-based learning. Here, students start with a project, and learn what they need as they go. With a project, you can start with creation on Bloom’s Taxonomy, with students accessing content – moving down the levels of the taxonomy – when they need to learn things along the way.

Sometimes, he suggested, teachers get too hung up on terminology. In many ways flipped learning is not all that new. He has now come up with a definition of flipped instruction. The whole model is predicated on the fact that direct instruction still has a place in learning. A lot of teachers feel locked into and controlled by content and standards – this will remain so until policymakers change their approach – but you can put that material in a video archive, and spend classroom time in other ways. All in all, it took Sams 6 years to get to his current version of flipped learning. With this kind of educational innovation, it will always be a case of two steps forward, one step back. Change of this kind is always challenging to realise.

He noted, too, that it is also possible to flip professional development, or staff meetings – don’t bring everyone to one room to tell them about decisions that are already made. Those can be communicated by email or video. Staff meeting time can then be devoted to discussion.

In the Rockmoon presentation about cutting-edge augmented reality technology in education, What Interactive Learning Trails Will You Create Next?, emphasis was placed on self-directed learning, authentic and experiential learning, and 21st century skills. Teachers are able to create their own learning trails for their students using a web-based design toolkit, Trail Shuttle, which does not involve any programming knowledge. There is also a mobile app for students, and a monitoring mobile app for teachers. Using the monitoring app, teachers can track students, view their device screens, and chat with them, and can also make last-minute alterations to trails as necessary. At the end, the system generates a report about each student which is available through the toolkit.

In his talk, New Technologies Old Behaviours: Incorporating Research and Safety in the Online World, UK Intelligence Officer Alan Earl from the Avon and Somerset Police, UK, indicated that young people are starting to leave Facebook and spreading their behaviour across multiple apps, like Instagram, Kik, WhatsApp, Snapchat, Whisper and so on. This is a constantly moving environment, where children are the early adopters. Teachers find themselves trying to teach children about online safety without understanding the tools that children are using. The issues are bigger than a term like ‘e-safety’ sounds. It’s about online lives and reputations. The message has to be balanced between positives and negatives, risk and actual harm, and filtering and dialogue. Safety has to be embedded within digital literacy.

Earl reported on an initiative called Digital Literacy & Citizenship, created in conjunction with Commonsense Media and tailored somewhat to the UK context. This has resulted amongst other things in a set of learning descriptors for different age groups, attached to resources and lesson plans. There’s a need for a holistic approach, he suggested, with online safety being taught across the curriculum. He also described 360 Safe,  an e-safety self-review tool for schools, and Online Safety, a tool for assessing children and families, which can be used by social workers or educators. 

All in all, the conference was a wide-ranging exploration of the current state of technology use in education, with an emphasis less on the technology itself than on big picture issues of pedagogy, education and society. This, indeed, is a perspective, or set of perspectives, towards which more ed tech conferences should be shifting.

Same themes, different themes

E-technology Seminar
25th – 27th September, 2013 
Bangkok, Thailand

Bangkok by night

Bangkok by night. Photo by Mark Pegrum, 2013. May be reused under CC BY 3.0 licence.

I’ve just spent three productive and enjoyable days running an E-technology Seminar at KMUTT in Bangkok, including consul- tations with staff, a workshop on web 2.0, and a forum on digital literacies and emerging trends. What’s always so interesting about these visits is to identify the common themes that appear in educational technology initiatives and conversations around the world, as well as the differences which are particular to regions or countries.

Many common global themes surfaced in discussions with participants over the three days: the need to give concrete direction to the official push to use technology in the classroom; the need for leadership and management training; the need for more teacher training, focused on pedagogy as much as technology; and the need for teachers to find a way of working with students whose technological skills in some cases exceed their own. But then there were differences as well, for example the need to bear in mind local laws and customs on the one hand, and on the other the freedom to use tools that are sometimes rejected in Western education systems, notably Facebook, and for teachers and students to interact freely on such platforms.

It’s been a wonderfully informative three days, and as always, I’m sure I’ve learned as much as any of the participants.

E-learning outcomes

eLearning Forum Asia
29th – 31st May, 2013 
Hong Kong

photo

鸭子, Hong Kong. Photo by Mark Pegrum, 2013. May be reused under CC BY 3.0 licence.

The eLearning Forum Asia 2013 was held at Hong Kong Baptist University with a record-breaking number of attendees. It’s clear that digitally mediated learning is taking off in this part of the world. This conference will be one to watch as it grows in size over years to come.

Richard Armour, from the Hong Kong University Grants Committee (UGC), opened the conference with a discussion of Hong Kong’s “3+3+4” Curriculum and the opportunities for e-learning presented by the new 4-year undergraduate university curriculum. This change, he suggested, is contextualised by the shift towards a knowledge-based economy, enabling students to further develop their language abilities, knowledge base, critical thinking and independence. There is a core general curriculum, with more specialisation as students advance. The curriculum is designed to be more student-centric and allow for whole-person development. The UGC has acquired government funding to promote pedagogical change and innovation in areas such as blended learning, curriculum development, and learning environments. This funding will be project-based. Key questions are what e-learning can bring to the additional year, general education, the common core, sharing specialities across universities, or to achieve a paradigm shift.

Karl Engkvist from Pearson gave a keynote presentation entitled Preparing for the coming avalanche, making reference to the recent publication by Michael Barber, Katelyn Donnelly and Saad Rizvi. He mentioned that globalisation and technology are transforming education; there is greater competition for students and research funding; high-quality educational content is accessible online for free; and the functions of higher education are being supplied by non-academic providers. The 20th century university paradigm is under pressure: knowledge is ubiquitous and free, so it needs to be curated effectively; public funding is being replaced by private funding; students can shop globally for an education; the pace of workplace innovation is accelerating; and graduate unemployment is high, but employers can’t find qualified candidates. We need to more closely link education with future workplace needs. Students, as consumers, may come to expect more tangible outcomes from their education.

He listed a number of signs of change in the educational situation. MOOCs are disrupting education by giving huge numbers of students access to elite education. There are also non-university providers like StraighterLine 2U, alternatives like Thiel Fellowships, complementary options like General Assemb.ly, the Mozilla Foundation’s idea of badging, and the notion of third stage careers catered to, for example, by the Korean National Open University. He suggested that new models of education are improving quality, increasing market share and lowering cost – the way new competitors traditionally unseat complacent incumbents. Traditional universities, too, are being unbundled.  Cities are seeing higher education institutions as powerhouses of their economies. Faculty can teach from anywhere – and they don’t have to be academics. Students, too, can learn from anywhere. Curriculum has become a commodity. E-learning can offer much more flexibility in this space. Deep, radical, urgent transformation – not just incremental change – is necessary.

He went on to talk about The Learning Curve, a Pearson report and website that compare different educational systems around the world. Innovative systems have to value and fund stronger student outcomes; value accountability – setting clear goals and expectations; be future oriented – focusing on skills necessary for the future; and attract and continuously train good teachers. But there are big differences, too: the two most ‘successful’ educational systems, Korea and Finland, share almost nothing in common. In Korea, the top quartile outperforms everyone in the world, but the lowest quartile doesn’t do well at all; in Finland, the two middle quartiles outperform everyone in the world, but the top quartile doesn’t do as well comparatively. This raises philosophical questions about what you want to achieve through an educational system.

In her keynote presentation, Kathy Takayama spoke about Integrative paths in the social construction of understanding. She discussed the need to prepare students for total engagement, applying conceptual understanding, and diving into unfamiliar territory – which are difficult-to-measure outcomes. Metrics which show that teachers have been effective include students taking ownership of their own learning; applying themselves through incremental, experiential learning; being comfortable with uncertainty; integrating insights from across the disciplines to solve problems; and developing adaptive expertise. She went on to say that expert thinking, which involves chunking of information (a kind of pattern recognition based on long experience), sometimes gets in the way. This is one reason why there’s a pressing need for development of faculty, who are fixed on the ways that things have always worked. Interdisciplinary entry points are important.

Brown University is experimenting with blended courses and flipped classrooms. She described an economics course, where one third of the traditional 50-minute lectures have been replaced with 10-minute vodcasts; the rest were retained in order to maintain instructor presence, which is important for the student experience. Students then got together in a classroom where they worked on solving problems collaboratively, facilitated by teaching assistants. Students gave feedback on the microlectures to indicate whether they did or didn’t cover what they needed to know; their feedback also indicated that instructor presence is important. When thinking about e-learning, we have to bring students in as creative partners.

She went on to discuss what old brick-and-mortar institutions need to think about with respect to MOOCs. This requires thinking through the process of deconstruction and reconstruction. Compartmentalisation is an issue, because the material has to be broken up into 10-min chunks. It’s also important to consider how you make connections between all these materials. Students will in fact create their own learning environments through social media and other channels. So MOOCs must be a part of an overall shift in the direction of more social learning. We need to think about the pedagogies that support social learning, and how we might construct our courses differently.

In my own keynote presentation, which opened the second day of the conference, I spoke on Mobile outcomes: Improving language and literacy across Asia. I began by exploring both the affordability and affordances of mobile technologies for the teaching and learning of language and literacy, and looked at the kinds of learning contexts where mobile devices can play a role. I went on to consider the learning outcomes achieved with mobile devices. Assessment and feedback can both be enhanced by mobile devices. However, while there is considerable promise for the recording, monitoring and evaluation of learning in mobile projects, and especially for the deployment of learning analytics, this promise is often unrealised for a variety of practical and pedagogical reasons. On the one hand, we need to seek more hard data on improved learning outcomes in mobile projects; and on the other hand, we may need to consider the notion of outcomes more broadly, including soft outcomes like the acquisition of 21st century skills and digital literacies. I concluded by looking at three mini-case studies of mobile language and literacy interventions from Pakistan, China and Singapore, asking in each case what evidence we can see of improved hard and soft outcomes, and what we can learn for future projects.

In her plenary, Hart Wilson spoke about Moodle magic: Unleashing Moodle’s potential.  She outlined the many features of Moodle which, along with ease of integration with other software, can help support and organise teaching and learning. She suggested a number of useful activities, including getting students to send in questions ahead of class to shape a class (Online Text feature), or getting students to engage in peer review (Workshop feature). She suggested that Moodle’s tools allow us to think differently about teaching, and it serves as a platform to connect students to content, students to students, and students to instructors.  This paper was followed up by a half-day workshop the next day, where the uses of Moodle were explored in much more detail.

Jie Lu and Tianchong Wang, two graduate students working with Daniel Churchill, gave a paper called Exploring the educational affordances of the current mobile technologies: Case studies in university teachers’ and students’ perspectives. They spoke about two case studies. The first took as its starting point Daniel Churchill’s (2005) work on teachers’ private theories, six of which impact on their design and technology integration decisions. Key factors which positively influenced teachers’ use of technology were revealed to be: size (a smartphone screen may be too small; a laptop may be too heavy; but an iPad balances these points); mobile ergonomics; instant boot up; battery life; ease of use; touch sensitivity; apps; access to resources; and sharing and interaction to support a more student-centred teaching paradigm. Issues for teachers included: document format compatibility; connecting to a classroom projector; file management & syncing; inputting text on a touch screen; students’ ownership of tablets; and the idea of a “technology dance” (is the technology supporting teaching or a goal in itself?).

The second case study focused on students’ use and perceptions of mobile technologies as learning tools. Their use of mobile devices to support their learning was generally quite limited: tracking what was going on in online learning environments; keeping in contact with other group members; and reviewing learning materials uploaded by the teacher anywhere and anytime. Issues for students included: limited wifi coverage; inconvenient input options; lack of learning materials tailored for smartphones or tablets, and inability to play Flash materials.

Pao Ta Yu gave a plenary paper entitled How to design massive qualified digital contents both for online and classroom learnings. He spoke about MOOCs, indicating that they combine multimedia and cloud technology with lectures to create more energy around e-learning.  They may be combined with social networking and social media sites, using the latter as a content delivery area. Most students who enrol in MOOCs are currently professionals rather than college students, though this may shift as models are developed for integrating MOOCs into students’ educational pathways. The biggest short-term impact of MOOCs may in fact be legitimisation of online and hybrid learning.

He went on to speak about flipped classrooms, whose advantage, he suggested, is to “take the snooze out of the classroom”. They can individualise classroom learning time for students, allow students to review lessons at their own pace, and break the regular classroom rhythm. Flipped materials should be simple, interesting, and meaningful, he suggested. He suggested that microvideos will be created by teachers to produce a lot of cloud digital content.  This process can integrate with the flipped classroom model.  Rapid design, high quality recordings, and easy uploading and downloading, will be important for future mobile learning.

Diana Laurillard wrapped up the conference with her closing keynote Teaching as a design science: Designing and assessing the effectiveness of the pedagogy in learning technologies. She spoke about government policies from around the world which stress that teachers need to design and deliver ICT-enhanced education, and to undertake professional development.  UNESCO is developing new post-2015 goals for education, including a full 9 years of basic education. Higher education demand is expected to double over coming years.  This will have major implications for teacher training. How can higher education nurture individual teachers while reducing the 25:1 student: staff ratio, i.e., beginning  to operate on a mass scale?

She explored MOOCs as one possible answer, using a Duke credit-bearing MOOC as an example. Many students already had educational qualifications and study experience. There was a very large attrition rate, and often in MOOCs there are only a couple of hundred people who complete a course – much like regular online teaching. While many MOOCs offer only peer support, the Duke MOOC included tutored discussions and assessment, which is time-consuming for support, and worked out at a student: staff ratio of around 20:1. If this kind of support is provided, the demands on staff time will increase as the number of students increases. Only a basic MOOC, without tutor support, can scale at no extra cost.

We need to understand the pedagogical benefits and teacher time costs for online HE. What are the new digital pedagogies that will address the 25:1 student support conundrum? Who will innovate, test, and build the evidence for what works online? It can only be teachers. It may be that we should revisit and rework some old approaches. Pedagogies for supporting large classes might include:

  • Concealed multiple choice questions (possible answers are revealed after students have written their own suggested responses);
  • The virtual Keller Plan (introduce content > self-paced practice > tutor-marked test > student becomes tutor for credit, until by the end half the class is tutoring the rest);
  • The vicarious master class (run a tutorial for 5 representative students; questions and guidance represent all students’ needs);
  • Pyramid discussion groups (240 individual students produce an answer to an open question, then there is a joint response from pairs, then groups of four, etc, until the teacher receives only six responses to comment on in detail).

Collecting big data in line with Laurillard’s Conversational Framework might allow us to better focus on exactly what to collect and how to apply learning analytics. We could consider what is accessed in what sequence, the questions asked, social interaction patterns, tracked group outputs, peer assessment, tracked inputs, reaction times, analysis of essay content, quiz scores, game scores, and accuracy of models.

Teachers as designers need the tools for innovation. She mentioned the PPC (Pedagogical Pattern Collector) browser where you can find pedagogical patterns created by others, tied to particular learning outcomes, and adapt them to your own context and needs. This system creates a way of sharing ideas between individual teachers, across disciplinary boundaries, and between institutions. To meet the upcoming demand, teachers need to work more like scientists who build on and refine each other’s work. The PPC gives them the tools to do this. This supports a cycle of professional collaboration.  As a computational model, it also allows us to work out the consequences in terms of the pedagogical benefits, and the comparative costs of teachers’ workloads, depending on the cost of initial setup and the cost of ongoing support. It also allows us to compare conventional and blended learning to see whether there is, for example, less emphasis on acquisition and more emphasis on discussion. It’s important to invest in teachers who can innovate in learning technologies.

The global demand for HE requires investment in pedagogic innovation to deliver high quality at scale. Technology-based pedagogical innovation must support students at a better than 25:1 student: staff ratio. Teachers need the tools to design, test, gather the evidence of what works, and model benefits and costs. Teachers are the engines of innovation – designing, testing, and sharing their best pedagogic ideas.

Overall, the quality of the papers, the quantity of attendees, and the general buzz around the conference are a sign that e-learning is very much coming of age in Asia.  Next year’s event in Taiwan will carry on the eLearning Forum tradition.

Space for discussion

1st International ELT Symposium
1st-2nd December, 2012
Istanbul, Turkey

The 1st International ELT Symposium at Yildiz Technical University, entitled Wired In or Out, focused on Web Technologies in ELT Classrooms.  It brought together an international group of language educators over two rich days in Istanbul at the start of December, 2012.

In his opening plenary, The Heart of Education, Chuck Sandy stressed the need to bring together communities of people using online social networking and other tools. He reminded the audience of the E.M. Forster quote, “Only connect”, and suggested it can be updated in the digital era of personal learning networks (PLNs). But it’s about more than connecting: it’s about connecting on very deep levels, and about asking yourself what you can contribute. When you mentor others, you can learn yourself in the process.

In his follow-up plenary, Blending, extending and bridging language learning in the digital age, Gary Motteram spoke about the importance of the ‘digital turn’ in education. Drawing on activity theory, he mentioned that there are many different people and factors (extending to parents and the wider community, as well as learners’ motivations and expectations) involved in the integration of new technologies into learning. Zeroing in on the role of teachers, he referred to Shulman’s work on pedagogical content knowledge, and highlighted the idea that teachers often see their subject matter differently from content specialists who are not teachers. There has been discussion for years about the  need to train teachers appropriately to use new technologies, but very frequently this still doesn’t happen.

The way teachers teach in the classroom is affected by numerous factors, including their beliefs about the interface between technology and learning, their beliefs about language learning itself (which may be different for different languages, with the communicative techniques typically used in English not always being suited to learning other languages, like Chinese), the institutional setting, and the expectations of learners and the institution.

In her talk, From curation to creation, Marisa Constantinides spoke about the need to deal with information overload through appropriate curation techniques. She defined curation as the process of selection, preservation, maintenance, collection and archiving of digital assets. She observed that the teacher is by nature a curator. She focused on a number of digital tools which can aid teachers in this process, including social networking sites like Facebook, social bookmarking tools like Delicious, Diigo and Scoop.it, and social sharing tools like Pinterest or YouTube channels, as well as blogs and wikis. She also mentioned new tools like LiveBinders, MentorMob and Learnist. Having a variety of platforms allows teachers to choose the most appropriate ones for collecting different kinds of content.

Traditionally, she suggested, curation has not been looked at as something very creative. In Bloom’s digital taxonomy, the activities of recognising, listing, describing, etc, are shown at the lowest level, Remembering. However, she argued, this is wrong, because curation can be a very creative process, especially in the digital era, and one that involves higher order thinking. If you have an idea and want to explore it, then curating content about it can be a good way to develop in-depth understanding. It can also bring in a social learning element. Part of creation, she concluded, is building on other people’s ideas.

In the final plenary on the opening day, entitled Give the test a rest, Luke Meddings made the argument that we rely too much on standardised testing, and that there is a whole testing economy based around it. As we focus on what can be tested, we develop funnel vision that reduces the areas that are covered. He suggested that we should vary what we do in the classroom, engage in more unplugged/Dogme style teaching, and make use of new technologies where appropriate. He used the metaphor of a railway and a river to suggest that, rather than working solely with a linear syllabus, we can follow the flow of learning – heading in the same direction but allowing more flexibility. Web 2.0 tools can complement the latter. They offer us new ways to achieve formative assessment. Evernote, for example, allows you to take snapshots of students’ learning on a regular basis, rather than just conducting periodic tests and sending out periodic report cards. Teachers need to talk to colleagues about how to find alternatives to standard testing regimes which aren’t helping students’ learning.

In the opening plenary of the second day, with the lengthy title of Technology is a useful tool if used to create and enhance comprehensible input, a derailment if used to overemphasize conscious learning, Stephen Krashen spoke of the war between two competing hypotheses about language. The comprehension hypothesis says that grammar and vocabulary are the result of language acquisition. The skill-building hypothesis says that the grammar and vocabulary come first, and then eventually you will be able to use the language. It’s about immediate versus delayed gratification. Krashen supports the former hypothesis, and outlined the research evidence for it, but observed that for politicians and the public, the latter hypothesis is an axiom.

He made some key points about comprehensible input:

  1. With enough comprehensible input, all the necessary structures are present, so the best input is non-targeted.
  2. Input should be interesting, or ideally, compelling. Reading should be self-selected. It makes it easier for students to enter into a state of flow.
  3. Narrow input is best.

If the computer is used in tune with comprehensible input, it can be very valuable. We haven’t come close to making use of what we already have available; there’s no need for new tools. According to studies, the amount of book reading children are doing has changed little from 1946 to 2010, but magazine and newspaper reading has declined. Website reading is on the increase.

While the jury is out on social networking, Krashen believes that kids are reading and writing more than ever before thanks to Facebook, which is good for their literacy skills. Studies show that the more kids are online, the more they read in print. Several studies show that more internet use leads to more literacy. Krashen suggested that free, voluntary net surfing might well lead to improved language, along the lines of narrow, self-selected input.

He outlined the potential for narrow personalised viewing (including of stories created by children themselves):

  1. Comprehensible stories (aural and visual)
  2. Comprehensible discussions
  3. Series books > TV or movie series

There is so much we can do with storytelling, without any new technology, and without anything fancy. He gave the example of ESL Pod, a simple and straightforward approach involving stories, with materials being given away for free. He suggested, indeed, that it’s important for educators and academics to give away work as much as possible, to stop the rising costs of accessing materials and research. We can be part of a cultural change, he observed, by giving things away.

He concluded by running through what he called ‘bogus uses’ of technology, including many commercial language learning systems which make exaggerated claims but involve very traditional pedagogical approaches. These are skill-based schemes based on the public’s view of language learning.

In her plenary, Facebook nation: Social networks & ELT, Nicky Hockly started off with some facts and figures about Facebook, including the fact that 250 million people access Facebook on mobile devices, and mobile users are twice as active as non-mobile users.  She noted that Facebook already contains public language sites, educator sites and institutional sites. She then focused on setting up class group pages and using them to provide feedback on students’ content and language, and allowing students to read and respond to each other’s work. She mentioned a number of issues that can occur with Facebook, and gave recommendations on how to deal with them:

  1. Teacher privacy: teachers can have two separate profiles, or use group pages
  2. Inappropriate use: teachers can set clear user guidelines, linked to official institutional policies
  3. Facebook as big business: teachers can suggest alternatives such as My Fake Wall, Pikifriends, and Edmodo.

There is little research on Facebook in language education to date. One study found that students preferred closed groups, but another study found that students liked the authentic communication in open groups. Hockly suggested that students could have both at the same time. Feedback was seen as particularly important by students; she recommended organising peer feedback, amongst other things. One study found that Facebook’s enhancement of the community feeling of a class can lead to increased motivation and performance. The research is listed on Delicious under http://delicious.com/nickyhockly/yildiz.

Mobile technologies, as always in conferences these days, made an appearance in numerous talks, and formed the main focus of several.  Within a year or two, it will certainly be normal for conferences in the area of new technologies to focus as much on mobile apps and the mobile web as they do on the original web – and that trend was in evidence at this event.

In her talk, MLearning: More than an illusion of illumination, Işil Boy pointed out that mobile learning is about more than apps. If e-learning is beyond classroom walls, she suggested, then m-learning is beyond computer screens. She suggested that the Affective Context Model helps explain the value of mobile learning with its anywhere/anytime aspects, and its push and pull features. When integrating mobile technologies into our teaching, we need to prioritise the learning objectives and consider the ‘teacherware’, that is, ensuring that teachers are well trained.

After mentioning a search engine for apps, Quixey, she went on to recommend a number of apps:

  • Speaking: TripAdvisor (project work, talking about holidays, planning a holiday); Dragon Dictation (dictation software); Audioboo (voice recording and adding pictures)
  • Writing: Skitch (pictures with annotation – speaking, basic writing and vocabulary development); Google Docs (writing, presentations, etc); Lino (online stickies service)
  • Listening: Stitcher Radio (radio shows, live stations and podcasts); Learning English Elementary (English learning podcasts with exercises)
  • Reading: Zite (a personalised magazine that learns what you like); The Poetry App (over 100 poems with video and audio narrations)

After illustrating QR codes as a recent trend, she went on to highlight AR (augmented reality) as the new trend in mobile educational technologies, one which allows students to participate interactively with computer generated simulations. She also spoke about mobile storytelling as a new iteration of digital storytelling, illustrating the possibilities with a multimedia app called Storykit. Mobile storytelling and AR can come together with a simulated 3D app like ZooBurst, where you can create AR markers that allow you to use the simulations in a real-world environment like the classroom.

In my own presentation, From start to finish: Mobile technologies and language learning, I surveyed the terrain of mobile technologies in the teaching of language, beginning with simpler uses, many of which are oriented towards content consumption or behaviourist drills, and leading up to those which are more learner-centred, innovative and creative. The tools and techniques covered included podcasting, apps, polling, multimedia recording, QR codes, geosocial networking, and augmented reality.

In the closing plenary, A technological disaster (references at: http://atechnologicaldisaster.pen.io/) Lindsay Clandfield pointed out that a lot of current technology use involves traditional pedagogical approaches and strategies that simply incorporate new technology, but there has been little fundamental change. Teachers are sometimes blamed for this, and the digital native/immigrant distinction plays into this.  Teachers do ask themselves questions about whether the technology fits with everything else they are having to do; whether the net will undermine their authority; whether the technology will work on the day in the classroom; and whether technology will add to rather than reduce time pressure. From a pedagogical point of view, the technology seems to lend itself to a behaviourist approach. Sometimes technological solutions are imported but not localised. Assessment still remains stubbornly resistant to the innovations and developments in the wider field of digital education.

There is a broader question about whether technology works: does it lead to better learning? One issue here is what we mean by learning. The No Significant Difference website documents 350 research reports which show that there is not much of a difference between technology-enhanced education and what we were doing before. There has been some suggestion that technology may deprofessionalise teachers. It may be that new teacher and learner roles are culturally bound; online learning may be in line with the American view of individualism and autonomy. Teachers, too, may be very restricted by the systems in which they teach.

There is also a larger ideological debate about deschooling society. For some, the end of schools could mean free education for all, with no barriers. For others, it may mean removing state control and repositioning education within the private sector. Another issue is the e-waste produced by the move in a digital direction. Yet another question is whether what is economically good for technology companies is always good for technology users. The NESTA Report says that the huge investment in digital technologies in UK schools over recent years has produced little measurable change, because these efforts have put technology above teaching, and excitement above evidence.

In short, there has to be space for educators to discuss with each other the issues and challenges of working with new technologies, as well as the benefits. A symposium like this one has provided space to do just that.

M-learning comes of age in SE Asia (II)

MobiLearnAsia Conference
Singapore
24-26 October, 2012

[Continued from Day 1 blog post]

In his plenary which opened the second day, Harnessing Magic: The Mlearning Opportunity, Clark Quinn suggested that it is time to find new uses for mobile technologies. Past technologies have successfully augmented our bodies; the question now is how we might augment our brains. Of course, we do have a history of using technology to augment our brains. Books are one example. This has limitations if the knowledge changes and the books don’t. He quoted Arthur C. Clarke: “Any sufficiently advanced technology is indistinguishable from magic”. The limitations on how we use new technologies, he suggested, are between our ears.

Learning in the past was social, but as the volume of knowledge increased, we moved into a transmission model. In the 2009 US Dept of Education study of e-learning, which found that it was superior to face-to-face learning, the researchers suggested that the improvement was not due to the medium but the chance to step back and think about how we do education. Formal learning methods are important for novices; they become less important vis-à-vis informal learning for practitioners; and for experts, informal learning is much more important.

There are four Cs of mobile learning: content, compute, communicate and capture. The first three are not unique to mobile, but the last is. It’s about capturing in context. We’re beginning to see ways in which virtual worlds connect to mobile technologies. System-generated content is also becoming important as we move towards web 3.0. Web 2.0 was about user-generated content; web 3.0 is about system-generated content, where content is pulled together on the fly. This allows us to customise the online experience and online learning. Thanks to sensors of different kinds, the technology can work with the context.

He concluded by asking what’s on the horizon. Games will be important – learning should be ‘hard fun’. Social media will be important. So will augmented reality, where information relevant to the learner can be presented in a visual interface. The fact that a device knows ‘when’ we are (as well as ‘where’) means that key information can be provided before and during a performance, and then afterwards learners can be prompted to reflect, thereby turning real-world performance into a learning opportunity. Personalisation will be increasingly possible; different people need different information flowing to them in real-world contexts. He suggested, finally, that we should consider moving away from an event-based model of learning towards slow learning. We need to develop people at the rate their brains can handle.

In the panel discussion on the second morning, a number of key points were made. Gary Woodill noted that e-learning is just the classroom placed on the screen, whereas m-learning is about learning in context. Clark Quinn suggested that there is a need for teachers to show students 21st century skills so students can learn to search for themselves and, to some extent, bypass educational institutions. We’re not yet very good at delivering chunked, distributed content. He also suggested that mobile learning designers should be asking: “What is the least assistance I can provide?” though, as Woodill pointed out, the assistance must be sufficient to help the learner achieve learning goals. Gary noted, further, that we need a design science of mobile learning.

Woodill suggested that there is a subtle shift underway from competency-based to task-based education. What matters is not what you know (there’s just too much to know nowadays) but whether you can do a task. Mobile may be about learning something quickly when you need it, and then forgetting it and moving on to the next thing. Jawahar Kanjilal asked a very important question about learners in less privileged situations: what if you don’t have a teacher, but you have a mobile phone? It becomes your teacher. Gary suggested that a mobile device can be like a faucet which filters the firehose of the internet, bringing you what you need, when you need it. The next ten years, he argued, will be the age of the algorithm, to sort out all this information. Predictive analysis will be important (e.g., see: Recorded Future, Sweden).

In his presentation, Mobile Learning Case Studies: Examples of Effective Mobile Learning, Gary Woodill outlined a number of case studies of mobile learning solutions. The audience was then asked to analyse these in terms of the design patterns. One strategy for instructional designers may be to take case studies and reverse engineer them. On design patterns, he recommended the books: Technology-Enhanced Learning edited by Peter Goodyear and Symeon Retalis, and Diana Laurillard’s Teaching as a Design Science. He also recommended the Float Mobile Learning Primer app, which contains 63 case studies.

Singapore River Trail from LDR (http://www.ldr.sg/trail_catalog.html)

In his presentation, Create the Future of Mobile Learning, Png Bee Hin explained that the future will see a big shift from ‘e’ to ‘m’-learning. He described the development of interactive trails by LDR using the LOTM authoring tool, which allows multimedia content and interactive activities to be delivered to smartphones (Android or iOS) using location-based technologies and a geofencing approach. The delivery of materials can be triggered using GPS, IR (image recognition) and Bluetooth. To date, they have created 42 location-based mobile trails for Singapore. The Battle for Singapore app, set up as a game, is available as a free download.

Working with the MOE, they have created trails where teachers can track students’ progress, location, activity results, and multimedia submissions (which typically include photos and videos, but can also include oral interviews and even re-enactments of historical events). It can work like a treasure hunt; students are instructed to take pictures using an IR camera at some points, and a code is pushed to them so that they can complete part of a puzzle. Students can be of all levels from primary upwards. The Singapore River Trail (see above), which was originally in English, has now been converted into Mandarin as well.

Teachers can keep track of their students, and communicate with them, from a central location. Teachers are essential to the learning process: they need to re-enter their students’ learning spaces at the appropriate moments to guide their learning. They can also create customised trails for their students, by dragging/dropping and cutting/pasting within the LOTM tool, without any need for programming knowledge. Teachers and students have even worked together to create mobile trails that map their own environment.

He concluded that location-based technologies (GPS, IR, AR) have great potential to enhance field-based learning. Having an authoring tool simplifies and speeds up deployment. The most exciting result of all, he suggested, is the finding that user-generated trails are possible.

At the other end of the technology scale, but in a project with enormous potential to make a difference around the world, Jawahar Kanjilal and Bhanu Potta gave a presentation entitled Mobile-Based Lifelong Learning for the Millions: Nokia Life.  In it, they looked at how mobile learning can reach under-served populations in emerging markets.  This is a mobile-only paradigm for those who do not have access to the internet. Only a minority of people in the world have data connected smartphones; then there are feature phones which are data connectable; and then finally feature phones with no data, and SMS only. The projection for 2015 is that 2 billion people will have data connected smartphones; 3 billion will have feature phones (with or without data); and 2 billion will have no phone.

For many people who have mobile phones in emerging markets, it is their first phone, their first camera, and so on. They expect it can deliver many things. Information can be a great leveller for those who currently have no access to it. At every life stage there is an opportunity for informal learning. It is possible to provide content about education, health and agriculture, for example. It can’t be something which is broadcast to everyone, because it needs to be relevant to individuals and should ideally be local, even hyperlocal (how to you start saving in India as opposed to Indonesia?); it needs to be personalised.

The philosophy behind Nokia Life is: “Inform. Involve. Empower” (see: Life Tools is Now Nokia Life on YouTube). It is about “designing for personalization at scales of millions”. Emerging markets have the largest number of first generation school attendees. Parents who have a small income can pay for this service to support their children’s education. The messages can be a trigger for further offline learning. There are currently nearly 80 million users across India, Indonesia, China and Nigeria. Around 40% of subscribers overall are teachers rather than students, so teachers can use the messages as a resource in their classrooms. More than 10 million unique updates are sent out on a daily basis. SMS is used as the vehicle. It is embedded in the menu of the phone, rather than being a downloadable app. The creators considered voice at the beginning, but they were told the written word is more powerful. The users can refer to and show the written words to others.

The biggest problem was to get the content in the right format to distribute through the mobile system. Curation of content and knowledge was a major task. There are four categeories: Education (including Life Skills, Learn English, Exam Tips, General Knowledge,  Dictionary), Health, Agriculture, and Entertainment. Potta gave the example of the Learn English service in China, set up with the collaboration of the British Council, where a word of the day might be given, with pronunciation, an example, and a translation. In some messages, there is a button to call a hotline for more information. Since it is too early in these markets for user-generated content, which might conflict with users’ sense of the credibility of the information, the social – or web 2.0 – aspect involves a call button, a polling function, and/or a share function.

There is a variation of Nokia Life called Nokia Life+, a web app which is designed for those who have smartphones, or feature phones with data connectability. This may be the direction in which things evolve in the future. It’s a scalable platform to reach and engage the next billion. All in all, it’s about developing an ecosystem of partners: governments, NGOs, knowledge creators. The ecosystem is beginning to build up. Nokia Life can directly support six of the eight UN Millennium Goals.

In his presentation, Cross-Platform App Development: Going Native the Easy Way, Graeme Salter listed a number of reasons for setting up educational apps, including the following:

  • Improve learning outcomes
  • Improve student satisfaction (e.g., convenience)
  • Improve student or teacher productivity

There are, however, alternatives to having an app. One is to have a mobile optimised website (m.domainname.com). As a business, you can tap into existing apps and have your company advertised there. Another alternative is an iBook. If, on the other hand, you need an app, you should ask yourself whether it needs to be a native app. Android apps are catching up very quickly to iOS apps. Native apps have these advantages:

  • Operate fast
  • Can access all device features
  • Don’t necessarily require an internet connection
  • Have access to global marketplaces (including direct sales, in-app purchases, and advertising revenue)

On the negative side are these factors:

  • Royalty fee to marketplaces
  • Marketplace controls the customer information (for this reason, the Financial Times changed to a web app)
  • Approval delays (even for modifications)
  • Complexity of development

He suggested some solutions to these problems:

  • Step 1: Create a web app
    • Outsource development (e.g., Kenotopia – design an app in PowerPoint or Keynote, then outsource the coding to someone else; fiverr – will design an icon for $5; a company like oDesk or Vworker will do the whole thing. The big rewards are for ideas, not development.)
    • Use tools that don’t need coding (e.g., Tumult Hype, which allows you to write HMTL5 with no coding required; you can then use JQuery Mobile, Wink, etc, to add a mobile framework so you have mobile functionality like touch, swipe, and gestures)
    • Write in HTML5 (make some simple modifications to old HTML – there are few differences)
  • Step 2: Convert to a native app (e.g., with PhoneGap, Appcelerator, PhoneGapBuild – you can create native apps for multiple OSs)

For an inaugural conference, MobiLearnAsia 2012 did a superb job of pulling together a great deal of national, regional and international expertise, and provided a rich forum for interactions between participants from a wide range of countries. It has also filled a gap in bringing an annual m-learning conference to the Asia-Pacific region. I look forward to seeing how things have developed when the second MobiLearnAsia conference takes place in October, 2013.

M-learning comes of age in SE Asia (I)

MobiLearnAsia Conference
Singapore
24-26 October, 2012

[See also Day 2 blog post]

The inaugural MobiLearnAsia Conference in Singapore has brought a much-needed regional focus to the emerging field of mobile learning. As the global phone count goes up (see image below), m-learning will become an ever more important strand of education. This conference drew together some of the world’s foremost experts in the area and showcased many local and regional initiatives. In fact, because of the richness of the content, I’ve divided this blog post into Day 1 and Day 2. The third day was devoted to full-day workshops.

Screenshot of Phone Count tally, 25 October 2012 (http://phonecount.com)

In his opening keynote, Mobile Learning: Past, Present & Future, Gary Woodill noted that there are different histories that underpin mobile learning. Learning before classrooms was mobile and social, and people learned by watching and talking to others. The printing press allowed standardisation, which helped foster the rise of modern classrooms. In the 1770s in Prussia many modern schooling concepts were developed: the idea of sitting at desks; putting up your hand for questions; recess and detention. Students were immobilised behind desks.

Mobile learning restores the idea of being in context while you’re learning.  There is a long tradition of learning without classrooms, on field trips, excursions, in apprenticeship situations. Mobile learning taps into this tradition.

One of the first school level mobile projects was the Wireless Coyote Project, run by Apple in 1991. In 1998, the HANDLeR project was run at the University of Birmingham by Mike Sharples. Clark Quinn defined mobile learning in an article in LiNE Zine in 2000, and then a flurry of mobile learning articles followed. Initially people saw mobile learning as an extension of e-learning, but now the focus has changed to the learner being mobile. The first mLearn conference was held at the University of Birmingham in 2002. IAMLearn was launched in 2007.

Mobile learning, Woodill argued, is an ecosystem consisting of devices, networks, and so on.  We are just at the start of Stage 2 in the scheme below:

  • Stage 1 – New technology applied to old problems (including coursebook & textbook delivery online, and use of LMSs, which are an example of a classroom metaphor that has not left us yet)
  • Stage 2 – Variations and mashups – struggle for ‘dominant design’
  • Stage 3 – New uses, new improved technologies

Key affordances of mobile technologies include:

  • Mobility
  • Ubiquity
  • Accessibility
  • Connectivity
  • Context sensitivity
  • Individuality
  • plus more

New uses of mobile technologies, which come under Stage 3, include:

  1. Social networking (e.g., ordinary users of the net spreading news before journalists report  it; or users of InstantMe, the mobile version of PatientsLikeMe; there is a real sense of community and emotional connectedness)
  2. Data Collection (e.g., citizen science such as on a mobile app like HealthMap)
  3. Live Trend Tracking (e.g., improved responses to disasters and outbreaks, or data on traffic jams, often provided automatically by phones without user input)
  4. Just-in-Time Information (e.g., the Baby helpline on 511411 in the USA; QR codes and Google Goggles also fit in here)
  5. Augmented Reality (e.g., see the Medical training Augmented Reality video)
  6. Mobile Games (e.g., the How Healthy is Your Food? app)
  7. Location-Based Apps (e.g., the WikiMe app)
  8. Storytelling (can create records and put them together in specific ways)
  9. Lifecasting (allows you to learn by revisiting experiences at a later date)
  10. Performance Support (e.g., on-the-job support, medical support for post-operative patients – this is a trend towards DIY health)
  11. External Interactivity (e.g., the BBC Bird Flu billboard in New York, where the public could text in responses)
  12. Haptics (e.g., the hug shirt or the kiss phone)
  13. Self-Tracking (e.g., tracking your own exercise, heart rate, etc; see The Virtual Self by Nora Young; there is also a trend towards self-tracking of informal learning: for example using Tin Can API, an extension of SCORM, or an app like Tappestry)
  14. Co-ordination (e.g., for emergency services; ‘vote mobs’)
  15. Collaboration
  16. Collective Behaviour (as seen in the Arab Spring)

Woodill’s predictions for the near future (around 5 years) include the following:

  • Mobile becomes ubiquitous (‘MobiComp’) (as we move from mobile learning to context-aware u-learning, using sensor technologies, mobile devices, and wireless communications)
  • New mobile interfaces arrive (such as contact lenses which measure health from fluid in the eyes)
  • Mobile devices become embodied (see: Mobile Interface Theory by Jason Farman, e.g., on the use of brainwaves to control technology)
  • Mobile learning goes 3D
  • A new gesture control language (including ‘surface computing’,  where there are projections onto your hand or body)
  • Sensors become integrated (see: Body Sensor Networks edited by Guang-Zhong Yang)
  • Device shape shifting (see: The Shape-Shifting Future of the Mobile Phone by Fabian Hemmert on TED)

In summary, before classrooms, learning was social, contextual and mobile, but classroom learning immobilised learning. Web 2.0 led to networked social learning. Mobile devices have now led to mobile learning. Woodill suggested that using mobile devices only in the classroom is like only using your car radio while parked in the garage.

We’re already beginning to move beyond mobile learning. Education and training have become mobile, networked, cloud based, curated, open, social, informal, location-based, shared, contextual, ubiquitous, peer generated, learner generated, filtered, collaborative, gamified, and personalised.  What will we call this? It’s not just mobile. We don’t have a good metaphor for this yet.

He concluded by outlining the ongoing impact of mobile learning along the following lines:

  1. Continuous learning for all
  2. Everyone can be a learner, everyone can be a teacher
  3. Increased access for those lacking education
  4. Innovation can come from anywhere
  5. New generation of leadership in technology
  6. Organisational disruption

In their talk, Oceans of Innovation, Sir Michael Barber and Saad Rizvi gave important background and context to others’ presentations on mobile learning, as they discussed the content of their recent publication of the same name.

A thousand years ago, the centre of gravity of the global economy (measured by GDP) was in Asia, but there was a gradual shift of dominance towards Europe and America. From 1950 onwards, we saw Asian economies begin to rise again, and in the last 10 years we have seen the most dramatic shift in history towards Asia. This will continue in coming years.

There are major challenges ahead in the coming half century, which require global leadership. But there is no clear leadership at the moment.  Global leadership develops when there is innovation, which leads to economic growth, which leads to economic influence, which in turn leads to global leadership. As the centre of gravity shifts eastwards, the important leaders of coming years may well be from the Pacific region. More precisely, the future leaders will emerge from the education systems of this region. The PISA results and TIMSS results show that there are very effective education systems in the Pacific region. An average 15-year-old in Singapore is performing about 2 years ahead of an average 15-year-old in the UK or US. They even have a lead in English, though it is a second language for many.

However, this doesn’t necessarily mean that these students have other skills like entrepreneurial skills. In other words, is the education system as measured by PISA and TIMSS enough to generate the kind of innovation and leadership that is needed to address global issues? No – it’s a good foundation, but it’s not sufficient. Well-educated means: E ( K + T + L), i.e.,

  • E [Ethical Knowledge]
  • K [Knowledge, i.e., Know-What & Know-How]
  • T [Thinking = all teachers helping students to think in different ways, creatively or deductively, rapidly or reflectively]
  • L [Leadership = the ability to influence those around you, to be persuasive, to be empathetic and listen, to influence decisions on all levels).

Countries like Singapore are well-placed to develop this knowledge and these skills, and develop global leadership.

They suggested that we need to rethink 45-minute back-to-back lessons. Maybe students can use mobile technologies and learn outside the classroom. The flipped classroom model provides one option. We also have to find ways of using new technologies to assess and test the new skills in new ways. Students can acquire reading, writing, maths skills at the same time as they learn new skills.

Barber and Rizvi presented an Innovation Framework for future education, arguing for whole system reform as well as systemic innovation leading to whole system revolution. With the educational changes of recent years, Singapore, Hong Kong, Ontario, Finland  (they suggested that though it is a very unique society and its lessons are difficult to replicate, what we can learn from is Finland’s recruitment of the most talented people into education) and Australia (under Julia Gillard’s reforms) are among the countries and regions  which are best placed to get this set of changes right.  Technology and mobile learning will be an important part of this. They noted that an excessive deference – as is sometimes found in some Asia-Pacific nations – can limit innovation. Students have to learn to question, to challenge, to debate. Much of the world’s innovation comes from large, diverse cities, and Singapore is well-placed in this regard.

In his presentation, Technology Enabling Education, Suan Yeo, from Google Enterprise Education, gave an overview of current trends from Google’s perspective. He noted that the second billion smartphone users are now coming online around the world (see: The Second Billion Smartphone Users by Jon Evans).  How we learned is not how our students learn.

It was the case 20 years ago that students went to school to access sophisticated equipment; but now the equipment students have at home is often more sophisticated than what is at school. The kids growing up today are going to expect technology to just work; they don’t want to think about messy operating systems, upgrades, patches and so on. Some things students of the future won’t need to learn include how to use paper maps; how to use a mouse; or how to burn CDs or DVDs. Banning new technologies in class is not an answer; students find a way around bans. Instead, we need to teach students how to use technologies, about digital citizenship, and so on. Learning analytics is a current major trend.

He made a number of points related to the growing importance of mobile learning and, in particular, Google’s emphasis on the browser as the key platform of the future:

  • Mobile has become students’ first choice for internet access.
  • Technology has to enable learning outside the classroom. Many schools are shifting away from closed classrooms and moving to an open learning model.
  • Using the OLPC program, the next generation of users can leapfrog a generation.
  • Using open technology is crucial in education – through the Khan Academy, Udacity, Gooru, Coursera and so on.
  • It is important to give everyone open access to information. Whatever the platform or operating system, the one common factor is the browser.
  • Google is starting to view the web as a learning platform. Google is betting that the web is here to stay, and so delivers many services through the web. It believes that the browser (notably its own browser, Chrome) will become the desktop of the future. This allows a unified experience as you move between different devices, e.g., desktop computer, tablet, mobile phone.
  • Google’s tools like Gmail, Google Docs, and so on, are designed to allow you to access anything from anywhere.
  • Google Docs allows people to collaborate from anywhere.
  • YouTube is Google’s second most popular service after Google Search. YouTube is now the second largest search engine in the world. There are more than 700,000 educational videos on YouTube. YouTube is also a way of connecting with other people and crowdsourcing your learning.
  • Google’s Project Glass might allow people to get rid of phones eventually with wearable technology (see Project Glass on Google+ or the Project Glass: One Day … video on YouTube)

In his talk, Scaling Up Mobile Learning, Chee-Kit Looi asked what kind of curriculum we need to make use of the affordances of mobile technologies. While it may work in one classroom with one teacher, how can we make it work for the average teacher? Many countries are going 1:1, but what is a good pedagogical model that is sustainable? And how do we bridge informal and formal learning?

There are both planned and emergent learning spaces mediated by 1:1 mobile devices; some are outside class and some are in class:

  • Type I: Planned learning in class
  • Type II: Planned learning out of class (e.g., an excursion)
  • Type III: Emergent learning out of class (e.g., students use mobile phones to capture pictures)
  • Type IV: Emergent learning in class (when students inquire about some element of the lesson)

A smartphone can be a learning hub for all these types of learning, and it can be an essential part of the lessons. In comparing primary science classes, one of which worked with mobile devices integrated into their learning, there was improvement in student scores. Having students create animated sketches can help the teacher identify misunderstandings, for example. The teacher felt it deepened the students’ thinking and improved the quality of the questions they were asking.

There are advantages of scaling up this approach:

  • The research study showed gains in subject matter, positive attitudes to subject learning, new media literacy, and good learning habits – self-directed learning
  • There is more holistic learning with mobile devices as learning hubs to support seamless learning inside and outside the classroom
  • Teachers developed constructivist practices

Strategies for scaling up include:

  • Regular sharing at the TTTs
  • Teachers practise mock lessons
  • Lesson study through video-recorded classroom sessions
  • Customising lesson plans for high, middle and low achievers

Success with mobile devices is due to these factors:

  • Curriculum integration; the devices are not just an add-on
  • Mobile devices are personal to students and they have 24/7 access
  • Intensive PD
  • Strong leadership support

In summary, a mobilised curriculum can make a difference to students’ learning (engagement, self-directed learning, and collaborative learning).  It is important to find ways of scaling it within schools and across schools.

In her presentation, Mummies, War Zones, and Pompeii: The Use of Tablet Computers in Situated and On-the-Go Learning, Terese Bird outlined three projects involving mobile technologies:

  1. Mummies: Windows tablets were used by Museum Studies Masters students (not 1:1). This involved a cleverly designed PowerPoint presentation which had the feel of an app, and included information and videos from British Museum staff. It was used to support students on museum trips. At the same time, students could make their own multimedia recordings. They had to email in their multimedia-rich reflections by 10am the next day, which led to a much richer learning experience.
  2.  War Zones: iPads were used by MSc in Security, Conflict and International Development students on a 1:1 basis. The iPads contained a tailored app, SCID, designed by KuKuApps of Leicester, including key learning resources like e-books and OERs which could be accessed even without an internet connection. Many of the students were located in conflict zones and could not always access the internet.
  3.  Pompeii : archaeology researchers in Pompeii used iPads to superimpose archaeological data on photos. This supported note-taking, and data was synchronised wirelessly with a central database.

Thus, on Day 1 of the conference, a wide range of devices and platforms was presented, with presentations cohering around the value of mobile learning both in enhancing the classroom and in fostering contextual learning outside the classroom.

Going mobile in Asia

GloCALL Conference
Beijing, China
18-20 October, 2012

The GloCALL 2012 conference moved this year to the Chinese capital. As always, it provided a great showcase of CALL teaching and research trends around Asia and the world. One of the strongest themes was the emergence of research showing measurable benefits for students’ language development through using computers and other digital technologies. Unsurprisingly, too, there was a heavy emphasis on mobile technologies.

In his plenary on the first afternoon, Writing to Learn and Learning to Write, Mark Warschauer stated that writing is absolutely essential in a knowledge economy.  Companies like Samsung, Nokia and Renault require all their corporate communication, even in their home countries, to be conducted in English. Over the last 20 years, the percentage of articles in PubMed (which tracks medical citations) in English has gone up to over 90%. So writing, and writing in English, are essential skills. But at the same time, students also need to write to learn.  He quoted Reeves (2010): “Writing is thinking through the end of a pen”. In his research, Warschauer has been addressing the question: What is the role of digital media for learning to write, and writing to learn?

He compared research on 1:1 versus shared laptop schools, noting that in 1:1 schools students write much more frequently – both on computers, and in total. He summarised a number of studies on the writing process, showing that where students work with computers, they:

  • gather far more background information
  • write longer papers
  • revise more
  • get more feedback from teachers and peers
  • get feedback from computers (automated essay scoring – although far from perfect, it does provide some feedback)
  • publish their work more
  • write better papers

He continued by looking at studies of writing outcomes, which have found that:

  • teachers asking students to write and revise with computers leads to higher writing scores
  • student time editing work on computers leads to higher writing scores
  • laptop access leads to better writing

He then turned to research on the subject of ‘writing to learn’.  When conversing in writing rather than face-to-face, students produced more syntactically complex language, and participated much more equally. He spoke at greater length about a classroom study undertaken over the past year, which revealed higher writing scores for those students using laptops. With a specific focus on 37 fifth grade students, 25 of whom were ELLs (English language learners), the researchers found:

  • the ELLs dramatically increased their participation over time, so that their overall participation for the year was around the same level as that of non-ELLs
  • SNA (social network analysis) revealed that at the beginning there were many students not communicating directly with each other, the teacher was the dominant node in the network, and much communication was unidirectional (notably from the teacher to the students); but by the end there were no isolated nodes, the teacher was no longer so dominant, and there was much more multidirectional communication
  • the number of posts went up, the number of words per post went up, the complexity of their language use increased, and they used more complex cognitive skills; much of this related to the teacher, who modelled academic language and cognitive strategies.
  • there was development from teacher to peer scaffolding
  • there was development of a learning community

It is important to investigate the effects of digital technologies on language learning and literacy. Warschauer summarised his own view of the overall value of laptops in schools as follows: “Laptops make a good school better, but they don’t make a bad school good.”

In their presentation, An Investigation into Mobile-Assisted Language Learning (MALL) Acceptance in China’s Higher Education Context, Yaru Meng (presenting a paper coauthored with Xiaomei Ma, Rui Liu and Huiqin He) began by mentioning that there are a number of studies of MALL from Japan, South Korea and the USA, but not so many to date in China.  She listed advantages of m-learning as:

  • portability
  • student connectivity
  • context sensitivity

On the other hand, there are:

  • technical limitations
  • users’ psychological limitations
  • pedagogical limitations

The current study, which involved university students in Northwestern China, addressed the changes in using different ICT devices for EFL in the past several years; mobile devices’ functions in different language learning modes; and students’ perceptions of mobile learning.  Overall, students preferred to use MP3 players and smartphones rather than traditional devices. They preferred paper-based learning for formal or deep learning, while mobile devices were preferred for informal learning. Some of the most common metaphors students used for mobile devices were: a resource centre, a treasure box, a sea of knowledge, an encyclopedia; a gate or window; and  a bridge, link or connection.

The top advantages they saw of mobile devices for EFL were:

  • they are convenient and portable
  • there are no constraints of time and space
  • they are resources

The main disadvantages they listed were:

  • there are distractions, students need self-control and have less concentration
  • there are fewer functions, the learning is less systematic, and the information is not always trustworthy
  • it is inconvenient to have small screens and memory
  • there is no deep learning and students are likely to forget what they have learned

In summary, Meng concluded that mobile devices are gaining popularity in China; MALL is preferred for informal learning; there is split attention in the learning process and limited resources; and MALL only serves peripheral learning. She argued that MALL can play a significant supplemental role within formal language education. There are implications for teachers, who must become developers and evaluators of online resources, and evaluators and advisors of online learning. Students become classroom participators, self-directed learners, problem solvers, and they learn how to learn. The integration of MALL remains a big issue.

In her talk, iPod Touch Impact on English for Specific Academic Purposes (Communication & Internet Studies) Oral Reading Fluency, Salomi Papadima-Sophocleous outlined a project at the Cyprus University of Technology Language Centre. She described the use of iPod Touches to improve reading fluency, using a version of ‘guided repeated oral reading’. Students worked over 6 weeks, in 2-week blocks, where they recorded themselves reading a set text, then practised reading the text following a native speaker model on YouTube, before recording themselves reading the text aloud once again. Changes in pronunciation and fluency from the first to the second student recording were compared.

To determine whether students’ ORF (Oral Reading Fluency) improved, the dimensions of automaticity and prosody were measured using Curriculum Based Measurement (automaticity) and the Multidimensional Fluency Scale (prosody). For automaticity, the speed or rate of correct words per minute, and accuracy, were assessed. The average number of words per minute, and of correct words per minute, improved. The word decoding accuracy also improved to a higher level. On the whole, the students’ prosody improved on all dimensions.  Student perceptions of the use of iPod Touches to improve their reading fluency were very positive.

Future possible directions for research include:

  • incorporating the ORF programme in all courses
  • using other technologies for ORF improvement such as students’ own smartphones, tablets or laptops
  • using the iPod Touch programme with other types of students, such as those with special needs

The ORF iPod Touch project is being implemented again in the academic year 2012-2013, this time with dyslexic students.

In his workshop, Using Mobile Phones for Language Learning, Skipp Symes outlined some common features of mobile phones that can be used in English teaching.  He focused in particular on:

  • using QR codes
  • using a mobile phone camera to take photos of objects and locations as part of the learning process
  • using free, flexible alternatives to SMS, notably What’s App
  • using mobile phones as student response devices using Socrative

He recommended following a BYOD model. If you do so, it’s worth identifying students who are in-class mobile phone experts, and  who can help other students, especially when they are using devices or platforms the teacher is not familiar with. He finished by noting that just because mobile phones are used, though, it doesn’t mean that students have to be able to access and use them during the entire class.

In my own talk, What Teachers Want: A Report on the Technology Needs & Wishes of Language Teachers in Southeast Asia, I gave a broad overview of research which Gavin Dudeney and I conducted during our digital literacies seminars in Bangkok and KL earlier this year.  I covered teachers’ comments on their current uses of new technologies in the classroom, the factors that had driven the use of the new technologies to date, and the factors they thought would drive further integration of new technologies in the future. Major themes were the slow shift to web 2.0, the need to find ways to integrate new technologies and new pedagogies into local educational cultures, and the need for teacher training which focuses more on pedagogy than technology. This data will be enriched by data collected from future seminar locations, including Moscow next month. There’s a summary of the paper here.

As always, the GloCALL Conference provided a snapshot of the use of new technologies in language teaching in both the developed and developing world. It will be interesting to see how trends towards research on measurable benefits, and practices involving mobile learning, will be represented at next year’s event.

Building upon SAMR

Talk by Ruben Puentedura
PLC, Perth
14th September, 2012

It was great to have the opportunity to hear Ruben Puentedura speak about his SAMR model (see right) as well as a new model of technology use that builds upon his older work. Further details of his talk can be found in his slides.

He explained the need for technology models by suggesting that just because individual teachers are making big technological changes, and improving their classes, it doesn’t mean there is institutional change as a coherent whole. When a teacher leaves, their work often leaves with them. That’s because what individual teachers do is not necessarily integrated with the work of other teachers or with the institution as a whole.

He also spent some time differentiating portable from mobile technology. Portable technology, he observed, can be used at Point A, closed down, transported to Point B, then opened up again there. Mobile technology, on the other hand, can be used at Point A and Point B and everywhere in between, without stopping.  A student is therefore not confined to learning in the domain of school OR the domain of home.  Now learning can take place truly continuously if we design appropriate experiences, and indeed, we need to construct learning experiences for students that leverage this. In other words, we need to construct a continuum of learning spaces that the students inhabit all day long.

Puentedura went on to explain that with the SAMR model, you get progressively improved student outcomes as you go up the levels.  He gave the example of a traditional task where students read a book and write an essay about it, and showed how technology could be added at the four levels of the framework:

  • Substitution: an e-book is used instead of a paper book, with no change in the task or how it is accomplished. This may have benefits: it may be more convenient (e.g., because of the inbuilt dictionary function), may save money on textbooks, and may improve students’ health because they don’t have to carry piles of heavy books around. However, none of these impact student outcomes.
  • Augmentation: students are asked to export their e-book annotations to an integrated text file, which gives them a coherent overview of their notes, which they can then build essays on. At this level there are small but noticeable improvements in student outcomes, perhaps by a fraction of a grade.
  • Modification: the heart of the task remains the same but a social component is introduced to both the (individual) reading and (individual) essay writing tasks. Students can be asked to share their integrated notes files. When they have access to other students’ ideas, they begin to think differently about the text, by seeing the trace of their classmates’ thoughts. In terms of formative assessment, students learn more about how to analyse their own thinking. Then, instead of handing in essays to the teacher, students can be asked to post their essays on a blog and engage in discussion on others’ essays and, as they respond to each other’s comments, they can modify and improve their own essays. Here, there can be significant changes in student outcomes – up to a full letter grade.
  • Redefinition: the heart of the task is changed, for example by varying the mode of response. Students could respond not with an essay, but with, say, a digital video. Students can use the sequencing of images, video, build in sound, etc. It’s not about just adding a new task, but replacing the original task with another. There can also be a true edit and comment cycle. Students could share their videos online, and harvest a broader set of feedback. This anticipated public response will drive them to perform at a higher level. At this level, there can be dramatic improvements in student outcomes – up to two letter grades. Struggling students can become average; average students can achieve highly.

The SAMR model also gives teachers a guide to how they can progress through the different levels.  Teachers can start at the lower levels, where they become comfortable with use of technology while not detracting from their work.  Over 2.5 to 3 years, teachers can progress to the highest level of the SAMR model.

In a brief discussion of Mishra and Koehler’s TPACK model, Puentedura pointed out that the problem with teachers starting by thinking about pedagogy and content before they think about technology is that they can lock themselves into old approaches. In the TPACK model, technology is not accidental or incidental, but a peer with pedagogy and content. According to Puentedura, Mishra and Koehler’s view is that the most effective teachers consider all three knowledge areas together, but this is difficult to do. Puentedura himself suggests that it may be almost as effective to start with content, then shift quickly to pedagogy, then shift to technology. In other words, teachers can cycle through the three knowledge areas rather than actually thinking about all of them at once. This gives good results, often  indistinguishable from those achieved by teachers who do consider all three knowledge areas at the same time.


He then introduced a third model, finalised this year, which is entitled The First 200,000 Years of Educational Technology (see above). This model flags up different categories of technologies, rather than having teachers just reach into a grab bag of technologies. The five categories were determined by an analysis of the technologies included in the annual Horizon Reports.

Puentedura concluded by showing Mishra and Koehler’s model of 21st century learning, where they have pulled together the common elements from many different accounts of 21st century skills, and organised them into three macrocategories, as follows:

Foundational knowledge

  • Core content knowledge
  • Cross-disciplinary knowledge/synthesis
  • Information literacy

Meta knowledge

  • Creativity and innovation
  • Problem solving and critical thinking
  • Communication & collaboration

Humanistic knowledge

  • Life & job skills
  • Ethical & emotional awareness
  • Cultural competence

Finally, he commented that using national educational standards – no matter what country they come from – as the sole guide will not take teachers to the top of the SAMR ladder. He suggested that such standards should be seen as a floor, not a ceiling, and pointed the audience to the Guide: P21 Common Core Toolkit: A Guide to Aligning the Common Core Standards with the Framework for 21st Century Skills.

The kinds of models presented by Puentedura are certainly useful in scaffolding educators’ thinking about how best to incorporate new technologies into education. The conversation, I suspect, is far from over, but all of these models have an important role in informing and supporting our discussions.

Facebook is invading education!

M.Ed. ‘E-learning’ Course
Hong Kong
24-29 April, 
2012


Facebook is making serious inroads into education! I’ve taught a lot of Master’s level courses on e-learning in Australia, Hong Kong and Singapore, and over the last few years there have usually been one or two students in each cohort who’ve chosen to use Facebook as the main platform for the educational resource(s) they’re asked to create. But my recent Hong Kong course, which ran in April this year, is the first time I’ve seen nearly half the projects use Facebook as their main teaching & learning platform. A few years back, e-learning was dominated by blogs and wikis, but Facebook is becoming more and more dominant educationally with every passing year.

Interestingly, a conversation I started on this subject on Facebook itself garnered a lot of comments from educators about how they’d noticed the same thing. Some people asked whether this is a good thing or not. I’d say there are plusses and minuses: a Facebook page or group can function well as a mini-VLE or LMS, with all the advantages and limitations that VLEs and LMSs have. But what is clear is that our students are already in this space, and so are increasing numbers of educators. We need to be thinking about what this means for education.

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