Mobile language learning from a Japanese perspective

Kusatsu1

Mount Asama, Gunma, Japan. Photo by Mark Pegrum, 2015. May be reused under CC BY 3.0 licence.

JACET Summer Seminar
Kusatsu, Japan
18-20 August, 2015

I was privileged to be invited as a keynote speaker to the 42nd JACET Summer Seminar, held in the resort town of Kusatsu, some 200km north of Tokyo. It was great to be part of such a longstanding tradition of annual conferences, with this year’s seminar focused on Mobile learning in and out of the classroom: Balancing blended language learner training.

In my opening keynote on the first day, Framing mobility: What does mobile language learning look like?, I spoke about the importance of learning design and outlined the different designs seen in mobile learning projects, as well as the agendas that underpin those projects, before concluding with three brief case studies. Throughout the presentation, I stressed the importance of taking into account the context and balancing up the affordability and affordances of the available technology, before moving onto the learning design itself.

In my presentations on the second and third days, I looked at Future mobile learning from the point of view of technological developments and trends, and from the point of view of educational trends. I suggested that the future of learning will take shape at the point where today’s and tomorrow’s technological trends intersect with contemporary and emerging educational trends.

In his presentation, Mobile language learning: Examining the Japanese learner, Glenn Stockwell outlined the nature of technological affordances. Using technology, he suggested, must involve these steps:

  • Deciding what tools to use or not use (which needs a focus on technology)
  • Understanding why these tools should be used (which needs a theory of learning)
  • Deciding on how to use these tools in/out of the classroom (which needs practice)
  • Examining the relationship between these elements (which needs research and evaluation)

He stressed the importance of taking into account the context when implementing new technologies, including:

  • Individual factors
  • Institutional factors
  • Societal factors

With mobile learning, it is important to consider physical issues (screen size, input methods, storage capacity, processor speed, battery life, and compatibility), pedagogical issues (taking advantage of the affordances of mobile technologies, such as mobility, interactivity, portable reference tools, and push and pull mechanisms; and training in using mobile devices for learning purposes) and psycho-sociological issues (computers as business tools, or mobile phones as personal tools). He outlined the kinds of learner training that are necessary: technical, strategic and pedagogical training (with the last of these focusing on why students should use mobile technologies to support their learning).

He suggested that mobile learning should be about making learning a life experience: activities should take advantage of the affordances of the technologies, and capitalise upon the ubiquitous nature of technologies and their potential interactivity. He concluded that teachers have an essential role to play in helping students understand how to learn most effectively with their mobile tools.

In his presentation, Flipped and active EFL learning in Japan integrating advanced technologies: From automatic voice recognition to  mobile learning, Hiroyuki Obari suggested that nowadays teachers must act as facilitators, curators and mentors. In flipped classrooms, he went on to say, learning is more active and learners are more autonomous; there is no longer a teacher monopoly and students have greater control. He indicated that in order to develop students’ 21st century skills, teachers should invite them to work creatively with a selection of the Top 100 Tools for Learning. He showed a number of videos of his students making digital multimedia presentations to groups of peers. He reported on a research study in which he found that adopting a flipped approach where students watch lectures and prepare presentations outside class, and interact with peers in class, has led to improvement of students’ TOEIC scores.

In their presentation, Trends in the use of digital technology for assessment in language learning, Keiko Sakui and Neil Cowie spoke of the challenges of assessing web 2.0 projects. They suggested that rubrics might offer a solution. Based on the work of Stevens and Levi, they indicated that rubrics typically have 4 elements: a task description, a scale, dimensions to assess, and descriptions of the dimensions on the scale. Such rubrics can be used to set up project objectives, as well as to grade and give clear feedback on student work. They can help with difficult-to-measure features like participation, collaboration, collective tasks, digital literacies, and academic integrity. Thus, there seems to be a good fit between rubrics and web 2.0 projects. Some principles that could feed into rubrics include Bloom’s Taxonomy, and the CEFR and IB. The presenters are currently engaging in an action research cycle involving collaborative development of rubrics by teachers and students.

In his presentation, Blending mobile device-mediated collaborative tasks for oral production with traditional coursework, Hywel Evans discussed the value of highly structured mobile collaborative speaking tasks to get English learners talking in the Japanese classroom context. Mobile devices are used to distribute information (set up on the WordPress platform) to students who work in pairs on tasks of the spot-the-difference variety, which can be used to elicit any kind of spoken language desired. The mobile devices automatically assess students’ efforts, and award them points, so the teacher is free to circulate, monitor, and offer feedback.

In his presentation, Implementing a mobile-based extensive reading component: A report on student engagement and perceptions, Brett Milliner discussed the Xreading online system of graded readers, whose readers can be accessed on any device at any time. The system generates analytics on student reading, including book levels, number of words read, reading speed, and length of time to read a book, which allows the teacher to intervene to support students. Students can also see their own analytics data, helping them to reflect more critically on their reading progress.

In his presentation, Student perceptions of smartphone use for learning, Jeremiah Hall outlined research indicating the disadvantages of student multitasking as well as of secondary multitasking (that is, students being distracted by other students’ multitasking).  When surveying his own students, he found that most liked being able to use a smartphone in class, with most disagreeing that other students using smartphones distracted them. It is important to educate students about the potential for distraction, and to indicate the reasons for classroom policies around smartphone use.

In their presentation, Gonta de Tango – An experimental system development for enhancing learners’ vocabulary through extensive reading, Yoshiko Matsubayashi and Akemi Kawamura described a software programme which allows students to highlight unknown words while reading a story and add them to their personal vocabulary list. In this way, they can read without worrying about unknown vocabulary. One plan is to have students select or draw illustrations to depict settings in the story at the end of each chapter.

All in all, this conference brought together a range of global and local perspectives on mobile learning, with many valuable presentations and discussions on how international trends are intersecting with Japanese trends.

Beyond web 2.0? Teaching in virtual worlds

Conference: SLanguages 2008
EduNation II & III, Second Life, 23-24 May 2008

This year’s SLanguages Conference, the second in the annual series, shows just how far we’ve come – technologically and pedagogically – since the first conference in 2007. With an extensive programme, sessions were split across two venues in EduNation II and EduNation III.

On the technological side, many of the limitations of 2007 had disappeared. In 2008 there were far more presenters (over 20 as compared to 5 in 2007), far more attendees (over 300 registered as compared to 50 in 2007), and there was almost unimpeded voice chat between participants before and after each session. (For more on the numbers, see the comment posted by Gavin Dudeney, Conference organiser, at the end of this blog entry).

On the pedagogical side: the degree to which our pedagogical understanding of SL has advanced can be seen in the range of topics addressed in the different papers, and the wealth of perspectives and practices outlined there. There are some incredibly innovative uses of SL underway in educational institutions stretched across the globe.

And something has to be said about multitasking as well: this blog was being written and published piece by piece during the conference itself, and Gavin’s comment on it appeared during this process (i.e., during the conference, as will be obvious if you read it). Email announcements of starting times for talks were sent out regularly, so that checking your inbox was a good way of making sure you didn’t miss anything. It was also only a few minutes after watching Paul Preibisch’s talk on EduNation that I messaged him in Facebook – and received a reply within minutes. This is a great illustration of the multichannel communication which is increasingly becoming the norm in this area!

Given international time differences, I couldn’t see nearly as many papers as I would have liked, but I was able to be present at a selection of very informative sessions.

In her talk “Teaching Training: Second Life vs. Online/Blended Courses” (see image at top of posting), Dafne Gonzalez (SL: Daf Smirnov) contrasted what is now seen as ‘more traditional’ web-based teacher training with newer forms of teacher training in virtual worlds. She presented an elegant series of Venn diagrams showing some points of similarity alongside numerous areas of contrast.

In his talk “Bots for Educators!” (image above), Paul Preibisch (SL: Fire Centaur) explained the role that could be played by bots in language teaching and learning areas of SL. Bots are automated avatars which can give simple responses to visitors, illustrating language usage in the process. They are already being used to give students grammar guidance by reformulating erroneous questions.

In the plenary talk “Motivated Interactions in Second Life” (image above), Chris Surridge (SL: Christopher Flow) presented a whole range of tasks – or “missions” – which can be set for student avatars in SL. Students reported that the more challenging missions, which were more game-like, were also more interesting. Chris pointed out that even when they were ‘cheating’ to complete the missions, students were in fact learning.

In his talk “Second Life in Conservative Societies: Considerations from the Middle East” (images above & below), Mark Karstad (SL: Buy Short) used the example of Dubai Women’s College to illustrate the importance of balancing technology and cultural values. There is a requirement, for example, that teachers avoid taking students to places where there are ‘skin’ images – though in fact students in many cases choose NOT to be covered in SL. Even conservative students feel quite free, he suggested, in how they are willing to represent themselves through their avatars, often dressing more as they would in their homes. Interestingly, one student was admonished by another avatar when she appeared, uncovered, at the model of Mecca in Islam Online.

There was a sense at the colloquium that in some ways virtual worlds, which have been at the cutting edge of web technology for some time, are now pushing beyond the boundaries of what we can reasonably call web 2.0. Are we in fact witnessing the emergence of web 3.0? I guess we’ll need to watch this space … and turn up for SLanguages 2009!

Tags: SLanguages2008, virtual world, Second Life, education, TESOL, language teaching, language learning

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