Mobile convergence in the Middle East

MobiLearn Asia 2013
22nd-24th October, 2013
Doha, Qatar

Doha Skyline from The Corniche. Photo by Mark Pegrum, 2013. May be reused under CC BY 3.0 licence.

Doha Skyline from The Corniche. Photo by Mark Pegrum, 2013. May be reused under CC BY 3.0 licence.

This year saw the inter-national mLearn Conference come to the Middle East. People travelled from around the world to present and discuss mobile learning and research at the College of the North Atlantic in Doha, Qatar. The full conference proceedings are available online.

In the opening keynote, Mobile Technologies Enable … But ONLY When …, Cathlene Norris and Elliot Soloway reported on their longitudinal research with Singaporean primary students using mobile devices. This has led them to the following conclusions about the kinds of transformations that mobile devices allow:

  • Transformation 1: Pedagogy and curriculum can shift in an inquiry-based direction.
  • Transformation 2: Technology can be available 1:1, 24/7, and always ready-at-hand. (They suggested a litmus test for what counts as a mobile device is whether a child walking home from school can see something relevant to their education, pull out their device, capture it, then continue on their way.)
  • Transformation 3: Students can become self-directed and collaborative learners. (Students can work both collaboratively and independently, as appropriate.)
  • Transformation 4: Parents’ attitudes can shift.
  • Transformation 5: Teachers’ attitudes can shift and they can find teaching to be more enjoyable.

In terms of the impact on student achievement, it was found that the students who used smartphones in an inquiry model did as well as the students using worksheets when it came to tests involving content questions.  But when it came to open-ended and oral questions, the students using smartphones in the inquiry model did better than other students. Similarly, the former did much better on self-directed and collaborative learning (though this is not yet tested, and evidence is based on teachers’ observations).

Norris and Soloway went on to say that mobile devices don’t cause this transformation, but they enable it. Further information is available about their work.

In his welcome keynote, Micro and the Future of Mobile Learning, Peter Bruck, the CEO of Research Studios Austria, discussed how mobile devices can be used to support knowledge build-up in organisations, where staff require ongoing development and training. He spoke about MicroLearning, which involves:

  • breaking content into small units which you can access as and when you need them. We need large knowledge maps, but we also need to drill down into learning the language of specific subject matter. It is essential for people to speak the same language if they are to collaborate;
  • reducing the range of learning objectives and focusing on one objective. Mobile devices may be better than a teacher or a book for repetition-based memorisation of content. Personalised repetition on the go can be supported by the Leitner algorithm, with knowledge cards being pushed to learners based on what they don’t know. This gets around the issue of group learning where some students are bored because they know a lot, and others can’t keep up because they don’t know enough. The combination of push + algorithm + what you don’t know is effective;
  • reducing the learning time and allowing for short activities;
  • reducing the centrality of the teacher – the clock, the classroom and the curriculum are less central – and allowing for self-directed learning. The clock is not a good indicator of accomplishment; nor is presence in a classroom.

He suggested that MicroLearning may be more appropriate for knowledge implementation and maintenance than initial knowledge acquisition. In summary, he said, MicroLearning is about reducing: content; time required; and teacher-centredness. Current and future research involves semi-automatic text extraction for improved content authoring; contextualisation; learning analytics for improved personalisation; and visualisation of knowledge maps. Further information is available on MicroLearning, and on the KnowledgePulse system which has been developed.

In his presentation, Jam Today: Embedding BYOD into Classroom Practice (paper available here),David Parsons argued that the BYOD revolution is changing the nature of teaching and learning, and disrupting the traditional roles of teachers and students. He reported on a study conducted at the first New Zealand state school which required parents to provide devices – the iPad 2 – for their children.

Infrastructure investment has moved away from specialist computer labs, lease of computers, tech support and maintenance, towards ultrafast broadband and wireless, teacher devices, PD, and management software. It’s important to have a common vision of teaching and learning, a willingness to embrace change, stakeholder support, and a good pastoral system (covering software, contracts and sanctions). Key teaching and learning concepts which can underpin the use of mobile devices include flipped classrooms; project-based learning; flexible physical spaces; Ruben Puentedura’s SAMR model; and Scott Morris’s Learning Spaces model. Some of these may be lightweight ideas, he suggested, but they are useful because of their ready applicability to teaching.

In terms of generic findings across subject areas, it became apparent that digital media and multiple literacies could be used to enhance learning (e.g., through watching cooking videos or looking at science experiment pictures) or transform learning (e.g., through student-created videos of demonstrations, or students’ project-based learning). Challenges have included internet connectivity; students who are not prepared for the flipped classroom (the same ones who didn’t do their homework previously); students who lack digital skills; and finding the right apps. Questions include what to do if not everyone has an iPad, whether you should abandon digital resources on the wrong platform, and what digital literacies actually matter?

There are also subject-specific uses of BYOD: games for maths; performance analysis for physical education; slow motion video analysis for dance; videoing and analysing role plays in language; mind maps and storyboards for English and drama; the idea that Wikipedia is ‘not enough’ in sociology; and composition with virtual instruments in music.

In summary, BYOD changes the following:

  • student activities;
  • how work is presented;
  • how teachers provide feedback;
  • how work is showcased to the world;
  • how students collaborate;
  • how staff collaborate;
  • the role and nature of home learning.

Lessons learned include the following:

  • there’s a new normal (1:1 devices have become normal);
  • some boundaries are clearer (when to use the device, and when not);
  • some boundaries are more blurred (tools from life, and tools from school);
  • it’s not just about flipped classrooms (it’s about a more fluid model of teaching).

Parsons also mentioned that there is an issue around learning programming; while we don’t need computer labs for word processing any more, we still need sophisticated equipment to teach programming skills. We may not be teaching enough of this.

In the talk, AnswerPro: Designing to Motivate Interaction (paper available here), Balsam AlSugair, Gail Hopkins, Elizabeth Fitzgerald and Tim Brailsford described a proptype system called AnswerPro. Gail Hopkins, who presented the talk, explained that the aim was to combine mobility, social communication, and learning, while ensuring that students were motivated. There is some debate about whether extrinsic motivation may take away from intrinsic motivation, or whether it can feed into it. Three elements are particularly important to intrinsic motivation, namely relatedness/relationships within a known, connected society of learners; competence, meaning an increased perception of one’s own competence in relation to others; and autonomy, that is, having a sense of control. These were taken into account in the AnswerPro system. Essentially, AnswerPro is a web-based mobile academic peer support system which serves as a common interaction platform to encourage self-help. Following a pilot which identified some issues to be addressed, a full study of the new system is being conducted.

In her talk, Preparing Mobile Learning Strategy for your Institution (paper available here), Agnieszka Palalas explained that the purpose of a mobile learning strategy is to provide a clear path to implementing and sustaining mobile learning in an institution, including making a strong business case. Based on her experience, she mentioned that challenges in developing such a strategy can include:

  • fragmentation;
  • limited resources;
  • lack of buy-in;
  • limited understanding of mobile learning;
  • limited wireless access.

It is important to:

  • identify existing expertise;
  • connect fragmented m-learning efforts;
  • construct m-learning tasks to get immediate, measurable results;
  • win the support of faculty and management;
  • raise awareness and understanding of m-learning.

She suggested that there are at least six phases necessary to developing a mobile learning strategy:

  1. needs assessment (including involving all stakeholders);
  2. feedback and evidence gathering (including running pilot projects);
  3. feedback exchange and communication;
  4. appraisal of infrastructure and enterprise systems;
  5. training and professional development;
  6. producing an m-learning strategy document.

In the panel discussion on the final morning, Alexander Stien, Virginia Jones, Cheri MacLeod, Mohamed Ally, Christina Gitsaki and Giovanni Farias spoke on Lessons Learned from Tablet Deployment Initiatives in K12 and Higher Education. The first issue raised was the challenge of inequity in a BYOD model. Farias suggested that the shift from native apps to HTML5 will help reduce inequality. Ally noted that the hardware is getting cheaper and can lead to savings on textbooks; the real inequality, he observed, is in connectivity.

When it came to the issue of barriers to adoption, Ally suggested that the biggest challenge is people, notably at management and leadership level; we need successful projects to demonstrate the positive potential. Farias agreed that the human factor is the key barrier, because other issues can be solved with investment, whereas a change of mindset is needed for people to make good use of technology for learning. This takes time, he said, and time cannot simply be bought. What is more, said Ally, we are repurposing commercial devices for education and need to consider building our own. Gitsaki noted that it is important to have the infrastructure and resources in place, as well as to provide PD for teachers. Assessment is also an issue. Ally suggested, finally, that there is a physiology divide, with young people with good senses able to use small screens and keyboards much more easily; this issue may be solved with new technological developments like virtual keyboards.

On the question of which device is best, Stien suggested that the answer is whichever device is best for you; this will vary from person to person. The overall consensus on the panel was that the move is away from Apple devices and towards Android devices. The panel agreed that the pedagogical or methodological paradigm shift – towards student-centredness, accessibility, interaction and collaboration – is more important than the device itself. Gitsaki commented that we’re no longer at a stage where we can choose or not choose to use digital devices, because students are already used to them; the challenge for educators is to find the best ways of employing these devices to enhance learning.

In the presentation, Post Web 2.0 Media: Mobile Social Media (paper available here), Thomas Cochrane and Laurent Antonczak discussed a study of mobile social media used as a catalyst for new pedagogies. Antonczak, who gave the paper, showed how staff shifted their attitudes to mobile devices and new software in a relatively short period of time. Students are able to record evidence of their progress in different formats and teachers can view and evaluate it. Lecturers and students can communicate about the recorded material through Google Hangouts or Twitter, which saves time travelling to face-to-face meetings and helps students overcome reticence to express their opinions. Colleagues can support and mentor each other online, as well as acting as resources for each other’s students, for example by recording YouTube videos in their areas of expertise.

Mobile language learning

There was a considerable focus on mobile language learning at the conference. In the talk, Integrating mLearning Language Applications into University Course Content (paper available here), Olga Viberg and Åke Grönlund discussed second language learning in the context of distance education. Viberg, who presented the paper, spoke of taking a design science approach, and described a prototype for a cross-platform mobile language learning app developed at Dalarna University in Sweden.

In their paper, Improving Student Literacy in Adult Education through an Immediate Feedback Tool (paper available here), Martie Geertsema and Chris Campbell discussed the use of the Dragon Dictation app for improving students’ English pronunciation. Campbell, who presented the paper, noted that a regular audio recording app like Audacity still requires the teacher to check students’ pronunciation later, while a potential benefit of speech-to-text programmes like Dragon Dictation is that learners are immediately able to see their mistakes themselves. The visual feedback is standardised and does not depend on the teacher’s skill and experience. The teacher also gets feedback on the effectiveness of his or her teaching.

In a 10-day trial with a group of students ,it was found that after a few days, students started to independently check their own pronunciation, and then began to identify their need to practise other sounds. Improvement was found for all students, whether they had access to the app on their own phones or not, but improvement was greater for students who had apps on their own devices. (The app is currently only available for iOS devices.)

In her opening keynote on Day 2, An Overview of Mobile Learning Research and Practice in the United Arab Emirates, Christina Gitsaki spoke about the rollout of mobile learning, and an accompanying iPads initiative in the Higher Colleges of Technology, in the UAE. In the iPads initiative, teachers’ concerns decreased over time. Two major concerns remained after the first academic year: the amount of time teachers needed to spend solving problems in the classroom; and how the use of iPads impacts students’ learning. Amongst other things, teachers expressed a need for:

  • just-in-time PD;
  • input on how to use the iPads for teaching English (with PD delivered by English/ESL experts rather than IT experts);
  • collaboration with colleagues.

Generally, teachers’ perceptions of the impact of the iPads on students’ learning were rather moderate. They felt vocabulary improved most, and reading least. The most popular apps among teachers were productivity apps rather than English-specific apps.

Students were very positive about the use of iPads, finding them motivating. Students preferred low-complexity tasks like taking photos, rather than high-complexity tasks like creating websites. Unlike the teachers, who had moderate views about the impact of the iPads on learning, the students were extremely positive about the impact of the iPads on their learning of all language areas.

In summary, the study at the Higher Colleges of Technology found that:

  • the iPads had an impact on teaching;
  • the iPads increased student engagement and motivation;
  • the frequency of iPad use, and the types of activities in and out of class, had an impact on students’ language development.

Critical issues for the future include the following:

  • there is a need to provide teachers with high-quality ongoing PD, and to determine how students learn best with iPads;
  • the resources need to be interactive and take advantage of the affordances of the iPad;
  • there is a need to help teachers to design their own resources, and to create a repository for sharing these resources;
  • there is a need to evaluate learning with iPads, as current assessments may not measure the full extent of their impact.

The iPads initiative is now in its second year, and will continue to be monitored. The aim is to conduct a more rigorous examination of the impact of iPads on student learning, to quantify iPad use, and try different assessment models.

In his plenary presentation, One to One Digital English Projects, Michael Carrier, from Cambridge English Language Assessment, spoke of the desire for English learning around the world. He stressed the need to put the learner and the learning device (whatever it may be) at the centre of the learning process. There are various models of  mobile learning, including traditional communicative activities using apps, creative use of handheld devices, the flipped classroom, and one-to-one and personalised learning. One-to-one learning can democratise learning and empower learners. It is not about the technology but about the methodology. This approach may add to time on task, increasing the number of study hours in the week (whether in class or out of class). The main drivers of 1:1 approaches to English language teaching include:

  • policymakers (governments and ministries are under pressure to improve exam scores, but they may invest in technology before considering pedagogy);
  • teachers (they are faced with curriculum deficits, and are caught between traditional assessments and a desire to teach in a communicative way);
  • society (with a wish to improve 21st century skills).

There is also corporate pressure on governments and ministries to adopt technology in education. More and more governments, ministries and institutions will move to a 1:1 model anyway, given these drivers, whether pedagogical experts are involved or not. Consequently, educators and teacher trainers need to get involved. Carrier suggested that in general we should be device-agnostic, and focus instead on content and pedagogy which can be conveyed through today’s or tomorrow’s devices, whatever these may be. Intensive development of teacher competencies is very important. Teachers need personal development (user training) and input on lesson planning, classroom management, classroom management online, and awareness of digital tools and media.

He summarised the overall value of one-to-one learning in English as follows:

  • anytime, any place;
  • time on task;
  • personalised learning;
  • self-paced learning;
  • automonous learning;
  • motivation;
  • authenticity;
  • credibility.

A key question for the future is how we will handle technologies other than smartphones and tablets, as for example smartwatches and augmented reality glasses become available. Carrier stressed again that we need to be device-agnostic; focused on teacher skills; and focused on pedagogy, content and curriculum. However the technology develops, we need to be ready to handle it.

Although a couple of Bangladeshi presenters were unable to attend, their work on the English in Action project in Bangladesh was outlined on their behalf. The relevant papers can be accessed in the conference proceedings; these are Challenges against the Successes of mLearn in Bangladesh by Shahanaj Parvin (available here) and M-learn Lessons Learnt: Bangladesh Perspective by Zaki Imam (available here).

In our own talk, An Ecology of Mobile Screens: iPads meet XOs in a Desert School (paper available here), Grace Oakley, Jan Clarke, Jim Sligar and I spoke about a mobile learning ecology in a remote desert school in Western Australia. Here, a largely Indigenous population learning English as an Additional Language uses a combination of XO laptops and iPads, as appropriate, for different types of literacy activities. Our argument was that different mobile (and indeed portable and fixed) technologies are not necessarily in competition, but can complement each other in a learning ecology.

Augmented reality & location-based technologies

Augmented reality and related technologies for fostering learning in real-world environments loomed large at the conference. In their presentation, Mobilogue – A Tool for Creating and Conducting Mobile Supported Field Trips (paper available here), Adam Giemza and Ulrich Hoppe discussed learning in a museum context. Hoppe, who presented the paper, observed that mobile apps provided by museums extend exhibitions and/or provide audio guides, but usually leave learners in the position of information consumers. The question is how to make mobile learning more active. Mobilogue is a tool which allows flexible authoring of field trips; other tools in the same area, with different combinations of features, include MuseumScrabble with QR Codes; Treasure-HIT; StoryTec; Wild Knowledge – Wild Map; GoMo Learning; and Fresh AiR.

The Mobilogue system was created with indoor learning experiences in institutions like museums in mind. Recognition of location is possible using a range of technologies including GPS (only outdoors), wifi, object recognition, RFID tags, or QR codes. The last of these is used by Mobilogue, which is very convenient for schools and has wide applicability. Students can also author tours using Mobilogue, without programming or technical knowledge.

In her presentation, The Augmented Reality Project: An Experiment in Teacher Engagement (paper available here), Jan Clarke discussed an augmented reality (AR) learning trail created to get teachers involved in use of AR. AR, she suggested, adds value to real objects, places and experiences. Content can include instructions, text, animations, audio, video, images, co-ordinate tracking, and so on. Students develop their skills in ‘reading’ multimodal texts.

For the tour she created, which operated in the Swan River area in Perth, Western Australia, she used the Fresh AiR app, which lets students know when they have approached an AR  marker. Once they click on the relevant symbol, they may receive instructions, media files, quizzes, and rewards. The tour was tried out by teachers working in many different subject areas, from history, politics and Aboriginal studies to IT (where students focused on app design). It may be necessary to upskill the teachers at the same time as the students, and to have the teachers learn about the technology alongside the students.

In their talk, Creating Coherent Incidental Learning Journeys on Mobile Devices through Feedback and Progress Indicators (paper available here), Mark Gaved, Agnes Kukulska-Hulme, Ann Jones, Eileen Scanlon, Ian Dunwell, Petros Lameras and Oula Akiki discussed the European MASELTOV project and its emphasis on social inclusion. Kukulska-Hulme, who gave the paper, posed the question of whether and how smart technologies can help overcome exclusion. The MASELTOV app works at the informal end of the learning spectrum and integrates language and cultural learning into everyday life.  The project focuses on information and assistance; learning; and community building.

Journeys around cities create learning opportunities, including just-in-time preparation for communication; making contact with mentors and volunteers; noticing and recording of language in use; and reflecting on what has been learned and achieved. This allows for incidental learning, which can be unplanned learning. It can include event-driven learning. This learning can be structured in some ways while remaining informal. Peer-based teaching and learning become very relevant. MASELTOV brings together a series of tools which are arranged along a continuum on different dimensions:

  • some are more opportunistic and some require more planning;
  • some are quick to use and others are used in a more sustained way;
  • some allow discrete learning and others more cumulative learning;
  • some are about problem-solving and others about learning.

The challenge is, while not ignoring the left-hand categories, to place more emphasis on the right-hand categories, helping people to engage in a more sustained way with the tools and promote their learning.

Feedback and progress indicators are also important.  Some questions which have been posed to the developers of the tools, in light of what is known about effective learning, include:

  • Does the software allow the user to set a goal for its use?
  • Does the software record successful achievement of tasks, and how is this presented?
  • Does the software offer feedback on how well the participant has carried out a task, and does it allow feedback from other users?
  • Does the software prompt reflection?
  • Does the software allow social engagement?

Incidental mobile learning can consist of isolated, fragmentary episodes on apparently unconnected apps. The key question now is how these can be reconceived by users as elements of a more coherent, longer term learning journey.

Some recommendations include:

  • All tools should report to a usage dashboard seen by users and mentors;
  • Notification indicators should prompt reflection and action;
  • There should be periodic requests for feedback from learners;
  • There should be badges and points/currency earned across MASELTOV;
  • Custom journeys should be able to be assembled by learners.

In the paper, About the Contextualization of Learning Objects in Mobile Learning Settings (paper available here), Jalisa Sotsenko, Marc Jansen and Marcelo Milrad discussed the importance of devices being able to recognise the context of the learner, including the:

  • environment context;
  • device context;
  • personal context.

Marc Jansen, who delivered the paper, explained that it is possible to develop a mathematical model to determine the best fitting learning in a multidimensional vector space, which takes into account many different aspects of the context.

Doha Skyline seen from the Museum of Islamic Art. Photo by Mark Pegrum, 2013. May be reused under CC BY 3.0 licence.

Doha Skyline seen from the Museum of Islamic Art. Photo by Mark Pegrum, 2013. May be reused under CC BY 3.0 licence.

All in all, the mLearn 2013 conference allowed a rich exchange of ideas and insights from around the world. Many people will be looking forward to the next update at mLearn 2014.

Spreading mobile learning in Asia (II)

MobiLearn Asia 2013
2nd-3rd October, 2013
Singapore

[Continued from Day 1 blog post]

Sin1B

‘Planet’ by Marc Quinn, Gardens by the Bay, Singapore. Photo by Mark Pegrum, 2013. May be reused under CC BY 3.0 licence.

In his keynote on the second day, Mobile Learning in South Asia: Perceptions of Progress, Possibil-ities and Potential, John Traxler suggested that mobile learning has shifted from being the concern of the e-learning research community to being a universal given because of the wide ownership of mobile devices. The early, short-term mobile projects run by enthusiasts in the past don’t necessarily tell us much about the future, where there will be large-scale, widespread usage. However, there are lessons to be learned if we look critically at the past.

Traxler suggested we have achieved at least four things with mobile learning:

  • We have managed to extend the reach of education to underserved communities. A lot can be achieved with older, simpler technologies. However, we can’t make assumptions about how young people, or any other group of constituents, want to use mobile tools. We have also extended the reach of education to those with small chunks of downtime in everyday life, who can spend that dead time learning; to non-traditional learners, who don’t have experience of formal education; to nomadic learners, such as gypsies and travellers; and to those with disabilities and special needs. Inserting ‘our’ education into these other communities is however problematic in some ways.
  • We have managed to promote different kinds of learning, involving collecting data in the real world, or augmenting our learning with AR and similar technologies. When people use their own devices, the latter can learn about their owners’ histories and past educational experiences.
  • We have created far more opportunity for a wide range of people to produce educational materials outside conventional learning institutions. However, this may require users to differentiate between reliable and unreliable sources and triangulate offerings, which may be challenging without a solid academic background.
  • We have moved on from seeing m-learning as a kind of e-learning on small computers. We should be careful of seeing learning as being about content, and treating mobile phones as USBs into which we stuff as much content as possible. We also need to be aware of the danger of scaling up projects by simply replicating the same content across multiple contexts. Access to particular content, and particular languages, comes at the expense of access to other content and other languages.

In her talk, A Future-Back Look at the Use of Mobile Devices for Enhancing Learning, Katrina Reynen from Optus argued that the integration of ICTs into the curriculum is one of the most challenging tasks facing schools. We need to figure out what content should be in the curriculum, what pedagogy is appropriate, and how students can best learn with technology. It’s important, she suggested, that we don’t start with aims like getting students to make Prezis or write blogs, but rather with aims like raising awareness or helping students to ask critical questions. Exemplary learning environments have technology available for learning, rather than being technology-focused.

In the second panel discussion, Disruptive Learning and Open Education Resources (OERs) – Promises and Challenges, Geoff Stead (Qualcomm), Grainne Connole, John Traxler and Gerald Cai (Samsung) discussed the role of disruption and openness in contemporary education. John Traxler asked whether the disruption is just minor and can be incorporated into education, or whether we are talking about something much larger, such as a paradigm shift. If we say that mobility is central to our society, that potentially puts institutional learning at the edge, where it may become partly irrelevant and unable to keep up. Geoff Stead suggested that because mobile devices are small, they are typically seen as just one component of education, rather than people assuming that they can replace the whole of education as was sometimes assumed with computers and e-learning.

Grainne Connole suggested that openness itself is disruptive, as in providing open access to educational resources. This may lead to a pedagogy of abundance, which is a major shift, and it may be associated with some disaggregation of education. Gerald Cai commented that mobility which unchains the student from the classroom is very disruptive. John Traxler suggested that anything that changes existing power relations in society is disruptive; open access to educational resources could be one example. Geoff Stead pointed out that there is a danger that the resources being shared emanate primarily from North America and Europe; while this has the advantage of providing resources to underserved communities, the resources may not be best suited to the needs of those communities. Grainne Connole observed that most MOOCs aren’t really accessed by the masses, but by those who already have qualifications and the skillset to make use of MOOCs.

In my own talk, Mobile Pedagogy: Between Affordability and Affordances, I focused on both the affordability and affordances of mobile technologies for teaching and learning, and looked at three main kinds of learning scenarios where mobile devices can play a role: where the devices are mobile but the learners and the learning are not; where the devices and the learners are mobile but the learning is not; and where the devices, the learners and the learning are all mobile. Building on this tripartite division, I briefly discussed three main agendas for incorporating mobile technologies into education: the transformation of teaching and learning; the development of 21st century skills; and social justice. I wrapped up by examining a number of mini-case studies of mobile language and literacy interventions from around Asia and the rest of the world, looking at how each one balances affordability and affordances to serve its own target audience.

On the second day there were also more talks on the Singaporean interactive learning trails developed using LDR’s LOTM tool. In his presentation, Implementing a Mobile Freshman Orientation Program @ Nanyang Polytechnic, Adrian Chua talked about developing an orientation trail. Students received different information at different locations and were set tasks involving a variety of actions, interactions and media. It was a bonding exercise for the students. In 4 hours, the freshman cohort produced 397 pictures and 144 videos; thus, the orientation was not only enjoyable but extremely well-documented.

In his talk, Transforming Outdoors Learning for Schools Using Location-Based Technologies, Png Bee Hin (CEO of LDR) talked about the shift in global learning trends from e-learning to m-learning. For young people, mobile phones are not just communications devices but entertainment devices and also mini-computers. He showed how the LOTM tool works, making it easy for teachers with no programming knowledge to create GPS-enabled learning trails. As students move along the trails, information in multiple media can be pushed to them; students can be asked to do activities and play games; and they can be asked open-ended questions. When students are on the trails, teachers can track their locations; their video inputs; their submissions in the form of pictures or audio interviews; and their activity scores. This allows the teacher to intervene as appropriate. The trails allow learning which is inquiry-based, collaborative and creative, and can encourage leadership development (for example, if the trails are run in Amazing Race form). To date, 92 interactive mobile trails have been created; many focus on the history of Singapore, and some emphasise the multicultural nature of the country. Tourists can even do a trail at Changi Airport. Thirty-nine trails have been created specifically for education, backed by the MOE. Of particular interest is the growing number of school-created trails.

All in all, the second MobiLearn Asia Conference showcased the wide variety of promising mobile teaching, learning and research taking place around the region and around the world. This is a conference that is likely to grow in size and stature in years to come.

Spreading mobile learning in Asia (I)

MobiLearn Asia 2013
2nd-3rd October, 2013
Singapore

[See also Day 2 blog post]

Sin4B

Gardens by the Bay, Singapore. Photo by Mark Pegrum, 2013. May be reused under CC BY 3.0 licence.

The second MobiLearn Asia conference has built on the success of the first, increasing the number of speakers and attendees gathering to discuss the rapidly growing field of mobile learning.

In their Day 1 keynote, Future of Learning: Dreaming and Preparing for 2020, Geoff Stead and Tamar Elkeles from Qualcomm suggested that the time has come to use everyday devices to transform lives, creating a mobile life cycle. Phones are no longer as much for voice; they’re more for data. People communicate nowadays via data and social media. User-generated content has become critically important.

BYOD, they suggested, is already here. In 2012, 50% of workers brought their own personal devices to work. It is anticipated that by 2015, more than 300 million pre-K-12 students will be carrying mobile devices, opening up huge educational potential.

In the workplace, it may not be about learning in the sense of classes or courses. In its internal Employee Apps Store, Qualcomm works with the concept of an app store as a less structured way to provide necessary information and learning to employees. There’s a whole mixture of web, Android and iOS apps, constituting an open ecosystem.

The combination of mobile and web provides a truly global platform. Whether we’re taking about html or native apps may not really matter because they all interconnect. Unlike what happened with PCs, the hardware is if anything diversifying. There is a hugely vibrant ecosystem of technologies. Beyond mobile devices, we’re now seeing wearable and wave-able (gesture-based) devices emerging. These devices are all connected and all talk to each other. In the next few years, augmented reality technology will be an important way of linking together the real, the digital and the virtual.

In his keynote by web conference, The Online Revolution: Education for Everyone, Andrew Ng from Stanford University, a Coursera co-founder, spoke about the way that MOOC platforms like Coursera change the economics of higher education and make it possible to offer courses for free online. With 87 partners and 4.9 million students to date, Coursera is the largest MOOC platform in the world.

Coursera is currently putting a lot of work into captioning and subtitling, to make video lectures available to a wide range of people of different language backgrounds. Lecturers are encouraged to break lectures down into bite-sized chunks, with optional as well as core material. Interactive videos contain in-video quizzes on which every student gets immediate feedback on their responses; in this way, a website can be more interactive than a face-to-face class. There are also more demanding homework exercises attached to courses, which may take many hours to complete. Students may make multiple attempts at pieces of work, giving them multiple chances to succeed before moving on to the next set of material.

There is also peer grading of open-ended work. There is strong evidence that peer grading correlates well with teacher grading, and self-grading is even better. Peer grading allows marking at scale. Coursera students are given instructions on how to grade others’ work. Students have to demonstrate proficiency in grading by giving similar grades to those awarded by teachers on sample homework. Students might then be asked to grade five other students’ work. An instructor would not normally grade the work. Thus, auto-grading combined with peer grading allows large-scale courses to be offered.

It is also possible to have students answer each other’s questions in discussion forums. Often students can answer each other very quickly. This allows a community to build up around the material, with many students helping each other.

There is a programme called Signature Track which allows Coursera to verify students’ identities at scale. A combination of webcam photos and your typing rhythm allows verification of identity, meaning that certificates can be issued on completion of a course to a high level.

At the moment, about 15% of Coursera’s traffic comes from mobile devices, and Coursera is currently working on a mobile app, initially for iOS, to be followed by an Android app.

Having such large numbers of students allows lecturers to collect an enormous amount of data about courses, students and their learning. The volume and detail of student data is unprecedented in history. This gives a new window into human learning. For example, it is possible to see if large numbers of students are making the same kind of error, allowing the creation of customised feedback messages. Ironically, then, in order to achieve personalisation – e.g., a custom error message – what may be needed is to teach a class of 100,000.

Having content material available online also allows lecturers to work in a flipped mode in face-to-face contexts. Classroom time can be used for small-group problem solving, so it is much more lively and interactive. This gives a much better education to those students who do attend face-to-face. In other words, Coursera serves two different audiences: those who would never have access to a Stanford education; and those who attend Stanford and who can now benefit from a flipped approach. MOOCs can bring a great education to everyone.

In the plenary discussion, Emerging Technologies and New Paradigms and How They Will Shape Future Learning, Pascal van den Nieuwendijk (Microsoft), Geoff Stead (Qualcomm), Chris Ting (Singtel) and Andrew Ng (Coursera) discussed how new technologies might be better integrated into the education system. Andrew Ng suggested that MOOCs free teachers from the more routine aspects of their jobs and allow them to provide more personal attention to more students. Geoff Stead suggested that the app model, where users put together a personalised collection of apps from a huge selection, is in tension with the older publisher model based on the idea of one large system that incorporates multiple functions.

In his talk, Jailbreaking Education with Mobile Learning (slides available here), Ashley Tan spoke about 21st century learners being taught by 20th century teachers in 19th century classrooms. Jailbreaking education, he suggested, is the answer. Mobility challenges authority, he went on to say. Teachers need to be designers of unGoogleable questions. Teachers need to jailbreak their own teacher OS and become facilitators. Moreover, the classroom is not the only learning environment. In a traditional classroom, students typically have an audience of one – if they use social media, they have an audience of many. What schools call cheating, he added, the rest of the world calls collaborating. Today’s assessments are inadequate and do not measure the things that employers are looking for. In conclusion, he suggested that it is time for us to jailbreak education, especially schooling, and to bring it back to where it belongs – to the learners. Eventually the efforts of jailbreakers and troublemakers can make their way into mainstream education. Some institutions value their troublemakers, while others do not – you have to know how best to operate in your own context.

Social media and social learning formed a key theme of several presentations. In her presentation, Mobile and Social Media: The Power of the Learning Network and Digital Literacy, Terese Bird suggested that keeping social media out of learning would be like speaking only in Latin. Social media skills are an important part of academic digital literacy,  and are necessary to communicate widely, to establish a reputation online, and to recognise and use the benefits of social media for one’s own development.

In his talk, Exploring the World of Social Learning: A Practical Guide, Julian Stodd argued that in the social age, traditional models of power and authority are subverted by reputation and agility. In particular, reputation-based authority is starting to subvert authority based on positionality or longevity. A formal hierarchy is no longer enough to give a business an edge. There is a need for creativity and innovation, facilitated by agile and collaborative social technology. It used to be the case that companies could define their own story and their own brand, but now the story and brand are shared by individuals, and meaning is co-created by individuals and communities. He proposed a model of social leadership training known as the NET Model (see below).

NET (Stodd)

The NET Model of Social Leadership (Stodd, 2013).

Gaming and augmented reality were major themes at the conference. In her presentation, Getting Innovative with M-learning, Brenda Enders illustrated a range of games, from low-end text- and email-based games to high-end virtual world games, employed by companies around the world. Gaming can motivate learning, automate learning of basic content, and refresh learning, freeing up face-to-face training time for more complex training. Augmented reality apps have particular promise when it comes to applying learning in the real world.

In his talk, Making Sense of Virtual Worlds and Augmented Reality, Mark Childs argued that key aspects of the technology include immediacy and immersion (which depends amongst other things on suspension of disbelief, motivation to engage, experience, personalisation, design of content, and ability to feel embodied). In many ways the distinction between perceptual immersion (which is more about immediacy) and psychological immersion is very important. Adding labels and tags in augmented reality can sometimes decrease perceptual immersion (if there is too much content or information) but can increase the sense of psychological immersion. It is the psychological immersion which is more important and can underpin improved learning experiences.

In her presentation, Implementation of a Mobile Heritage Trail for Clementi Town Sec School, Phyllis Pham described GPS-/IR-enabled mobile learning trails created with the LOTM tool developed by LDR. In addition to receiving information preloaded by teachers as they visit different locations, students are required to answer quiz or test questions on which they receive immediate feedback, and to create their own multimedia materials. The pedagogical aim is to create authentic learning experiences where students collect data, interpret it, and make meaning and connections.

On the Bukit Timah Nature Reserve trail, students have to collect enough data to support their conclusion to maintain or level the reserve, presented in a small skit. On the Clementi Neighbourhood Mobile Trail students visit key places (e.g., food centre, fire station, Buddhist temple) which play a role in ‘social defence’, answering key questions about them. These questions cannot be answered by searching online; they involve the students in interacting with and interviewing people in the various locations. The overall aim is to get students thinking and questioning.

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