The CALL of the beach

EUROCALL Conference
Limassol, Cyprus
24-27 August, 2016

St Raphael Resort, Limassol, Cyprus. Photo by Mark Pegrum, 2016. May be reused under CC BY 3.0 licence.

St Raphael Resort, Limassol, Cyprus. Photo by Mark Pegrum, 2016. May be reused under CC BY 3.0 licence.

This year’s annual EUROCALL Conference, focused on the theme of CALL Communities and Culture, took place at the St Raphael Resort in Limassol, Cyprus. With daily temperatures in the mid-30s, delegates made good use of the beaches and swimming pools before and after the conference sessions. In the conference sessions themselves, meanwhile, key themes emerged around the potential for using digital technologies to support learning in areas which to date have in some ways fallen outside of mainstream conversations about language teaching: in the teaching of less widely spoken languages, in the development of digital literacies and 21st century skills, and in the promotion of multiculturalism and even multilingualism. Running through many of the presentations was a strong sense that it’s time for educators to help students make greater use of digital technologies to shape their own learning environments and experiences.

In my opening keynote, Why mobile devices aren’t enough: Learning languages, building communities and exploring cultures, I spoke about the role to be played by educators in drawing our students’ attention explicitly to the potential inherent in their everyday mobile devices, used in their everyday contexts, to support language learning, community building, and cultural and intercultural exploration. While there is clearly a place for social justice projects which make use of basic technologies and traditional pedagogies in under-resourced contexts, it’s interesting to note that many of the most creative of today’s mobile learning initiatives, at least those located in better-resourced settings, combine the learning of languages with the development of digital literacies and 21st century skills, often in multicultural contexts, and sometimes in multilingual contexts. In such initiatives, students produce their own user-generated content which not only supports their own learning, but can support the learning of peers and even wider communities.

In his keynote on the second day, Let’s play with constructionism, Panayiotis Zaphiris from Cyprus University of Technology began by introducing Seymour Paper’s theory of constructionism which, unlike constructivism, is not so much about learning by discussing, but learning by creating and building artefacts. He then went on to outline the newer idea of social constructionism, which adds social components to the original concept of constructionism. Artefacts, he explained, can be physical or digital constructions. Through a series of case studies based in the Cyprus Interaction Lab, he went on to indicate six key elements of implementing social constructionism:

  • developing physical learning spaces for constructionist learning
  • learners constructing shared/common understanding
  • learners playing and having fun
  • constructing learners’ communities of interest/practice
  • giving learners tools for constructing their knowledge
  • involving learners in designing their learning

The last of these elements, he suggested, is the most innovative. He reported on a study entitled Constructionism, Participatory Design and CALL focusing on a course called Learn Greek Online, where people can learn the Greek language without a teacher necessarily being online. The site was developed using participatory design and distributed social constructionism. A set of old audio lessons were posted online without further guiding materials, but the learning community then began to support each other and to create materials: transcribing audio files, correcting each other’s transcriptions, and so on. By 2002, there were 50,000 students; this was a kind of MOOC before MOOCs.

In her keynote on the third day, Deconstructing digital literacy practices: Identity narratives from the South, Leila Kajee explained that digital technologies provide children with alternative platforms to engage in social interaction, and multiple identities are the norm. The South African Cyber Lives project maps digital practices across generations, contexts and communities, looking at how users construct their identities digitally and what the implications are for teaching and learning English. Often children’s out-of-school digital literacy practices are not recognised inside the classroom, but in fact these out-of-school practices have important implications for the classroom. The New Literacy Studies movement focuses our attention on the shifting landscape of home, community, work and schools, and gives us a set of theoretical lenses to examine the interconnection between these. Digital literacies, she went on to say, have many components from access through information analysis to sharing and safety. Drawing on the work of Stuart Hall and Chris Weedon, she explained the postmodern perspective that a person has no single fixed identity, and that history, language and identity are intertwined. She gave a range of examples of how ordinary individuals are using social media platforms to construct identities, to engage socially, and to develop a voice under sometimes difficult circumstances.

She then looked at three examples of young learners’ use of digital technologies. Firstly, she talked about the use of the children’s game Moshi Monsters by a young girl, Eva, who created a story around her reality and cyberreality, embodying her chosen persona through an avatar, while also creating a second, male avatar. Secondly, she showed a digital video narrative by Khutso, a second language speaker of English, explaining his journey to becoming a teacher; he constructed an identity as poverty-stricken and wearing a mask to school, before reaching a turning point – inspirational teachers – who made him want to become a change agent himself. In another digital video narrative by Watkins, who also chose to become a teacher, the narrator began by characterising himself as a rebel before reaching a Eureka moment when he realised that he himself could be the change he wanted to see in wider society. Thirdly, she discussed a girl, Cassie, who used Facebook as a way of establishing her diasporic identity, having moved from the Democratic Republic of the Congo to South Africa, through mechanisms such as selfies and wall posts, where she sought to establish her own voice.

Exploring digital literacies with students in school, she said, can be a way of reimagining opportunities for connections across institutional and community contexts, and providing permeable boundaries between home and school. In the process, students can develop voice and identity. It is important, she concluded, to reimagine opportunities for identity construction across contexts.

In the first series of parallel sessions, I chaired a strand in which presenters outlined the use of digital technologies in teaching a variety of less commonly taught languages. It was intriguing and inspiring to hear about the uses of new technologies to support languages which, because of smaller numbers of speakers and/or learners, are much less well-resourced than more widely spoken languages.

In her paper, CALL and less commonly taught languages – Still a way to go, Monica Ward spoke about the fact that there is still a distance to go before new technologies become normalised in the practice of teachers of less commonly taught languages (some of which may be quite widely spoken, but not so commonly taught in some geographical areas). Using the examples of Arabic, Irish and Nawat (from El Salvador), she outlined issues with the kinds of access pathways students may have into potential language learning materials. Teachers should learn from others’ practices, and can pick and choose among the options, starting with the ‘low-hanging fruit’, that is, widely available and relatively simple tools that we know to work well.

In their paper, Teaching Turkish in low-tech contexts: Opportunities and challenges, Katerina Antoniou and Antigoni Parmaxi spoke about teaching Turkish in Cyprus, where they introduced Kahoot, with students using internet-connected computers and answers displayed via a projector (since mobile devices could not be used due to a lack of wifi). This allowed all students, who were of different ages, to participate. Students were motivated and involved, and were willing to discuss their answers with the group. At the beginning, however, the adult students thought Kahoot was just a game which was a waste of their time, but over time they came to see its benefits. While older students could help younger students with language, the roles were reversed when it came to helping with technology. Challenges, the presenters suggested, can be opportunities when diverse skills, interests, motivations, goals and abilities complement each other. Despite the challenges, they concluded, a low-tech context can still offer more opportunities than a no-tech context.

In his presentation, A platform and customization toolkit for error-tolerant search of language resources, Anton Rytting described the need for a platform that allows language learners to search for words they have heard in an error-tolerant context so that they can find what they are looking for, even if they have misheard sounds or if they miswrite words. He showcased a ‘Did You Mean’ (DYM) system for a language called Dhivehi, spoken in the Maldives, where possible dictionary entries can be displayed based on their closeness of fit with the word typed by the student. To make such a system, you need a dictionary, a query alphabet, an error model (based on the mistakes you think learners are likely to make), and a way of testing it based on likely queries. There is a DYM Toolkit available, created by researchers at the University of Maryland, that teachers and others can use to create such error-tolerant platforms for different language learners.

In his presentation, An audio-lexicon Spanish-Nahuatl: Using technology to promote and disseminate a native Mexican language, Aurelio López-López described the ALEN application that allows users to enter a word in Nahuatl or Spanish to hear the pronunciation of the word, and to see an illustrative image. The overall goal is to safeguard engendered languages, including by taking advantage of mobile devices which are widely used by young people.

Dealing in some ways with the opposite end of the spectrum, Jack Burston gave a paper entitled The contribution of CALL to advanced level foreign/second language instruction, in which he showed that there have been remarkably few publications in CALL journals about advanced-level instruction using technology. It is notable that advanced-level language barely rates a mention in the published CALL literature, and this research is very limited in terms of the L2 studied, with English the centre of attention followed distantly by German and French. There are four times as many studies about written language as about speaking/listening skills. Above all, these studies are vague about what an advanced level is, and the difficulty of the tasks students are required to undertake. To date, he concluded, CALL has contributed very little to our understanding or practice of advanced foreign/second language instruction. On the positive side, there is great scope for SLA research at the advanced level, with more methodological rigour needed where ‘advanced’ is defined and substantiated; there is a need for a focus on oral as well as written language; and there is room for considering innovative CALL applications such as mobile and/or cloud-based projects.

Another conference theme was digital literacies and 21st century skills seen as an accompaniment to language learning. In their presentation, Preparing Japanese students’ digital literacy for study abroad: How much CALL training is needed?, Travis Cote and Brett Milliner noted that previous research suggests Japanese first year university students lack core computer literacy skills. In surveys, they found that Japanese students assessed their own computer literacy skills as low. Ultimately, the presenters suggested, the students’ lack of ability to use productivity tools is preventing them from using computers effectively for critical thinking and problem solving, since students need to spend time focusing on using the technology itself rather than what the technology should enable them to do. Although smartphone ownership is at 100%, students tend to use these devices only for social and entertainment functions. In the future the presenters plan to encourage blogging to help students develop a range of skills including typing, composition and manipulation of images; provide opportunities to participate in online discussions; provide opportunities that incorporate presentation software; and introduce students to cloud computing as a way to expose them to collaboration.

In their follow-up paper, Tertiary EFL teachers’ digital literacy: Is CALL training still needed?, Brett Milliner, Travis Cote and Ethel Ogane reported on a study of 42 faculty members teaching English at Tamagawa University in Japan, conducted in order to determine their digital literacy levels, whether they could benefit from extra training, and whether they could lead students in using computers for CALL purposes. Teachers were relatively modest in their self-assessment of digital knowledge and skills. Most teachers said they enjoyed using computers and felt comfortable doing so, but also wanted to learn more about computers. Teachers thus believe in the use of digital technologies in the classroom and are open to further professional development in this area. Interestingly, they had often acquired their knowledge and skills independently or through peer-to-peer learning.

In her presentation, Digital literacies for language learning and teaching: Developing a national framework, Françoise Blin reported on a six-institution, nationally funded Irish project, led by the University of Limerick, with two major aims: to develop a national framework for digital literacies for language learning and teaching, and to curate and create a wide range of OERs accessible via an online portal. The first aim focuses on the intertwined strands of language skills and practice; digital literacies; and transitions and contexts. In time, all language courses in Ireland should contain learning outcomes for digital literacies within their descriptors. It is important that there is sustainability of e-learning – it has to meet the needs of present and future teachers and learners – as well as sustainability and normalisation of CALL. Surveys to date have revealed that students feel the need to acquire more digital literacies than are currently covered in their courses, while teachers feel that they are lacking in some digital literacies that their students might need them to teach.

Another strong theme of the conference focused on multilingualism and multiculturalism. In her talk, Multilingual CALL – The good, the bad, and the ugly, from the perspective of teacher training students, Judith Buendgens-Kostens suggested that multilingual CALL could involve participants using all the languages to which they have access, ranging from their native languages through to languages in which they might know only a few words. She spoke about the Erasmus project MElang-E, which takes the form of a serious game where players follow the progress of a young musician across Europe as he seeks to convince former bandmates to join in a music competition. Players are faced with a series of communicative situations in which they can make choices about what languages, or combinations of languages, to use in response to interlocutors. There are also many codeswitching situations presented to players, where they can see similarities and differences between languages. In reporting on students’ reactions to this game, she noted that there is much greater acceptance of widely spoken and taught languages, while there is little appreciation of languages that do not have an obvious market value, though they might in fact have other kinds of value in terms of identity or simply enjoyment. The question is whether stakeholders can be convinced that there is a role for this kind of multilingual game in education.

In their talk, Promoting multilingual communicative competence through multimodal academic learning situations, Anna Kyppö and Teija Natri reported on an interdisciplinary course of multilingual interaction piloted at the University of Jyväskylä Language Centre, focusing on the students’ effective use of their own linguistic repertoires and the enhancement of their agency in multilingual and multicultural settings. The learning environment was a combination of a face-to-face classroom, a web-based platform called Optima, and an educational mobile platform called REAL, all used within a task-based framework where language was the instrument for completing tasks (and students were free to use any languages at their disposal). Students’ multilingual and multicultural awareness grew, they were able to adopt skills for their future working lives, and they came to see their peers as learning resources. In the future, the presenters plan to introduce more multilingual and multimodal courses into subject study, to enhance students’ focus on successful communication rather than accurate language use, to more efficiently employ social media and multimodal interactive online resources, and to employ PLEs (personal learning environments).

In her paper, Preparing students’ mobility through telecollaboration: The I-Tell project, Catherine Jeanneau explained that the better prepared students are for experiences abroad, the more they will gain from the experiences. Students need practical advice, linguistic development, intercultural competence, self-awareness and learner autonomy; and there has been a suggestion that the preparation should be more formative than informative (Gutierrez, Duran & Beltran, 2015). The I-Tell project aimed to develop participants’ intercultural, linguistic and digital skills. Volunteer Irish and Spanish students were paired the semester before they went abroad. Over 8 weeks they completed one task per fortnight, using asynchronous and synchronous modes, multimodal communication, and 50% Spanish and 50% English; for example, they were asked to co-design a document giving advice to students going abroad for study. Students were generally positive about the project, but found that time was an issue. The technological platforms were not dictated to students, who chose to use a mixture of tools including email, VoiceThread, Skype, Facebook, Google+, WhatsApp, Instagram and FaceTime; social media in general were seen as authentic channels of communication. Students identified both similarities and differences between the cultures, and generally obtained a broader perspective on the other culture. They reported developing different language skills with the help of peer learning and peer correction. Students engaged in an exchange of practical information, but there was also a lot of psychological preparation involving emotional support. Lessons learnt include the importance of facilitators who can keep the project moving, getting the timing right, setting collaborative tasks, and considering the developmental needs of students.

A whole range of tool types, platforms, and approaches were mentioned in the presentations. Covering a popular tool in his talk, Quizlet: What the students think – A qualitative data analysis, Bruce Lander mentioned that the use of Quizlet has grown dramatically in recent years, with a number of well-known competitors now also on the market, including the recently popular Kahoot. He reported on a study involving text mining of Japanese students’ comments about Quizlet, showing that they were generally very positive about the vocabulary learning possible through Quizlet. He concluded by mentioning Mark Warschauer’s three main reasons for using technology in education – improving academic achievement, facilitating new kinds of learning, and promoting social equity – and linking these to Puentedura’s SAMR model. He wrapped up with a demonstration of Quizlet Live, suggesting that it can be a great tool to engage students in team competitions in the classroom.

In his presentation, Podcasting in a mobile world: Power, potential and pitfalls, Jaime Selwood, the producer of the English News Weekly and the lower-level English News Monthly podcasts, mentioned that there are now 130,000 English language podcasts available in iTunes, with the Chinese language in second place. Beyond the release of the iPod itself, he said, major game changers for podcasting have been the release of smartphones and the expansion of the mobile internet. He mentioned two key ways in which he uses podcasts with his university level English learners in Japan: as out-of-class assignments 4-6 times a semester where students complete podcast activities and later report back to the class; and as part of a podcast creation course where students make and publish 4 podcasts a semester, having recorded, written and edited all the materials themselves. In a student survey, 83% said they liked using podcasts in the first way, mainly because they had choices about which podcasts to listen to; and 77% liked the second way, again mentioning the freedom to choose their own topics.

In his talk, Enhanced tools for CLIL and Clil4U, Kent Andersen outlined an EU project which has developed a pool of resources to support CLIL, now publicly available on the Clil4U website. He then went on to describe another project, Improved Safety for Electricians, where there is an inbuilt CLIL element, allowing users to quickly and easily click on words in the English instructions for automated translations into many other languages. Teachers are able to make use of the Clilstore resource to develop their own materials of this kind. He suggested that to develop the CLIL element more fully, it is important to also build in exercises for students, and this functionality should eventually be added into Clilstore.

In her presentation, Urban explorations for language learning: A gamified approach to teaching Italian in a university context, Koula Charitonos outlined a pervasive and gamified approach to language teaching and learning. She described an Italian language learning game called ImparApp, created with the TaleBlazer authoring tool from MIT, and developed at Coventry University. There are gamified fictional narratives which involve participants in mixed reality, location-based quests using mobile devices in real-world settings. Players can interact with virtual characters, objects and data. In a pilot study, it was found that students thought this was a good orientation activity, permitting incidental learning and helping them learn about history. There were also challenges, such as students focusing mainly on finding the next location and not interacting with each other, with risks to health and safety as students focused on devices rather than their environment. Students also suggested incorporating more visuals, zoomable maps, and Italian background music, as well as ways of facilitating social interaction.

In his paper, Mobile-assisted language learning and language learner autonomy, Paul Lyddon spoke about the importance of learner autonomy – that is, the right to self-determination, or the “capacity to take control of one’s own learning” (Benson, 2011) – to support lifelong learning. He suggested that there are potential areas of interface between mobile technologies and autonomy: mobile devices allow learning anytime and anywhere; are conduits to rich, multimodal content; and are extensions of our mental and physical faculties in areas like observation, recall, research and communication. He went on to note that there is an incongruence between learner training courses which help students to develop independent goal setting, and to apply that know-how in informal learning contexts and, on the other hand, traditional formal learning contexts with course and programme standards, where times and places are administratively decided, and where there are classroom policies to prevent off-task behaviour. This dramatically constrains the versatility of the devices. In formal settings, students may have the ability and the possibility, but often not the permission, to use their devices as they wish to support their learning. He suggested that we could consider moving towards a model of socially responsible learner autonomy, where students fulfil the requirements of a course in terms of enrolment and assignment completion, with different degrees of autonomy being possible in the process of carrying out course tasks. To remediate the current situation, he concluded, we should explicitly acknowledge the limited nature of autonomy in formal learning contexts; inculcate expectations of learner characteristics aimed at helping students to fulfil assignment requirements in personally meaningful ways; and foster new forms of self-awareness and self-discipline to enable mobile devices to be deployed effectively to support greater autonomy.

The Mediterranean, Limassol, Cyprus. Photo by Mark Pegrum, 2016. May be reused under CC BY 3.0 licence.

The Mediterranean, Limassol, Cyprus. Photo by Mark Pegrum, 2016. May be reused under CC BY 3.0 licence.

The last day of the conference wrapped up with a roundtable hosted by Mirjam Hauck, where a number of presenters were asked our opinions on the takeaway messages of the conference. For me, the first takeaway message concerns a changing sense of CALL, which is now extending into areas like lesser-taught languages, digital literacies and 21st century skills, and multilingualism and multiculturalism. This makes CALL as a concept somewhat more amorphous and diffuse, but simultaneously richer, as teachers and researchers who may not traditionally have been part of CALL conversations are drawn into our discussions.

My second takeaway message concerns differences between the CALL conversations (and more general educational technology conversations) in Asia and Europe. Much of the time, I attend and present at conferences in the Asian region, and it is striking to see how different the tone of the conversation is in the European region. In the latter case, there would generally seem to be a more widespread acceptance of the benefits of multilingualism and codeswitching as opposed to immersive target language learning, of communicative competence as opposed to linguistic accuracy, and of student input into learning designs as opposed to the mandating of learning content by ministries of education, institutions or teachers. At the same time, there are important pedagogical and technological developments taking place in Asia, perhaps most notably in the area of contextualisation of learning as a way of dealing with issues around transfer distance, as seen in the development of large, often state- or ministry-backed mobile augmented reality learning projects – but most of these projects seem to be almost unheard-of in Europe. There is clearly much to be gained from more conversation between European and Asian teachers and researchers about the most promising directions for future technology-enhanced language learning.

Tech discussions in the Middle East

14th Oman International ELT Conference
8th  9th May, 2014
Muscat, Oman

The Corniche, Muscat. Photo by Mark Pegrum, 2014. May be reused under CC BY 3.0 licence.

The 14th Oman International ELT Conference was held from 8-9 May at Sultan Qaboos University, Muscat, Oman, under the theme: ‘Bridging Traditions and Innovations in ELT’. A variety of papers and workshops contributed their perspectives on this theme over the two days of the conference.

In my opening plenary, Principles and Practices of Mobile Learning, I surveyed recent trends in mobile technologies before outlining three main types of mobile learning, and three agendas for mobile learning, which are seen around the world. I argued that all mobile learning involves a trade-off between affordability and affordances. I concluded with several case studies of mobile English language learning projects from different parts of the globe, showing how the mobile learning types and agendas are realised in practice – and how it is important to balance up affordability and affordances in order to design the optimal kind of mobile learning for our own learners in our own contexts. The practicalities of mobile learning were explored further in my workshop, Introducing Mobile Learning, which suggested a number of entry points into mobile learning for teachers and students with different levels of technological and pedagogical/educational experience and confidence.

In her plenary, Cohort-Based Learning, Susan Barduhn mentioned that the average completion rate in MOOCs is only 7-9%. One reason may be the lack of relationships between students and teachers, and students and their peers; there is little chance to co-construct understanding together. Cohort-based learning is about a whole programme through which students move together, and which they complete together. When students enrol at different times – e.g., in PhD programmes – they are often working alone and don’t have the support of peers. In cohort-based learning there are special administrative and instructional provisions, intense group identification, and powerful interpersonal relationships. The faculty are also a cohort. Learning, Susan suggested, is in the relationships between people; she quoted Earl Stevick: “Success or failure in a language course depends less on linguistic analysis and pedagogical techniques than on what goes on inside and between the people in the classroom”.  In this kind of learning, there is a need for a common space where the members of the group can find each other – and that space may be online.

The conference was intensely discussion-based, more so than many other conferences I’ve attended: I was constantly invited to join conversations in the halls and corridors, covering a range of topics, but often in the form of extended discussions about the possibilities for the use of new technologies in a variety of contexts around Oman, the Gulf, and further afield. I also managed to catch some other interesting papers, reflecting on the use of new technologies in general ways or with reference to specific apps, platforms and websites; these included Peter Waters’ paper The Road Ahead: Reviewing the Past to Design the Future, which reminded the audience that a focus on the recent must not come at the expense of forgetting the past; Is’haq Al Naibi and Marwa Al Hadhrami’s paper,  Whatsapp: The Harbinger of Collaboration in Language Learning, where they outlined numerous ways of using WhatsApp groups for training both receptive skills (with students for example taking notes in the form of mind maps in and sending in photos of these) and productive skills (with students for example sending in voice recordings on set topics); Munira Al-Wahaibi and Asila Al-Maawali’s paper Facebook Fosters Autonomous Learning in ELT Classrooms, where they argued that a Facebook group can be a good platform to support English learning – through online discussion, a student question-and-answer section, and an audio/video corner – while simultaneously developing students’ IT skills as well as developing student autonomy (which they suggested is a relatively new concept in Omani educational culture); and Fatima Al Shihi’s workshop, Online Vocabulary Learning, where she illustrated the use of the ESL Lab website for teacher-led or self-directed access.

There’s clearly a lot of interest in new technologies, and mobile technologies especially, in Oman and the Gulf countries, and experimentation has begun with these tools in English language teaching. With the proliferation of smart devices in the region, the time is ripe for mobile learning to contribute in a major way to language education.

Going social and mobile in Singapore

6th Financial Literacy Conference
National Institute of Education
29th November, 2013
Singapore

Orchard Road at Xmas. Photo by Mark Pegrum, 2013. May be reused under CC BY 3.0 licence.

Orchard Road at Xmas. Photo by Mark Pegrum, 2013. May be reused under CC BY 3.0 licence.

I was invited to give the opening keynote plenary at the recent Financial Literacy Conference, organised by the National Institute of Education at The Pod, a stunning conference space within the National Library of Singapore.

At the request of the conference organisers, I spoke primarily about social media, mobile technologies and their place in education. My paper was entitled The New Normal? When Learning Goes Social and Mobile. I traced the history of recent technological and pedagogical developments, asking whether and how they may complement each other. I began by examining the changing network, changing hardware and changing software. I then considered the consequences of combining a rapidly expanding internet, rapidly growing social media channels, and rapidly spreading mobile devices, both for society in general and for education in particular. I went on to talk about the way that pedagogy has changed over recent decades, and to highlight points of complementarity between new technologies and new kinds of learning. I concluded by highlighting the need for the normalisation of new technologies in education, and suggesting that Ruben Puentedura’s SAMR framework provides a good starting point for teachers.

Due to other commitments, I couldn’t stay for the rest of the conference, but the speakers who followed me were all talking about the importance of social media. It seems that in Singapore, web 2.0 and mobile technologies are well on their way to becoming the new normal – and also are on their way to becoming normalised in everyday teaching practices.

Same themes, different themes

E-technology Seminar
25th – 27th September, 2013 
Bangkok, Thailand

Bangkok by night

Bangkok by night. Photo by Mark Pegrum, 2013. May be reused under CC BY 3.0 licence.

I’ve just spent three productive and enjoyable days running an E-technology Seminar at KMUTT in Bangkok, including consul- tations with staff, a workshop on web 2.0, and a forum on digital literacies and emerging trends. What’s always so interesting about these visits is to identify the common themes that appear in educational technology initiatives and conversations around the world, as well as the differences which are particular to regions or countries.

Many common global themes surfaced in discussions with participants over the three days: the need to give concrete direction to the official push to use technology in the classroom; the need for leadership and management training; the need for more teacher training, focused on pedagogy as much as technology; and the need for teachers to find a way of working with students whose technological skills in some cases exceed their own. But then there were differences as well, for example the need to bear in mind local laws and customs on the one hand, and on the other the freedom to use tools that are sometimes rejected in Western education systems, notably Facebook, and for teachers and students to interact freely on such platforms.

It’s been a wonderfully informative three days, and as always, I’m sure I’ve learned as much as any of the participants.

M-learning comes of age in SE Asia (II)

MobiLearnAsia Conference
Singapore
24-26 October, 2012

[Continued from Day 1 blog post]

In his plenary which opened the second day, Harnessing Magic: The Mlearning Opportunity, Clark Quinn suggested that it is time to find new uses for mobile technologies. Past technologies have successfully augmented our bodies; the question now is how we might augment our brains. Of course, we do have a history of using technology to augment our brains. Books are one example. This has limitations if the knowledge changes and the books don’t. He quoted Arthur C. Clarke: “Any sufficiently advanced technology is indistinguishable from magic”. The limitations on how we use new technologies, he suggested, are between our ears.

Learning in the past was social, but as the volume of knowledge increased, we moved into a transmission model. In the 2009 US Dept of Education study of e-learning, which found that it was superior to face-to-face learning, the researchers suggested that the improvement was not due to the medium but the chance to step back and think about how we do education. Formal learning methods are important for novices; they become less important vis-à-vis informal learning for practitioners; and for experts, informal learning is much more important.

There are four Cs of mobile learning: content, compute, communicate and capture. The first three are not unique to mobile, but the last is. It’s about capturing in context. We’re beginning to see ways in which virtual worlds connect to mobile technologies. System-generated content is also becoming important as we move towards web 3.0. Web 2.0 was about user-generated content; web 3.0 is about system-generated content, where content is pulled together on the fly. This allows us to customise the online experience and online learning. Thanks to sensors of different kinds, the technology can work with the context.

He concluded by asking what’s on the horizon. Games will be important – learning should be ‘hard fun’. Social media will be important. So will augmented reality, where information relevant to the learner can be presented in a visual interface. The fact that a device knows ‘when’ we are (as well as ‘where’) means that key information can be provided before and during a performance, and then afterwards learners can be prompted to reflect, thereby turning real-world performance into a learning opportunity. Personalisation will be increasingly possible; different people need different information flowing to them in real-world contexts. He suggested, finally, that we should consider moving away from an event-based model of learning towards slow learning. We need to develop people at the rate their brains can handle.

In the panel discussion on the second morning, a number of key points were made. Gary Woodill noted that e-learning is just the classroom placed on the screen, whereas m-learning is about learning in context. Clark Quinn suggested that there is a need for teachers to show students 21st century skills so students can learn to search for themselves and, to some extent, bypass educational institutions. We’re not yet very good at delivering chunked, distributed content. He also suggested that mobile learning designers should be asking: “What is the least assistance I can provide?” though, as Woodill pointed out, the assistance must be sufficient to help the learner achieve learning goals. Gary noted, further, that we need a design science of mobile learning.

Woodill suggested that there is a subtle shift underway from competency-based to task-based education. What matters is not what you know (there’s just too much to know nowadays) but whether you can do a task. Mobile may be about learning something quickly when you need it, and then forgetting it and moving on to the next thing. Jawahar Kanjilal asked a very important question about learners in less privileged situations: what if you don’t have a teacher, but you have a mobile phone? It becomes your teacher. Gary suggested that a mobile device can be like a faucet which filters the firehose of the internet, bringing you what you need, when you need it. The next ten years, he argued, will be the age of the algorithm, to sort out all this information. Predictive analysis will be important (e.g., see: Recorded Future, Sweden).

In his presentation, Mobile Learning Case Studies: Examples of Effective Mobile Learning, Gary Woodill outlined a number of case studies of mobile learning solutions. The audience was then asked to analyse these in terms of the design patterns. One strategy for instructional designers may be to take case studies and reverse engineer them. On design patterns, he recommended the books: Technology-Enhanced Learning edited by Peter Goodyear and Symeon Retalis, and Diana Laurillard’s Teaching as a Design Science. He also recommended the Float Mobile Learning Primer app, which contains 63 case studies.

Singapore River Trail from LDR (http://www.ldr.sg/trail_catalog.html)

In his presentation, Create the Future of Mobile Learning, Png Bee Hin explained that the future will see a big shift from ‘e’ to ‘m’-learning. He described the development of interactive trails by LDR using the LOTM authoring tool, which allows multimedia content and interactive activities to be delivered to smartphones (Android or iOS) using location-based technologies and a geofencing approach. The delivery of materials can be triggered using GPS, IR (image recognition) and Bluetooth. To date, they have created 42 location-based mobile trails for Singapore. The Battle for Singapore app, set up as a game, is available as a free download.

Working with the MOE, they have created trails where teachers can track students’ progress, location, activity results, and multimedia submissions (which typically include photos and videos, but can also include oral interviews and even re-enactments of historical events). It can work like a treasure hunt; students are instructed to take pictures using an IR camera at some points, and a code is pushed to them so that they can complete part of a puzzle. Students can be of all levels from primary upwards. The Singapore River Trail (see above), which was originally in English, has now been converted into Mandarin as well.

Teachers can keep track of their students, and communicate with them, from a central location. Teachers are essential to the learning process: they need to re-enter their students’ learning spaces at the appropriate moments to guide their learning. They can also create customised trails for their students, by dragging/dropping and cutting/pasting within the LOTM tool, without any need for programming knowledge. Teachers and students have even worked together to create mobile trails that map their own environment.

He concluded that location-based technologies (GPS, IR, AR) have great potential to enhance field-based learning. Having an authoring tool simplifies and speeds up deployment. The most exciting result of all, he suggested, is the finding that user-generated trails are possible.

At the other end of the technology scale, but in a project with enormous potential to make a difference around the world, Jawahar Kanjilal and Bhanu Potta gave a presentation entitled Mobile-Based Lifelong Learning for the Millions: Nokia Life.  In it, they looked at how mobile learning can reach under-served populations in emerging markets.  This is a mobile-only paradigm for those who do not have access to the internet. Only a minority of people in the world have data connected smartphones; then there are feature phones which are data connectable; and then finally feature phones with no data, and SMS only. The projection for 2015 is that 2 billion people will have data connected smartphones; 3 billion will have feature phones (with or without data); and 2 billion will have no phone.

For many people who have mobile phones in emerging markets, it is their first phone, their first camera, and so on. They expect it can deliver many things. Information can be a great leveller for those who currently have no access to it. At every life stage there is an opportunity for informal learning. It is possible to provide content about education, health and agriculture, for example. It can’t be something which is broadcast to everyone, because it needs to be relevant to individuals and should ideally be local, even hyperlocal (how to you start saving in India as opposed to Indonesia?); it needs to be personalised.

The philosophy behind Nokia Life is: “Inform. Involve. Empower” (see: Life Tools is Now Nokia Life on YouTube). It is about “designing for personalization at scales of millions”. Emerging markets have the largest number of first generation school attendees. Parents who have a small income can pay for this service to support their children’s education. The messages can be a trigger for further offline learning. There are currently nearly 80 million users across India, Indonesia, China and Nigeria. Around 40% of subscribers overall are teachers rather than students, so teachers can use the messages as a resource in their classrooms. More than 10 million unique updates are sent out on a daily basis. SMS is used as the vehicle. It is embedded in the menu of the phone, rather than being a downloadable app. The creators considered voice at the beginning, but they were told the written word is more powerful. The users can refer to and show the written words to others.

The biggest problem was to get the content in the right format to distribute through the mobile system. Curation of content and knowledge was a major task. There are four categeories: Education (including Life Skills, Learn English, Exam Tips, General Knowledge,  Dictionary), Health, Agriculture, and Entertainment. Potta gave the example of the Learn English service in China, set up with the collaboration of the British Council, where a word of the day might be given, with pronunciation, an example, and a translation. In some messages, there is a button to call a hotline for more information. Since it is too early in these markets for user-generated content, which might conflict with users’ sense of the credibility of the information, the social – or web 2.0 – aspect involves a call button, a polling function, and/or a share function.

There is a variation of Nokia Life called Nokia Life+, a web app which is designed for those who have smartphones, or feature phones with data connectability. This may be the direction in which things evolve in the future. It’s a scalable platform to reach and engage the next billion. All in all, it’s about developing an ecosystem of partners: governments, NGOs, knowledge creators. The ecosystem is beginning to build up. Nokia Life can directly support six of the eight UN Millennium Goals.

In his presentation, Cross-Platform App Development: Going Native the Easy Way, Graeme Salter listed a number of reasons for setting up educational apps, including the following:

  • Improve learning outcomes
  • Improve student satisfaction (e.g., convenience)
  • Improve student or teacher productivity

There are, however, alternatives to having an app. One is to have a mobile optimised website (m.domainname.com). As a business, you can tap into existing apps and have your company advertised there. Another alternative is an iBook. If, on the other hand, you need an app, you should ask yourself whether it needs to be a native app. Android apps are catching up very quickly to iOS apps. Native apps have these advantages:

  • Operate fast
  • Can access all device features
  • Don’t necessarily require an internet connection
  • Have access to global marketplaces (including direct sales, in-app purchases, and advertising revenue)

On the negative side are these factors:

  • Royalty fee to marketplaces
  • Marketplace controls the customer information (for this reason, the Financial Times changed to a web app)
  • Approval delays (even for modifications)
  • Complexity of development

He suggested some solutions to these problems:

  • Step 1: Create a web app
    • Outsource development (e.g., Kenotopia – design an app in PowerPoint or Keynote, then outsource the coding to someone else; fiverr – will design an icon for $5; a company like oDesk or Vworker will do the whole thing. The big rewards are for ideas, not development.)
    • Use tools that don’t need coding (e.g., Tumult Hype, which allows you to write HMTL5 with no coding required; you can then use JQuery Mobile, Wink, etc, to add a mobile framework so you have mobile functionality like touch, swipe, and gestures)
    • Write in HTML5 (make some simple modifications to old HTML – there are few differences)
  • Step 2: Convert to a native app (e.g., with PhoneGap, Appcelerator, PhoneGapBuild – you can create native apps for multiple OSs)

For an inaugural conference, MobiLearnAsia 2012 did a superb job of pulling together a great deal of national, regional and international expertise, and provided a rich forum for interactions between participants from a wide range of countries. It has also filled a gap in bringing an annual m-learning conference to the Asia-Pacific region. I look forward to seeing how things have developed when the second MobiLearnAsia conference takes place in October, 2013.

M-learning comes of age in SE Asia (I)

MobiLearnAsia Conference
Singapore
24-26 October, 2012

[See also Day 2 blog post]

The inaugural MobiLearnAsia Conference in Singapore has brought a much-needed regional focus to the emerging field of mobile learning. As the global phone count goes up (see image below), m-learning will become an ever more important strand of education. This conference drew together some of the world’s foremost experts in the area and showcased many local and regional initiatives. In fact, because of the richness of the content, I’ve divided this blog post into Day 1 and Day 2. The third day was devoted to full-day workshops.

Screenshot of Phone Count tally, 25 October 2012 (http://phonecount.com)

In his opening keynote, Mobile Learning: Past, Present & Future, Gary Woodill noted that there are different histories that underpin mobile learning. Learning before classrooms was mobile and social, and people learned by watching and talking to others. The printing press allowed standardisation, which helped foster the rise of modern classrooms. In the 1770s in Prussia many modern schooling concepts were developed: the idea of sitting at desks; putting up your hand for questions; recess and detention. Students were immobilised behind desks.

Mobile learning restores the idea of being in context while you’re learning.  There is a long tradition of learning without classrooms, on field trips, excursions, in apprenticeship situations. Mobile learning taps into this tradition.

One of the first school level mobile projects was the Wireless Coyote Project, run by Apple in 1991. In 1998, the HANDLeR project was run at the University of Birmingham by Mike Sharples. Clark Quinn defined mobile learning in an article in LiNE Zine in 2000, and then a flurry of mobile learning articles followed. Initially people saw mobile learning as an extension of e-learning, but now the focus has changed to the learner being mobile. The first mLearn conference was held at the University of Birmingham in 2002. IAMLearn was launched in 2007.

Mobile learning, Woodill argued, is an ecosystem consisting of devices, networks, and so on.  We are just at the start of Stage 2 in the scheme below:

  • Stage 1 – New technology applied to old problems (including coursebook & textbook delivery online, and use of LMSs, which are an example of a classroom metaphor that has not left us yet)
  • Stage 2 – Variations and mashups – struggle for ‘dominant design’
  • Stage 3 – New uses, new improved technologies

Key affordances of mobile technologies include:

  • Mobility
  • Ubiquity
  • Accessibility
  • Connectivity
  • Context sensitivity
  • Individuality
  • plus more

New uses of mobile technologies, which come under Stage 3, include:

  1. Social networking (e.g., ordinary users of the net spreading news before journalists report  it; or users of InstantMe, the mobile version of PatientsLikeMe; there is a real sense of community and emotional connectedness)
  2. Data Collection (e.g., citizen science such as on a mobile app like HealthMap)
  3. Live Trend Tracking (e.g., improved responses to disasters and outbreaks, or data on traffic jams, often provided automatically by phones without user input)
  4. Just-in-Time Information (e.g., the Baby helpline on 511411 in the USA; QR codes and Google Goggles also fit in here)
  5. Augmented Reality (e.g., see the Medical training Augmented Reality video)
  6. Mobile Games (e.g., the How Healthy is Your Food? app)
  7. Location-Based Apps (e.g., the WikiMe app)
  8. Storytelling (can create records and put them together in specific ways)
  9. Lifecasting (allows you to learn by revisiting experiences at a later date)
  10. Performance Support (e.g., on-the-job support, medical support for post-operative patients – this is a trend towards DIY health)
  11. External Interactivity (e.g., the BBC Bird Flu billboard in New York, where the public could text in responses)
  12. Haptics (e.g., the hug shirt or the kiss phone)
  13. Self-Tracking (e.g., tracking your own exercise, heart rate, etc; see The Virtual Self by Nora Young; there is also a trend towards self-tracking of informal learning: for example using Tin Can API, an extension of SCORM, or an app like Tappestry)
  14. Co-ordination (e.g., for emergency services; ‘vote mobs’)
  15. Collaboration
  16. Collective Behaviour (as seen in the Arab Spring)

Woodill’s predictions for the near future (around 5 years) include the following:

  • Mobile becomes ubiquitous (‘MobiComp’) (as we move from mobile learning to context-aware u-learning, using sensor technologies, mobile devices, and wireless communications)
  • New mobile interfaces arrive (such as contact lenses which measure health from fluid in the eyes)
  • Mobile devices become embodied (see: Mobile Interface Theory by Jason Farman, e.g., on the use of brainwaves to control technology)
  • Mobile learning goes 3D
  • A new gesture control language (including ‘surface computing’,  where there are projections onto your hand or body)
  • Sensors become integrated (see: Body Sensor Networks edited by Guang-Zhong Yang)
  • Device shape shifting (see: The Shape-Shifting Future of the Mobile Phone by Fabian Hemmert on TED)

In summary, before classrooms, learning was social, contextual and mobile, but classroom learning immobilised learning. Web 2.0 led to networked social learning. Mobile devices have now led to mobile learning. Woodill suggested that using mobile devices only in the classroom is like only using your car radio while parked in the garage.

We’re already beginning to move beyond mobile learning. Education and training have become mobile, networked, cloud based, curated, open, social, informal, location-based, shared, contextual, ubiquitous, peer generated, learner generated, filtered, collaborative, gamified, and personalised.  What will we call this? It’s not just mobile. We don’t have a good metaphor for this yet.

He concluded by outlining the ongoing impact of mobile learning along the following lines:

  1. Continuous learning for all
  2. Everyone can be a learner, everyone can be a teacher
  3. Increased access for those lacking education
  4. Innovation can come from anywhere
  5. New generation of leadership in technology
  6. Organisational disruption

In their talk, Oceans of Innovation, Sir Michael Barber and Saad Rizvi gave important background and context to others’ presentations on mobile learning, as they discussed the content of their recent publication of the same name.

A thousand years ago, the centre of gravity of the global economy (measured by GDP) was in Asia, but there was a gradual shift of dominance towards Europe and America. From 1950 onwards, we saw Asian economies begin to rise again, and in the last 10 years we have seen the most dramatic shift in history towards Asia. This will continue in coming years.

There are major challenges ahead in the coming half century, which require global leadership. But there is no clear leadership at the moment.  Global leadership develops when there is innovation, which leads to economic growth, which leads to economic influence, which in turn leads to global leadership. As the centre of gravity shifts eastwards, the important leaders of coming years may well be from the Pacific region. More precisely, the future leaders will emerge from the education systems of this region. The PISA results and TIMSS results show that there are very effective education systems in the Pacific region. An average 15-year-old in Singapore is performing about 2 years ahead of an average 15-year-old in the UK or US. They even have a lead in English, though it is a second language for many.

However, this doesn’t necessarily mean that these students have other skills like entrepreneurial skills. In other words, is the education system as measured by PISA and TIMSS enough to generate the kind of innovation and leadership that is needed to address global issues? No – it’s a good foundation, but it’s not sufficient. Well-educated means: E ( K + T + L), i.e.,

  • E [Ethical Knowledge]
  • K [Knowledge, i.e., Know-What & Know-How]
  • T [Thinking = all teachers helping students to think in different ways, creatively or deductively, rapidly or reflectively]
  • L [Leadership = the ability to influence those around you, to be persuasive, to be empathetic and listen, to influence decisions on all levels).

Countries like Singapore are well-placed to develop this knowledge and these skills, and develop global leadership.

They suggested that we need to rethink 45-minute back-to-back lessons. Maybe students can use mobile technologies and learn outside the classroom. The flipped classroom model provides one option. We also have to find ways of using new technologies to assess and test the new skills in new ways. Students can acquire reading, writing, maths skills at the same time as they learn new skills.

Barber and Rizvi presented an Innovation Framework for future education, arguing for whole system reform as well as systemic innovation leading to whole system revolution. With the educational changes of recent years, Singapore, Hong Kong, Ontario, Finland  (they suggested that though it is a very unique society and its lessons are difficult to replicate, what we can learn from is Finland’s recruitment of the most talented people into education) and Australia (under Julia Gillard’s reforms) are among the countries and regions  which are best placed to get this set of changes right.  Technology and mobile learning will be an important part of this. They noted that an excessive deference – as is sometimes found in some Asia-Pacific nations – can limit innovation. Students have to learn to question, to challenge, to debate. Much of the world’s innovation comes from large, diverse cities, and Singapore is well-placed in this regard.

In his presentation, Technology Enabling Education, Suan Yeo, from Google Enterprise Education, gave an overview of current trends from Google’s perspective. He noted that the second billion smartphone users are now coming online around the world (see: The Second Billion Smartphone Users by Jon Evans).  How we learned is not how our students learn.

It was the case 20 years ago that students went to school to access sophisticated equipment; but now the equipment students have at home is often more sophisticated than what is at school. The kids growing up today are going to expect technology to just work; they don’t want to think about messy operating systems, upgrades, patches and so on. Some things students of the future won’t need to learn include how to use paper maps; how to use a mouse; or how to burn CDs or DVDs. Banning new technologies in class is not an answer; students find a way around bans. Instead, we need to teach students how to use technologies, about digital citizenship, and so on. Learning analytics is a current major trend.

He made a number of points related to the growing importance of mobile learning and, in particular, Google’s emphasis on the browser as the key platform of the future:

  • Mobile has become students’ first choice for internet access.
  • Technology has to enable learning outside the classroom. Many schools are shifting away from closed classrooms and moving to an open learning model.
  • Using the OLPC program, the next generation of users can leapfrog a generation.
  • Using open technology is crucial in education – through the Khan Academy, Udacity, Gooru, Coursera and so on.
  • It is important to give everyone open access to information. Whatever the platform or operating system, the one common factor is the browser.
  • Google is starting to view the web as a learning platform. Google is betting that the web is here to stay, and so delivers many services through the web. It believes that the browser (notably its own browser, Chrome) will become the desktop of the future. This allows a unified experience as you move between different devices, e.g., desktop computer, tablet, mobile phone.
  • Google’s tools like Gmail, Google Docs, and so on, are designed to allow you to access anything from anywhere.
  • Google Docs allows people to collaborate from anywhere.
  • YouTube is Google’s second most popular service after Google Search. YouTube is now the second largest search engine in the world. There are more than 700,000 educational videos on YouTube. YouTube is also a way of connecting with other people and crowdsourcing your learning.
  • Google’s Project Glass might allow people to get rid of phones eventually with wearable technology (see Project Glass on Google+ or the Project Glass: One Day … video on YouTube)

In his talk, Scaling Up Mobile Learning, Chee-Kit Looi asked what kind of curriculum we need to make use of the affordances of mobile technologies. While it may work in one classroom with one teacher, how can we make it work for the average teacher? Many countries are going 1:1, but what is a good pedagogical model that is sustainable? And how do we bridge informal and formal learning?

There are both planned and emergent learning spaces mediated by 1:1 mobile devices; some are outside class and some are in class:

  • Type I: Planned learning in class
  • Type II: Planned learning out of class (e.g., an excursion)
  • Type III: Emergent learning out of class (e.g., students use mobile phones to capture pictures)
  • Type IV: Emergent learning in class (when students inquire about some element of the lesson)

A smartphone can be a learning hub for all these types of learning, and it can be an essential part of the lessons. In comparing primary science classes, one of which worked with mobile devices integrated into their learning, there was improvement in student scores. Having students create animated sketches can help the teacher identify misunderstandings, for example. The teacher felt it deepened the students’ thinking and improved the quality of the questions they were asking.

There are advantages of scaling up this approach:

  • The research study showed gains in subject matter, positive attitudes to subject learning, new media literacy, and good learning habits – self-directed learning
  • There is more holistic learning with mobile devices as learning hubs to support seamless learning inside and outside the classroom
  • Teachers developed constructivist practices

Strategies for scaling up include:

  • Regular sharing at the TTTs
  • Teachers practise mock lessons
  • Lesson study through video-recorded classroom sessions
  • Customising lesson plans for high, middle and low achievers

Success with mobile devices is due to these factors:

  • Curriculum integration; the devices are not just an add-on
  • Mobile devices are personal to students and they have 24/7 access
  • Intensive PD
  • Strong leadership support

In summary, a mobilised curriculum can make a difference to students’ learning (engagement, self-directed learning, and collaborative learning).  It is important to find ways of scaling it within schools and across schools.

In her presentation, Mummies, War Zones, and Pompeii: The Use of Tablet Computers in Situated and On-the-Go Learning, Terese Bird outlined three projects involving mobile technologies:

  1. Mummies: Windows tablets were used by Museum Studies Masters students (not 1:1). This involved a cleverly designed PowerPoint presentation which had the feel of an app, and included information and videos from British Museum staff. It was used to support students on museum trips. At the same time, students could make their own multimedia recordings. They had to email in their multimedia-rich reflections by 10am the next day, which led to a much richer learning experience.
  2.  War Zones: iPads were used by MSc in Security, Conflict and International Development students on a 1:1 basis. The iPads contained a tailored app, SCID, designed by KuKuApps of Leicester, including key learning resources like e-books and OERs which could be accessed even without an internet connection. Many of the students were located in conflict zones and could not always access the internet.
  3.  Pompeii : archaeology researchers in Pompeii used iPads to superimpose archaeological data on photos. This supported note-taking, and data was synchronised wirelessly with a central database.

Thus, on Day 1 of the conference, a wide range of devices and platforms was presented, with presentations cohering around the value of mobile learning both in enhancing the classroom and in fostering contextual learning outside the classroom.

Digital literacies in Bangkok

‘Becoming Digitally Literate’ Seminar
Bangkok, Thailand
27 February – 1 March, 2012

Gavin Dudeney and I have just finished running a 4-day Becoming Digitally Literate seminar in Bangkok, Thailand. It’s been great to work with an enthusiastic group of local language educators from the Ministry of Education, universities and schools. It rapidly became apparent that among progressive teachers in this country there’s a great appetite for learning about web 2.0 and, in particular, how to use it in the classroom. It also became clear, as it always does in different venues, just how important it is to tailor our use of new tools and new pedagogical approaches to the local cultural, institutional and educational context. We’ve left the teachers with lots of new ideas and it’ll be really interesting to watch how they’re implemented over coming years. In turn, we’ve learned a great deal about the Thai context and how to go about implementing the use of new tools and new pedagogies in local classrooms.

New media, new spaces

1st ICODEL Conference
Manila, Philippines
23-24 February, 2012

The first International Conference on Open and Distance E-learning (ICODEL), was held at the Century Park Hotel in Manila from 23-24 February 2012, with the pre-conference workshops having taken place on 22 February. It was great to be back in the Philippines only months after the GloCALL Conference was held here in October last year – a sign, it seems, of increased interest in the field of e-learning in this country.

In her opening plenary, entitled The State of the Art in Open and Distance E-learning, Denise Kirkpatrick spoke about the 2012 Horizon Report, mentioning currently influential technologies such as mobile computing, electronic books, and Open Education Resources, and indicating the future potential of augmented reality, game-based learning, learning analytics, and gesture-based computing. Major contemporary challenges, she suggested, include:

  • Digital literacies
  • Metrics of evaluation for new forms of publishing
  • New forms of education and competition (universities’ roles are changing in view of competition from other institutions, and in face of the need to prepare students for lives in an increasingly complex world)
  • Keeping up

Open and Distance Learning, she suggested, must be about:

  • Connectedness
  • Community
  • Communication
  • Collaboration
  • Convenience
  • Connections

Today’s students are mobile and connected socially and technologically.  Social media platforms are becoming an important part of learners’ lives and we need to think about how we can leverage them in the service of education.

Schools and universities, she argued, need to be learner-centric digital environments. There should be a focus on problem-solving and helping students to think creatively.  Collaborative learning is important, involving students in formal learning in teams and projects, informal learning with buddies and mentors, and multiple learning environments. Collaboration is also important for educators, who are increasingly engaging in interdisciplinary and cross faculty learning, and internationally distributed research.

She gave examples of current uses of augmented reality, e-books, virtual worlds like Second Life, and social networking sites like Facebook. There can be a link, she observed, between social networking sites and open educational resources, with the latter becoming much more powerful when we focus on the social interaction around them. It’s important to enhance the power of the social and investigate ways of learning together.

Learning analytics is an area that will grow quickly, she predicted, as a way of increasing the quality of student learning and achievement, thanks to interventions derived from looking at the learning analytics. This will also allow us to personalise learning materials to a greater extent, and help students take control of their learning by allowing them to visualise their own learning.

In short, she suggested, we are in a period of major change and growth in the provision of education.

In his talk, Integrating Media and Information Literacy in Open and Distance E-learning, Jose Algaran described the importance of providing guidelines to students on the use and value of materials in multiple media and on multiple platforms. Media and information literacy competencies are an important indicator of students’ readiness to take courses online, and should also inform instructional design. Given that the media and the internet are the key sources of information in the contemporary world, media and information literacy are absolutely crucial skills and are essential to enabling lifelong learning.

In his talk, An International Survey on Media Use for Learning, Michael Grosch opened with a reminder that books are in fact a form of media. Text, he suggested, will still be the most essential medium for learning in the future, even if it is presented in electronic formats.

He went on to say that learners don’t accept all media equally, and that the media offered by teachers are often rejected by learners. External, self-searched and web 2.0 media are becoming more and more important for learning.

Inspired by the ECAR surveys, he developed his own survey instrument to get an overview of students’ use of 48 different media services (print, online, web 2.0, e-learning). Surveys were conducted at about 15 universities, predominantly in Germany and Thailand. Wikipedia, Google and email, he found, were the three most used media services by students, with some commonly discussed web 2.0 tools like blogs, wikis and Twitter being ranked relatively low. Teachers, he found, read more books than students, while they use social media on a very low level.

He concluded that students use a broad variety of media for learning, but this is self-controlled, with students making up their own minds about which media to use, rather than doing what teachers tell them to do. Text media, he reiterated, play a key role in the learning environment, with electronic texts set to become very important in the future. Interestingly, his data suggest that the most intense media users may also be the better students.

In his talk, Open-source and Free Software for In-class Online Surveys and Data Analysis, Enrique Frio spoke about the value of conducting surveys online, recommending the use of free software such as Kwiksurveys and PSPP (a free alternative to the proprietary SPSS). This cuts down enormously on many of the manual aspects of survey writing, data collection, and data analysis and display.

The second plenary involved three speakers addressing the topic of Issues, Challenges, Reforms and Solutions in Open and Distance E-learning. The first speaker, Tian Belawati, Rector of Universitas Terbuka, Indonesia, spoke about the role of the Universitas Terbuka (Open University) in bringing opportunities for equal access to higher education to the whole of Indonesia. Its student base shows that it is having success in “reaching the un-reached”. Because of the lack of penetration of the internet in parts of the country, the UT works through 37 regional centres. The UT is currently in the process of developing tablet-based materials, and, given a mobile phone penetration of around 73% in Indonesia, it is exploring the use of mobile phones in education, including the use of personalised SMS messaging.

The second speaker, Grace Javier Alfonso, Chancellor of the University of the Philippines Open University, talked about the different domains of distance learning (where teachers and students are physically separated), open learning (which focuses on access for all), and ODL, or open and distance learning (which fuses both concepts). She indicated that e-learning (teaching with new technologies) shares common ground with ODL, but is not the same, since much ODL delivery worldwide still makes little use of new technologies. ODEL, or open and distance e-learning, fuses all three notions.

ODL has been affected by a number of factors in recent years:

  • Transnational education (possibly leading to a need for international accreditation)
  • Quality assurance (which does not yet exist for ODL in the same way as face-to-face education)
  • Digitization of distance education (which is quite varied across institutions)
  • Changing profile of students (with a greater range of students wanting to update their qualifications)
  • Open Educational Resources (with more and more institutions openly sharing their resources at no cost)

The University of the Philippines Open University (UPOU) was established in 1995 as the fifth component institution of the University of the Philippines (UP), with the aim of opening up education to all those who are unable to access it in traditional ways. It is currently exploring ways of integrating ODL with e-learning. Because its inception coincided with the inception of the internet in the Philippines, the UPOU did not invest very much in older ODL infrastructure. The rapid increase in internet usage in the Philippines bodes well for e-learning.

ODEL, she concluded, is a world view and an expression of values.  It is a construction of how DL, OL, and EL are enacted in the context of the ‘Universitas’.  The interweaving of these components can bring about social transformation, but there are some issues here:

  • There is a need for a plurality of ideas, which should come from the developing as well as the developed world.
  • There is a need for academics to disseminate knowledge in multimedia formats to reach audiences more familiar with the grammars of audio-visual language.
  • There is a need to recognise the non-linearity of the medium, with hypermedia allowing for the expansion of the democratic space.
  • There is a need to instil the ‘Universitas’ ethos, which is traditionally propagated in physical spaces, in the electronic environment, and to consider how, for example, social networking services can function as scholarly platforms.
  • There is a need to consider the digital divide to avoid the marginalization of the disadvantaged, perhaps by combining EL with more traditional ODL technologies (like television and radio).

The third speaker, Eing-Ming Wu, President of the Open University of Kaohsiung, Taiwan, argued that we are living in the time of the city defining the nation, advancing the state, and enriching the citizens. Lifelong learning, he suggested, enables urban life.  The city should become the most resourceful lifelong learning platform, and public schools (at all levels) should become the most accessible lifelong learning centres. Learning, he suggested, enables a better quality of “living, loving and earning”. Drawing on the EU definition of a learning city, he suggested it should promote “city prosperity”, “society security” and “individual fulfilment”.

The Kaohsiung Open University is the only Taiwanese open university founded by a city. Its key characteristics are that the learning it provides is affordable, accessible, achievable and amplifying. The city, he said, becomes the campus of the university – and the university becomes the city’s universe.

Although I had to leave the conference early to get to the CamTESOL Conference in Cambodia, it was clear from the first day that there are many interesting developments occurring in ODEL, both in the Philippines and the wider region. No doubt there will be many future conferences expanding on the themes broached in the 1st ICODEL Conference in Manila.

New media, new learning

1st ICODEL Conference
Pre-Conference WorkShop
Manila, Philippines
22 February, 2012

The day before the commencement of the 1st ICODEL Conference in Manila, pre-conference workshops took place. Curtis Bonk opened his workshop, Technology-enhanced Teaching and Learning, with a session entitled The Rise of Shared Online Video, the Fall of Traditional Learning. He argued that video can play a major role in bringing learning alive. He started off by showing videos from the History for Music Lovers Channel, where an American history teacher has remixed popular songs to relate historical events. Some videos can be inspirational. Some can convey a great deal of information quickly and easily – Apple makes major announcements through video. Flipped classrooms, where teachers video-record key material for students to watch outside class, allow in-class time to be devoted to more engaging learning. There are growing banks of Open Educational Resources on the web which teachers can draw on. It’s also becoming common for conferences to be filmed and keynotes to be made available to the world. For a list of useful educational videos, see Curtis Bonk’s Shared Online Video Resources, Portals, and Pedagogical Activities, which includes sites like Academic EarthBook TVGETideas.org and Howcast.

Bonk listed key reasons for using video which have emerged from research, including:

  • dual coding theory, i.e., the idea that information learned verbally and visually is more richly stored (Alan Paivio)
  • anchored instruction, macrocontexts (John Bransford)
  • multimedia theory (Richard Mayer)
Some recommended strategies for teachers who want to embed videos in education include:
  • anchoring learning (i.e., finding an anchoring event for the learning)
  • starting online discussions before class
  • initiating a pause-and-reflect process
  • stimulating reflections on key concepts
Students can be asked to:
  • find useful video resources for class
  • edit collections of videos to sift out the most effective examples
  • preview and discuss videos before class
  • create videos to summarise their learning
  • evaluate and update archive videos from past years/cohorts
  • send effective videos to the teacher, with those chosen for class viewing receving bonus points
  • share videos across classes or even institutions
  • find videos that support, or contradict, their side of a debate

Bonk concluded with some key pieces of advice for educators using videos:

  • consider the underpinning learning theory or approach that makes videos more powerful than other media
  • get students to reflect on why or how you are using them
  • the length of video for activities should be short (under 10 mins, but preferably under 4 mins)
  • get students to create videos, not just watch them
  • get students to find some course videos rather than looking for them all yourself
  • watch and approve all videos before selecting them, and test for linkrot
  • have a backup plan if links don’t work or bandwidth is limited
  • have a guide sheet to foster students’ reflections
In  later parts of the workshop, Bonk went on to discuss Adding Jumbo Motivation to Online Courses and Activities with the TEC-VARIETY Model, where the value of online video was again an important theme. The workshop was wrapped up with a brief discussion entitled Blended Learning from A to Z: Myths, Models, and Moments of Magic. All in all, the workshop provided a wealth of ideas on how online video sharing can support contemporary educational approaches.

Changing language, changing learners, changing teachers

AILA 2011: The 16th World Congress of Applied Linguistics
Beijing, China
23-28 August, 2011

One of the major themes running through the 16th AILA Congress was the relationship of new technologies to language teaching.  Over the course of six days, presenters from around the world discussed changing teacher training, changing  teaching, and changing language – especially the growing importance of digital literacies.

Changing teacher training

In their presentation Language teacher education: Developments in distance learning, David Hall and John Knox reported on an investigation into institutional, teacher and student views of LTED (Language Teacher Education by Distance). Those surveyed believed there are numerous advantages of LTED, including:

  • flexibility/accessibility (approx. 70%)
  • situated learning (approx. 23%) (in particular the theory/practice interface when teachers study while working)
  • learner control
  • diversity of the student cohort
  • financial issues for students
  • interaction & mediation of discourse (you can take time to respond, e.g., in asynchronous discussion)
  • learner responsibility
  • employability

In short, the old advantages of LTED remain (such as flexibility and situated learning), but new advantages (such as diversity of the cohort and mediation of discourse) are expanding as technology breaks down barriers of time and space. Hall and Knox argued that both face-to-face and distance learning have particular affordances and advantages that in some ways balance each other out.

In her paper The development of language teachers’ expertise in exploiting the interactive whiteboard towards a socio-cognitive approach to computer-assisted language learning, Euline Cutrim Schmid noted that there is some concern that interactive whiteboards (IWBs) can be used to enhance teachers’ control of the learning environment, thereby promoting more traditional transmission or behaviourist educational approaches.

According to Warschauer (2000: 57), a socio-cognitive approach to electronic language learning activities should:

  • be learner-centred
  • be based on authentic communication
  • make some real difference in the world
  • provide students with an opportunity to explore and express their evolving identity

The question is whether and how teachers can be encouraged to use IWBs to support this kind of approach. Cutrim Schmid presented a case study of a language teacher who moved from a teacher-dominated stage of IWB use where:

  • the teacher focused mainly on form and controlled practice, and overgeneralised the use of the IWB to the whole lesson, doing most activities with a full-class focus (but she felt dissatisfied with students’ level of activity)
  • the teacher delivered authentic multimedia-based input (but she realised that students’ fascination for multimedia materials didn’t necessarily correlate with effective language learning)

to a learner-centred stage where:

  • students had an opportunity for co-construction of knowledge (where the equipment was not the main focus but was used as necessary to support language-based tasks, and where the IWB was used as a platform to show student-produced web 2.0 materials as well as being used by students themselves for presentations)
  • students had an opportunity for self-expression

The teacher developed important CALL competencies as she came to understand the strengths and limitations of the technological options, and to make informed judgements on the suitability of the tool for the task.

Cutrim Schmid concluded that IWBs can present a threat to communicative language teaching, especially as the acquisition of new competencies doesn’t occur automatically.  There is a real need for teacher development in this area, based on a sound theoretical basis and an examination of pedagogical practice.

In a talk entitled Web 2.0 for teaching and learning: Professional development through a community of practice model, Christina Gitsaki reported on a PD programme developed for  English teachers in the UAE to help them integrate web 2.0 into their teaching within a laptop programme.

The results of an initial investigation had shown that teachers reported a high level of confidence with emailing, word processing, accessing a VLE, etc, but made little use of web 2.0 and were in fact concerned about students accessing web 2.0 on their laptops, especially social networking sites. Students reported that the activities they wanted to do with the laptops were very different from what teachers did with them – they wanted to engage in more creative and collaborative activities. In other words, the way teachers were using laptops in the classroom did not reflect students’ online socialising and learning in their own time.

A PD programme, underpinned by a community of practice model, was set up to give teachers greater awareness of web 2.0 and how to use it pedagogically. It was based on the following cycle of learning:

  • Introduction to new idea
  • Reflection & interaction
  • Challenges & negotiation
  • Outcome: Adopt, Adapt, Abandon

Tools covered in Semester 1 included Edmodo, Flickr, Google Docs, Mindmeister, MyPodcast, VoiceThread, Xtranormal and YouTube, and in Semester 2 they included Photopeach, Dipity, OurStory, Prezi, Glogster and Comic Life.

Teachers found the community of practice approach valuable. They learned about web 2.0 tools, tried them out, and collaborated with colleagues on how to use them in the classroom. The more confident teachers actually tried the tools with their students and were able to report to colleagues on their experience.

Changing language teaching

In his talk The impact of digital storytelling with blended learning on language teaching, Hiroyuki Obari argued that digital storytelling can improve student autonomy as well as proficiency in English.  He observed that digital storytelling “merges the traditional art of storytelling with the power of new technologies” and can promote linguistic as well as paralinguistic skills in students. Through digital storytelling, students practise rhetorical skills as well as technological skills, with technology becoming an “imagination amplifier”.  Assessment of students’ English following the introduction of digital storytelling into his classes resulted in improved scores, and most students agreed it was useful in learning EFL.

The symposium Computer-assisted language learning and the learner consisted of a number of papers (by Hayo Reinders and Sorada Wattana, Bin Zhou, Hiroyuki Obari, and Mirjam Hauck) examining the effects of CALL on student learning. In the presentation The effects of games on interaction and willingness to communicate in a foreign language, Hayo Reinders and Sorada Wattana argued that, given the positive effects of gaming on classroom interaction and language production, we should appropriate gaming software for pedagogical purposes (rather than the other way round). The paper concluded with the following recommendations:

  • Do not let applied linguists mess up game design.
  • Do build on existing non-educational games as ecologies in their own right.
  • Do gather evidence of game language use and attitudes to learning.
  • Do make links between formal and non-formal learning.

In his paper Students’ perspectives of an English-Chinese language exchange programme on a web 2.0 environment, Bin Zou described a web 2.0-based programme for learners of English in China and learners of Chinese in the UK. Wikispaces was the platform chosen for students in these two groups to interact with each other around topics of common interest. The History function of the wiki allowed students to easily identify corrections made to their texts by the native speakers of the target language, though some students preferred to upload Word documents containing the corrections. Overall, wikis were found to be a useful and motivating platform for language education.

In his paper Integration of technology in language teaching, Hiroyuki Obari argued that social learning is the key trend of coming years. Open Educational Resources, he suggested, will be a big part of it. He noted that mobile technologies can be used to support lessons in a number of ways; for example, announcements and information about words and phrases can be sent to language students on mobile devices while they are commuting. Digital storytelling, he suggested, is also a very useful tool which allows students to demonstrate creative thinking, construct knowledge, and develop innovative products. Social learning and blended learning, he concluded, can both help students improve English proficiency and IT skills, while fostering autonomous learning.

In her paper Promoting teachers’ and learners’ multiliteracy skills development through cross-institutional exchanges, delivered at a distance by Skype video, Mirjam Hauck reported on two empirical case studies of a task-based telecollaborative learning format.  She argued that it is important for both teachers and learners to develop multimodal communicative competence, as defined by Royce (2002), and showed Elluminate as an example of a multimodal communicative environment. There is an “orchestration of meaning” in multiple modes online. It is important, she suggested, that language teachers design tasks that oblige learners to make use of multiple modalities online.  She quoted Hampel and Hauck (2006) on the need to promote the kinds of literacy required to use new democratic learning spaces to their best effect.

Changing language: New literacies

In introducing the Digital futures symposium, David Barton suggested that literacy studies research is a good lens for looking at language and new technologies. In his own paper, Creating new global identities on the web through participation and deliberate learning, he stressed that literacy studies research sees literacy as a social practice. With the advent of web 2.0, there are new spaces for writing (with writing becoming more and more important), including multilingual writing. There are also new spaces for learning.

His paper focused in particular on the photosharing site Flickr. He suggested that a typical Flickr page involves a number of different writing spaces: textual description, discussion, tags, etc. He reported on a study of Flickr use conducted collaboratively with Carmen Lee. New multilingual encounters occur online – such as when a Chinese person learning English in Hong Kong discusses photography with Spanish speakers elsewhere in the world. Comments may be left on photos in different languages.

He noted that many Flickr users write about learning, even though it’s not predominantly a learning site. He spent some time discussing ‘Project 365’ (in which people take one photo a day for a year), where it is very noticeable that many people refer specifically to learning. These are, he suggested, “deliberate acts of learning”. He listed the following key characteristics of Project 365:

  • it’s social
  • deliberate acts of learning
  • discourse of self-improvement
  • it’s life-changing (people are not just learning about photography but about life; learning, he suggested, should be life-changing)
  • vernacular theories of learning (where people present their own views of how learning takes place)
  • reflexive writing spaces
  • a passion (something, he argued, that is often left out of theories of learning)

My own paper was part of the symposium Enhancing online literacies: Knowledge and skills for language students and teachers in the digital age, organised by Regine Hampel and Ursula Stickler from the Open University. As part of this symposium, papers were delivered by myself, Linda Murphy, Aline Germain-Rutherford, Cynthia White, Hayo Reinders and Sorada Wattana, and Regine Hampel and Ursula Stickler. Paper summaries, reference lists and links can be found on the E-language Wiki.

In the opening paper, Digital tools and the future of literacy, I argued that our communication landscape has shifted dramatically in a few short years. New web 2.0 and related tools, ranging from blogs, wikis and podcasts to social sharing services, social networking sites and virtual worlds, are having an increasing impact on our everyday lives – and our everyday language and literacy practices. It’s more crucial than ever for language teaching to encompass a wide variety of literacies which go well beyond traditional print literacy.

I focused on four specific digital literacies of particular relevance to language teachers and students: multimodal (multimedia) literacy, information literacy, intercultural literacy, and remix literacy. I showed how language teachers can incorporate elements of each into their everyday classroom activities. I concluded that combining traditional print with multimodal, information, intercultural and remix literacies can make the language classroom much more dynamic – and much more relevant to our students’ future lives and future uses of language.

In her paper Tutor skills and qualities in blended learning: The learner’s view, Linda Murphy argued that the difference between distance learning and regular learning is breaking down, thanks to the arrival of new technologies.  The top-ranking important skills for online language tutors, as viewed by students in a 2011 study conducted at the OU, were:

  • native/near native speaker competence (due in part to a need for cultural input)
  • teaching expertise in supporting grammar and pronunciation development
  • strong emphasis on affective dimension: approachable, enthusiastic, encouraging, fostering group participation with confidence, catering for differing needs and styles
  • well-organised, focused use of contact time
  • competent IT users
  • prompt responses and awareness of support systems

In a previous study conducted in 2008, IT skills had not been listed in the top five most important skills, but by 2011, 20% of respondents mentioned IT skills. The idea of IT also overlaid many of the other tutor skills mentioned in student comments.  She concluded by suggesting that teaching online is not so much about adding to one’s repertoire as transforming one’s practice for the online context.

In her paper Preparing our students for the intercultural reality of today’s online learning spaces, Aline Germain-Rutherford focused on intercultural issues. She opened with a quote from Edgar Morin, who argues against inadequate, compartmentalised learning and in favour of learning “about the world as world” in its contextual, global, multidimensional and complex reality. She referred also to Reeder, Macfayden, Roche & Chase’s (2004) description of culture as ‘negotiated’ rather than ‘given’.

Our job as language teachers, she suggested, is to design learning environments where students can co-create linguistic and cultural content through their collaborative contributions to blogs, wikis and social networking platforms. She recommended Henderson’s (2007) model of E-learning Instructional Design, which is centred on epistemological pluralism and is designed to help raise students’ awareness of cultural diversity as they engage in co-construction of a learning space where multiple cultural contexts are made visible and debatable.

In her paper Online academic literacy within user-generated content communities: Connections and challenges, Cynthia White started with the new literacies position, which sees literacy as a social practice.  There is of course a need to switch practices between different contexts. She referred to Kern (2006), who suggested that the internet has complexified the notion of literacy by introducing multimedia dimensions and altering traditional discourse.

She described a telecollaborative project involving students from Germany and New Zealand, where they interacted online, e.g. collaboratively writing on a wiki, as well as making use of tools like Facebook and YouTube which they themselves introduced.  She explored how students practised language and negotiated meaning in examining the relationship between German and New Zealand/Maori culture.  She finished with a number of questions, including:

  • What are the dimensions of literacy as social practice in web 2.0 telecollaborative projects?
  • What is the intersection between intercultural literacy and online literacy?

In the paper Incorporating computer games into the EFL classroom, Hayo Reinders and Sorada Wattana focused on gaming literacy and asked how, as teachers, we can move from an entertaining to an educational use of games. Key learning principles present in many games include:

  • the active, critical learning principle (gaming environments are about active and critical, not passive, learning)
  • the psychosocial moratorium principle (it’s OK to make mistakes and learn from them)
  • the practice principle (learners get lots of practice which is not boring and where they experience ongoing success)

However, language learning through games is not yet well developed. Many online language games do not really exploit the capabilities of the digital medium, but essentially reproduce offline activities.

The paper reported on an experiment conducted in Thailand, where students were able to communicate in English in a copy of a commercial gaming environment. It was found that students had a greater willingness to communicate in online gaming than in the classroom.  It was also found that students produced a greater quantity of language in the gaming environment compared to the face-to-face class.

In the concluding symposium presentation, Transforming teaching: New skills for online language learning spaces, Regine Hampel and Ursula Stickler focused on teachers and how they can transform the spaces that exist online into learning spaces. Referring to their previously developed skills pyramid for online language teachers, they pointed out that the two base layers have to be taken for granted nowadays, as teachers can’t operate online without them, but the higher level skills still need to be developed.

Some of the key literacies for students are:

  • Basic literacy
    • technical competence with software
  • Multimodal literacy
    • dealing with constraints and possibilities of the medium
    • having basic IT competence
  • Linguistic and inter-/multicultural literacy
    • facilitating and developing communicative competence
    • online socialisation
  • Remix literacy
    • own style
    • creativity and choice

Online learning spaces allow:

  • blending of environments – beyond time, space, and pace (making learning flexible)
  • individualised learning (making learning relevant)
  • authentic communication (making learning real)
  • collaboration (making learning interactive)
  • online telecollaboration (making learning multi/intercultural)
  • creativity and choice (making learning fun)

Of course, as they stressed, there is still a need for negotiation of a number of aspects of learning spaces.  Future developments, they suggested, should include the development of new pedagogies; online communities of practice; institutional training; and curriculum planning.

Conclusion

Overall, the AILA Conference provided lots of food for thought for anyone working in the overlapping areas of language teaching and new technologies. It will be interesting to see how both teaching and technologies have continued to develop when the 17th AILA Congress takes place in Brisbane in 2014. Watch this space …

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