Crossing borders & boundaries

The Inn at Virginia Tech, Blacksburg, Virginia, USA

The Inn at Virginia Tech, Blacksburg, Virginia, USA. Photo by Mark Pegrum, 2019. May be reused under CC BY 4.0 licence.

The IAFOR Conference on Educational Research & Innovation
Virginia Tech, Blacksburg, USA
6-8 May 2019

It was an honour to be asked to present a keynote paper at the inaugural IAFOR Conference on Educational Research & Innovation, held in Virginia, USA. Focused on the theme of ‘Learning Beyond Boundaries’, and with attendees from across state and national borders, the conference delivered a strong message about the importance of working across disciplinary and other boundaries.

In her opening keynote, Context is everything: Rethinking evidence beyond boundaries, Amy Price Azano offered a critique of evidence-based practice as an urbanised and often decontextualised approach, suggesting that practice-based evidence is a socially just alternative in diverse contexts. Despite longstanding evidence of inequalities among students, the search continues for sameness in determining what works; however, this ignores the salience of context. Practice-based evidence is about attending to context: it involves identifying local needs; selecting, planning and implementing; and examining and reflecting. It recognises that students are not the same, nor are contexts. She suggested that, going beyond place-based pedagogy, place can provide a philosophical foundation, content and context, method, and evidence.

She noted that rurality should not be seen as a factor to be overcome, but as a viable and valuable context for nuanced understandings about what works across diverse contexts, and outlined a research project currently being carried out on rural gifted education. One key question is how a bright child in a socioeconomically deprived area can be given the message that he or she is bright and gifted, without also getting the message that he or she needs to leave the area.

In my own keynote, Mobility, mixed reality, and the crossing of linguacultural boundaries, I looked at a series of innovative m-learning projects where mobile devices serve as lenses allowing students to cross the boundaries between educational and non-educational spaces, as well as between the real and the digital, and between languages and cultures. As such, mobile devices can benefit a diverse range of learners with a diverse range of learning needs.

In his keynote, Research beyond boundaries: Educational psychophysiology, Rich Ingram spoke about a new field of research, educational psychophysiology, which concerns the measurement of learning-relevant psychological states and performance for the purpose of informing teaching and learning design. The focus is on examining continuous data in real-world settings.

The following day, Rich Ingram ran an informal workshop where it was possible to try out the equipment used for physiological measurements, including an electroencephalogram (EEG) monitor (measuring electrical activity in the brain), an eye tracking bar (also incorporating pupillometry), a heart rate monitor (measuring heart rate variability), and a Galvanic Skin Response (GSR) sensor (measuring skin conductance). It was fascinating to observe the kinds of data obtained and how it can be read (see the photos below of me using brain imaging software, and the associated images of my brain activity). It was also revealing to see how portable and relatively affordable the equipment has become. The current issues in the field are that there is far more data being collected than can easily be analysed, and that it is still unclear how to interpret much of the data. To some extent, it is a matter of asking the right questions and finding meaningful correlations – but already new insights are beginning to emerge, for example regarding attention and distraction with the use of digital technologies. This is an exciting space to watch over coming years, with plenty of scope for more researchers to get involved.

Mark Pegrum using EEG brain imaging technology

Mark Pegrum using EEG brain imaging technology. Photo by Rich Ingram, used by permission.

Brain scan 1. Photo by Mark Pegrum, 2019.

Brain scan 1. Photo by Mark Pegrum, 2019.

Brain scan 2. Photo by Mark Pegrum, 2019.

Brain scan 2. Photo by Mark Pegrum, 2019.

Brain scan 3. Photo by Mark Pegrum, 2019.

Brain scan 3. Photo by Mark Pegrum, 2019.

In his keynote, Anatomy of flipped classrooms, Robert Doyle suggested that a flipped approach is based on student involvement theory, and also allows students to develop important skills beyond knowledge acquisition, including higher-order thinking, communication skills and metacognitive skills. He spoke about Bergmann and Sams who initially developed flipped learning to reach students who missed class on snow days, and used voiceovers and annotations in PowerPoint slideshows to present their material online. He mentioned four different categories of presentation: audio recording, voiceover, screencasting, and video. Videos can be produced in one-button or full-service studios, with certain trade-offs between the two approaches; the latter allow higher production quality and they involve the support of skilled technicians, but incur higher costs.

Some of the advantages, he said, include students viewing materials at their own pace; students encountering concepts at least twice, before class and in class; and class time being used for more effective learning activities, with faculty and students interacting directly during class. Disadvantages include potentially less engaging lectures where students can’t ask questions; a significant time commitment; technical problems; and varying quality and student access. Key design principles include providing an opportunity for students to learn before class; checking to ensure students arrive in class prepared; and making a clear link between pre- and in-class activities. He suggested that for every hour of face-to-face lecturing, it takes at least four hours to record, edit and upload a comparable digital lecture, and noted that when flipping a class, it is worth beginning with a single module or section of a course. Automated captioning is a useful inclusion.

In his paper, Online teaching in a mobile era: Pedagogy, policies, and the cultural transformation, Martín Sueldo referred to the work of Antoni Gutiérrez-Rubí, indicating that we find ourselves in a new mobile reality where cellphones have become extensions of ourselves. He spoke about the need for education to take on board these changes, and discussed the importance of institutional online learning policies as well as training, support and mentoring for faculty. He suggested that there is a need for a ‘liquid pedagogy’ (based on Zygmunt Bauman’s liquid modernity) which can take different forms in different teaching contexts.

In the talk, Professional development in an international context: Fostering intersections between technology and culture, Kevin Oliver, Ruie Pritchard, Angela Wiseman and Michael Cook spoke about a US teacher development programme preparing teachers to use emerging technologies to introduce cultural lessons to, and enhance the cultural understandings of, their own students; weekend campus classes were followed by a short study abroad period. Teachers were asked to build Weebly portfolios, sharing project work and evidence of increasing cultural understandings in three areas:  cultural connections, cultural collections, and cultural reflections. Regarding culture, teachers increased their personal understandings of other cultures, and came to better recognise and address diverse cultures represented in their own classrooms. Regarding technology, teachers enjoyed the opportunity to be placed in the role of students. The researchers concluded that culture-focused PD can impact how culture is addressed in the classroom, and that technological tools and writing can impact teaching and learning about culture. Past programme websites and teacher portfolios can be seen at:

In the talk, Humanity centred design: A promising approach for preparing culturally responsive educators, Catherine Lawless Frank and Treavor Bogard focused on using human centred design to foster a global mindset with the aim of enhancing culturally responsive teaching. The key idea here is that to be effective educators, teachers must understand their own culture and that of their students, since culture and education are intertwined. Human centred design (HCD), they explained, is a framework for empathetic immersion into a social problem in order to adjust one’s thinking based on experiential knowledge of the culture and needs of those affected. In a true HCD framework, the desire to enhance a global mindset originates within an individual, who feels uncertainty or tension regarding their understanding. Two HCD projects were highlighted, the first involving collecting books to serve local neighbourhood needs, and the second involving assigning students  grocery store visits in different neighbourhoods.

In the closing plenary, Steve Harmon spoke about future trends in his presentation entitled Creating the next in education: On the road to the university of 2040. He outlined some of the dramatic technological developments currently underway, including neural nets to allow brain-computer interfacing, and neurostimulation to improve learning capacity. AI capabilities are also growing exponentially, making it hard to predict future developments. Drivers of change include fewer high school graduates choosing to go to college, and the increasing diversity of student cohorts, as well as the changing nature of work (from globalisation to the gig economy) and needs and capabilities (the need for agile, T-shaped thinkers with 21st century skills). Current growth is in jobs requiring social skills (ideally in combination with maths skills) and in nonroutine cognitive jobs. The old higher education approach of information transfer is inadequate to this new era. There needs to be a focus on deliberate innovation and lifetime education, and universities need to serve as platforms rather than pipelines.

He went on to mention a number of future-oriented initiatives at Georgia Tech, including whole person education, covering: experiential learning, globalisation at home, professional development for graduate students, and a whole person curriculum. The T-shaped student, he said, should have both breadth of knowledge and depth of expertise. Adaptive expertise is more important than routine expertise. Another initiative is New products and services, with blockchain (essentially a distributed database) as one example that might be used in academic credentialling. A third is Advising for a new era, covering prescriptive advising (based on likely trends), intrusive advising (where students are at risk) and developmental advising, as well as personalised advising for a lifetime. A personal board of directors would advise students, and would include advisers on courses, content and careers. A fourth is AI and personalisation, covering AI-enabled personalised learning systems, along with AI-based, adaptive learning platforms for mastery learning, and human-centred AI. Students might well have a group of AIs to help them. A fifth is A distributed worldwide presence, which is about how to provide lightweight versions of the Georgia Tech presence in cities around the country with large concentrations of online students nearby. Fuller details are available in the report Deliberate Innovation, Lifetime Education.

All in all, this three-day conference provided a forum for rich pedagogical and cultural exchanges across disciplinary as well as geographical boundaries, allowing all of us to come away with new perspectives on how we teach and how our students learn.

Global CALL gathering in Latin America

WorldCALL Conference
Concepción, Chile
13-16 November 2018

Excerpt of mural La Presencia de América Latina by Jorge González Camarena in La Casa del Arte, Concepción, Chile

Excerpt of La Presencia de América Latina by Jorge González Camarena in La Casa del Arte, Concepción, Chile. Photo by Mark Pegrum, 2018. May be reused under CC BY 4.0 licence.

The fifth WorldCALL Conference took place this year in Concepción, Chile, drawing together presenters and attendees from across the world. The last WorldCALL I attended was 10 years ago in Fukuoka, Japan, and it was good to be able to once again join this global event. A common theme to emerge across the four days was the need for CALL educators to take into account the bigger political and social picture and, in an era of polarisation and isolationism, to help promote connections across languages and cultures.

In his opening plenary, WorldCALL then and now: Engagement, adaptation and change, Mike Levy began by asking how the language teaching profession can prepare students for the world in which we live, and what role technology and CALL can play in this. Referring to Chris Candlin’s work, he indicated that tolerance is essential to connecting the social and cultural worlds of learners outside the classroom and those worlds within the classroom. We now find ourselves in a context he described using the acronym PEST:

  • Political = populist leaders, polarisation, fake news, alternative facts;
  • Economic = big tech, trillion dollar companies, monopolies, inequality;
  • Social = social media, division, delivery of news, publishing;
  • Technological = artificial intelligence, machine learning, big data, algorithms, data analytics, predictive analytics, manipulation, disposable technologies, surveillance.

This year the UK became the first country to have a Minister for Loneliness; in this superconnected world, he noted, a need was seen to have such a ministry.

Academic disciplines, he suggested, are rather like castles separated from the world and each other. Taking a look at the language teaching profession, we see that common terms – tasks, input/output, texts – have technical definitions that differ from the general definitions in use outside the castle. Many learners are in fact interested in social, cultural or political issues affecting the areas where the target language is spoken; we should attempt to give them a chance to access authentic materials to learn about these conditions. When we change and simplify or grade texts, we do take something away from them. Authentic materials potentially give you access to the full range of human production and expression in all forms.

He went on to discuss CALL, pointing out that it is neither a single method, nor a single technology. It is important that we spend more time looking at what is happening in other castles; CALL can for example learn from the discipline of digital literacies. He mentioned Kathy Mills’ work on digital literacies, as well as my forthcoming work on digital literacies co-authored with Gavin Dudeney and Nicky Hockly. He then talked about predictive literacy in the context of Google searches, where possible questions are predicted by the search algorithm.

He concluded that we should seek engagement and connection with the wider world, not withdrawal; we should seek out cognate disciplines as they may provide new ideas; and we should harness the opportunities but be aware of the threats. Ultimately, he said, language teachers can offer a gift of understanding and tolerance in a fractured world; they are a force for good and they have the power to change lives.

In her plenary on the final day, Recalibrating content-related strategies for language learning in the digital age, Carol Chapelle spoke about the fact that language is always used for a purpose – conveying content, building relationships – and hence is always connected with content. However, the content in our field is often under-analysed. Typically there are two strategies: we assume that students know their discipline-related content, or we select humanities-based topics of general interest. Technology, however, offers greater potential, because students have access to content of all kinds. There is the potential for building content knowledge about different subjects, as well as building relationships. Teachers need strategies for employing digital technologies to maximise the use of content for language learning; the old strategies are not helpful because they assume limited content, whereas now there is an excess of content available. She focused on three key content-related strategies available to teachers:

  • Corpus-based pedagogy (advanced): We should bear in mind that students in each field need to read and write different genres; they need help to learn the language used in their fields for knowledge building. Here, we need an understanding of how language is used to build knowledge.
  • Virtual exchange (intermediate to advanced): The dreams of previous generations of CALL are now being realised through virtual exchange (VE) on various social media platforms. Its history includes distance learning, e-Tandem, cross-cultural collaboration, telecollaboration, and now virtual exchange. VE has been defined by Robert O’Dowd as involving the engagement of groups of learners in extended periods of online intercultural interaction and collaboration; it involves partners from other cultural contexts or geographical locations, is an integrated part of educational programmes, and takes place under the guidance of educators and/or expert facilitators. In VE it is important to consider content that will prompt good cross-cultural learning rather than failed communication. Here, we need an understanding of how different types of content are negotiated in collaboration.
  • Multimedia narrative for culture learning (beginners): In the past, meaning-based language learning was largely relegated to higher language levels in the form of literature; the future should involve language and content at all levels, beginning with multimodal cultural content, e.g., in the form of narratives. Here, we need an understanding of how to identify important cultural artefacts and narratives in multimedia materials.

She concluded that content and language are very much interrelated and are both important building blocks in language learning. Students need not only to learn to speak the language, but to have something to speak about.

The theme of making linguistic and cultural connections, often through virtual exchange or VE, surfaced in many papers at the conference. Our symposium, CALL for help: Critical CALL for diversity, inclusion and sustainability, focused on how CALL can reach and connect diverse and often under-served populations of learners. Moderated by Liliana Simón and introduced by Phil Hubbard, the symposium consisted of live presentations by Louise Ohashi and Mark Pegrum, and video presentations by Mirjam Hauck, Sarah Guth and Francesca Helm.

In her paper, Reaching beyond conferences: The potential of CALL in supporting diversity and inclusion, Louise Ohashi talked about the reasons why some teachers might not be able to attend conferences: these include financial reasons, family reasons (e.g., looking after children or elderly parents), inability to get permission from employers, a reluctance to interrupt their classes, and inability to obtain a visa or difficulty obtaining one. Some teachers compensate by watching live-streamed content and/or prerecorded talks; others participate on Twitter, Facebook and other social media platforms; others contact presenters for more information; and still others read conference proceedings. There are some, however, who don’t try alternative means to participate, in the belief that it is essential to be part of the conversations that take place in the social spaces of conferences. Virtually connecting, she suggested, is one way of having speakers at conferences interact in real time with those who are not at the conference but would like to ask questions and have discussions. It is also important to use social media to advertise scholarships, the availability of child care facilities, and where to access presentations online, etc.

In my own presentation, Connecting cultures via intercultural, ethical and critical literacies, I referred to the revised Framework of Digital Literacies that Gavin Dudeney, Nicky Hockly and I have created this year, due for publication shortly in The European Journal of Applied Linguistics and TEFL. I spoke about the importance of those digital literacies that can help teachers and students to build bridges between cultures, and which are particularly salient in an era of polarisation, misinformation and disinformation.

In her presentation, CALL and critical digital literacies for a sustainable future, Mirjam Hauck referred to Freire, speaking about the importance of reading the world critically and acting in the world to change it. Digital literacies have both functional and critical aspects, and the latter are essential to the development of agency. Too often, frameworks of digital literacies present literacy as universal and decontextualised. Any definition of digital literacies, however, is inherently political. It is not enough for digital literacies to help people fit into today’s inequitable societies; rather, a critical perspective is needed to help students develop agency in the world. Literacies are necessary for public engagement, global citizenship, and the enhancement of democracy.

VE, she suggested, naturally involves a sociopolitical context – indeed, it brings together at least two sociopolitical contexts in each case. She mentioned EVOLVE (Evidence-Validated Online Learning through Virtual Exchange). Such projects link the deep impact of intercultural exchange with the broad reach of digital technologies. In VE tasks, learners should develop a critical perspective on both the linguistic and non-linguistic elements of digital communication.

In their presentation, CALL for help: The place of critical CALL in building a sustainable, diverse and inclusive future, Sarah Guth and Fran Helm described VE as a kind of  experiential and collaborative learning, allowing the development of transversal skills including intercultural awareness, foreign language skills, and digital literacies. It also offers opportunities to build diverse personal relationships, supports preparation for work and civil engagement in a global context, and piques students’ interest in study abroad. They noted, nevertheless, that technology can pose a risk when combined with neoliberal,  neocolonial attitudes that may lead to a one-way transmission of knowledge from the developed world for the benefit of refugees or other under-served students.

VE can open up perspectives on other social realities, but we need to expand its reach. To date, it has been mainly East-West or North-North, but we need to involve all kinds of people in virtual exchanges. VE can also work within a single country, for example with young people from urban and rural areas, allowing them to get to know each other and promoting social cohesion.

In his presentation, Online learning through virtual exchange: A new role for CALL experts, Sake Jager talked about telecollaboration/VE having moved from language learning to content and language-integrated learning (CLIL) and now to content learning (where language learning is not necessarily an objective). He pointed out, with reference to De Wit and Leask (2015), that with the internationalisation of the curriculum has come a shift of focus from mobility for the elite to curriculum and learning outcomes for all students, whether mobile or not. Telecollaboration outcomes that are relevant in this context include language skills, intercultural competence, and digital literacy. There can be cross-national and cross-disciplinary perspectives on learning content. VE goes beyond languages through initiatives like UNICollaboration, the Erasmus+ Virtual Exchange (where European universities can connect their students with students from the southern Mediterranean, with a view to building intercultural understanding and undermining radicalisation), and EVOLVE. EVOLVE helps universities to implement VE by providing online training and support; it conducts research on VE at learner, educator, and institutional levels; and it actively promotes the results and engages with policy- and decision-makers at university, university network, and European levels.

In her presentation, Be the change, take the challenge: Teaching sustainable development goals, co-authored with Barbara Anna Zielonka, Shirlene Bemfica de Oliveira suggested that literacy practices with an emphasis only on the linguistic aspects of communication do not meet the demands of students in the contemporary, globalised world. Costa (2013) mentions that mobile technologies offer multiple affordances: negotiating interactive content, communicating with native or non-native speakers, making publications, recording videos, sending voice messages, and engaging in social actions. She spoke of the Be the Change, Take the Challenge project which focuses on human rights via a selection of the UN Sustainable Development Goals (SDGs), and on English learning through the SDGs; in 2017-2018, it involved 101 schools worldwide. Teachers can interact with colleagues abroad and share materials through Loomio; however, sometimes lesson plans which are used in one location – such as those focusing on gender equality and LGBT+ issues in the Brazilian context – might not be able to be applied in other contexts. She showed an example of an activity on Padlet, where high school students from around the world were asked to comment on problems they perceived in their own societies. In another task, students used Adobe Spark to create multimedia posters saying how they would like the world to be in 2030. Most teachers saw this project as offering possibilities and opportunities, and as promoting the use of the English language for real world purposes. Teachers developed new perspectives on technologies, both as a means of learning English, and as a means of prompting social activism.

There were a number of papers that addressed mobile learning, directly or indirectly. In his  talk, Reflective practice: Implementing 21st century skills in teaching EFL, Hiroyuki Obari suggested that mobile technologies involve a paradigm shift where students are more in control of their own learning. Mobile technologies can also facilitate seamless learning. He went on to talk about 21st century skills, including the 7 Cs (critical thinking, creativity, collaboration, cross-cultural understanding, communication, computing & ICT literacy, and career and learning self-reliance), but indicated that an additional important skill involves understanding and knowing how to co-exist with AI. He contrasted his classroom in 2014, where students were using iPads, and 2018, where students are making use of AI in various ways – Google Home and Alexa speakers, as well as Google AR/VR headsets – alongside tablets. He concluded that 21st century education should involve a combination of the following elements: blended and flipped learning; 21st century skills; a focus on Bloom’s taxonomy; social constructivism; ICTs/mobile technologies; and student autonomy. Moreover, he said, students need to expand their worldviews and find the purpose of their lives.

In his presentation, Exploring mobile support for English language teachers in a context of conflict: The case of informal Syrian refugee teachers in Jordan, co-authored with Shai Omali, Susan Dawson, Nasmi Al Masri and Heba Hamouda, Gary Motteram spoke about an ESRC-funded project called Supporting and developing teachers in contexts of conflict and disturbance. It was designed to support the development of teachers’ knowledge and skills to: design courses and resources/materials; make use of a variety of free online resources; create an online/mobile resource bank or course; evaluate the resources/course; and become reflective teachers through being part of the research project. Syria is 149 out of 188 on the HDI (having slipped 29 places since 2010). There are 72 mobile phone subscriptions per 100 people in Syria, and most people in refugee camps have access to a mobile phone.

The project needed a mobile app that could work in a variety of contexts, worked offline, and was authorable. They chose the Android app Ustad Mobile (see their blog for a summary of the projects in which they have been involved). You need three tools to create materials: eXe Learning (to create ePub files), the Ustad Mobile app, and H5P for additional interactivity. In the accompanying WhatsApp group, 24% of the communication was coded as interpersonal, 30% as organisational, and 46% as developmental. There were discussions about classroom methodology but largely based on teachers’ experiences rather than literature reading, and there were discussions about language usage. He went on to show a number of examples of conversations where learning and development were taking place. There was development of both linguistic and pedagogical knowledge; reflection; and evidence of the sociocultural realities of teachers and students.

In his talk, Language learning on tap! Twitter as an autonomous language learning tool – The learners’ perspective, Fernando Rosell-Aguilar mentioned that Twitter was seen very early on as a potential language learning platform, allowing linguistic and cultural input; writing and speaking output; and interaction with native speakers, fellow learners, teachers, language learning institutions, and chatbots/virtual assistants. Research studies have identified positive effects of Twitter, e.g., on target language output, developing a sense of community, and increasing the quantity of communication; but often these studies have been small-scale and carried out by teachers researching their own students.

He conducted a 30-question survey containing multiple-choice and open-ended questions, and offered in 4 languages; he received 401 responses in total. Participants had been learning a variety of different languages on Twitter. The majority were not studying formally but were using Twitter as part of their informal study, and most were not living in an area where the target language was spoken. The majority tweeted at least sometimes in the language they were learning. Most said they focused on both meaning and form in the target language they were reading; 62.9% said they had learned new vocabulary, but only 22.9% had learned new grammar rules. Most had learned facts about the places where the target language is spoken, most commonly related to news and current affairs. The majority of respondents agreed that they had improved their knowledge of the target language, and of target language areas. Some didn’t like the use of informal language on Twitter, but others liked the way it complemented the kinds of language learned in courses or textbooks; and some struggled to express themselves in 140 characters, whereas others liked this limit.

In his talk, Using WhatsApp for teaching French as a FL, Daniel Chan began by referring to Mark Zuckerberg’s comment that messaging is one of the few things people do more than social networking. WhatsApp is currently the most widely used messaging app in the world. It is generally already known to students and is usually accessed on their mobile phones. It can be used to facilitate communication, broadcast and share information and resources, and create discussion groups. It is an ideal way of fitting language learning into students’ lives. WhatsApp can also be used to post images of work done by students in class. Students’ responses can be corrected online.

When surveyed, his students indicated their appreciation of the fact that WhatsApp creates learning opportunities, allows collaborative and multimedia learning, preserves records of content for revision, and allows compact and succinct learning. In terms of challenges, some felt the groups were too public for their questions; that much depends on the dynamics of individual groups; that there is a danger of spamming and missing important information; and that there is pressure both on the students to respond, and on the teacher to respond quickly enough. Students wanted the teacher to animate the groups more, and to integrate the audio function to practice pronunciation and oral production.

A number of other interesting topics surfaced in presentations across the conference. In her talk, Silence as a challenge: How online language teachers deal with the void, Ursula Stickler noted that communication mediated through technology is different from face-to-face communication: there are delays in communication and potential technological faults, but beyond this, there is a lack of external cues (space awareness, proximity markers, shared environmental information) and there can be differences in levels of digital literacies (including the use of substitute cues like emoticons, emphasis and images). Online pedagogy needs to be based on understanding the communicative differences, limitations, and opportunities.

There has been quite a lot of research on silences in language teaching, which can have didactic, social and pragmatic, gendered, and culturally influenced (e.g., Confucianism) aspects. Online silence may be deliberate or the result of a technical glitch. One way of investigating online silence is with eye-tracking: this shows where a user’s attention is focused; and teachers’ and students’ gazes can be tracked in parallel and compared (though there are technical challenges in this). Online silence may be purposeful, but it may be unexpected (e.g., connected with turn-taking or politeness) or technical. Research indicates that teachers’ and students’ perspectives on silences differ (e.g., teachers may give room for answers but students may be experiencing cognitive overload), with some areas of overlap (e.g., cultural divergence from teachers’ perspectives may correspond to politeness/turn-taking from students’ point of view). Teachers may sometimes need to offer technical help; accept surface excuses; and stay calm in settings where they cannot recognise students’ reactions in the same way as in face-to-face teaching. Teaching online is not just about teaching language, but about teaching the skills of online communication.

In his presentation, Gamifying teacher professional development through Minecraft MOOC, Vance Stevens explained that over the last 40 years he has taught English through behaviourist and cognitive approaches, then communicative approaches, followed by communities of practice, connectivism (aligned with the original idea of MOOCs as community-driven), and most recently gamification. He indicated that Minecraft has caught the attention of many educators over the last decade; it promotes critical thinking, collaboration, problem-solving, language and communication, and has been used for architecture, engineering, chemistry, mathematics and coding, in addition to language teaching. Gamification, he said, is about learning not in a top-down format, but by exploring in a bottom-up way. The challenges for teachers are: penetrating Minecraft communities of learners; the complexity and depth of the game; and understanding how students will interact and communicate with each other in Minecraft, and how they will engage in self-directed critical/collaborative learning. The EVO Minecraft MOOC started in 2015 to address and resolve these problems, and newcomers are welcomed every January/February.

In a talk showing the power of data visualisation, Mapping Astoria: Engaging with the multilingual city using digital tools, Stephane Charitos and Nelleke Van Deusen-Scholl indicated their interest not only in the social turn or multilingual turn, but the spatial turn. They suggested that students can be engaged through place-, project- and community-based education. Astoria is a multilingual area of Queens, New York. An incipient project was set up in critical cartography, linguistic ethnography, and geo- and sociolinguistics; it was about considering language practices in spatial terms and reflecting on the links between language, space and identity. The idea was to create a ‘thick map’ of Astoria, with layers anchored to locations.

They spoke about ProM, a repository of pedagogically consistent modules related to language learning in given community spaces, which will be made public in due course. Example projects include a Korean language brochure and oral tour of the Yale campus; another, My New Haven, involves a photosafari and linguistic landscape, focusing on the use of Spanish; and yet another, StoryMap: My Happy Place, involves students carrying out multimodal digital storytelling in Korean.

They concluded that place-, project- and community-based initiatives can help students to reflect on the relationship between space and place (the latter having meaning attached to it); to identify and curate the symbols and habits of language; to critically explore the multilingual hyperdiversity that characterises urban centres, and challenge the tenets of a national ideology; to find innovative solutions that undermine the implicitly monolithic linkage between language and place, and champion different ways of visualising that relationship; to invent new ways of visually exploring the endless individual trajectories that make up today’s multiethnic, multilingual urban environments, and present connections between a city and the languages it speaks.

All in all, the message that threaded its way through many of the varied conference papers was that in the current historical moment we should be taking every opportunity to emphasise the role that languages and technologies can play in highlighting diversity, accommodating difference, and making connections between people and cultures. It will be interesting to see how the conversations around these themes have progressed when WorldCALL convenes again in another five years.

DIGITAL LESSONS, LITERACIES & IDENTITIES

AILA World Congress
Rio de Janeiro, Brazil
23-28 July 2017

Praia da Barra da Tijuca, Rio de Janeiro, Brazil

Praia da Barra da Tijuca, Rio de Janeiro, Brazil. Photo by Mark Pegrum, 2017. May be reused under CC BY 4.0 licence.

Having participated in the last two AILA World Congresses, in Beijing in 2011 and in Brisbane in 2014, I was delighted to be able to attend the 18th World Congress, taking place this time in the beautiful setting of Rio de Janeiro, Brazil. This year’s theme was “Innovations and Epistemological Challenges in Applied Linguistics”. As always, the conference brought together a large and diverse group of educators and researchers working in the broad field of applied linguistics, including many with an interest in digital and mobile learning, and digital literacies and identities. Papers ranged from the highly theoretical to the very applied, with some of the most interesting presentations actively seeking to build much-needed bridges between theory and practice.

In her presentation, E-portfolios: A tool for promoting learner autonomy?, Chung-Chien Karen Chang suggested that e-portfolios increase students’ motivation, promote different assessment criteria, encourage students to take charge of their learning, and stimulate their learning interests. Little (1991) looked at learner autonomy as a set of conditional freedoms: learners can determine their own objectives, define the content and process of their learning, select the desired methods and techniques, and monitor and evaluate their progress and achievements. Benson (1996) spoke of three interrelated levels of autonomy for language learners, involving the learning process, the resources, and the language. Benson and Voller (1997) emphasised four elements that help create a learning environment to cultivate learner autonomy, namely when learners can:

  • determine what to learn (within the scope of what teachers want them to learn);
  • acquire skills in self-directed learning;
  • exercise a sense of responsibility;
  • be given independent situations for further study.

Those who are intrinsically motivated are more self-regulated; in contrast, extrinsically motivated activities are less autonomous and more controlled. But either way, psychologically, students will be motivated to move forward.

The use of portfolios provides an alternative form of assessment. A portfolio can echo a process-oriented approach to writing. Within a multi-drafting process, students can check their own progress and develop a better understanding of their strengths and weaknesses. Portfolios offer multi-dimensional perspectives on student progress over time. The concept of e-portfolios is not yet fully fixed but includes the notion of collections of tools to perform operations with e-portfolio items, and collections of items for the purpose of demonstrating competence.

In a study with 40 sophomore and junior students, all students’ writing tasks were collected in e-portfolios constituting 75% of their grades. Many students agreed that writing helped improve their mastery of English, their critical thinking ability, their analytical skills, and their understanding of current events. They agreed that their instructor’s suggestions helped them improve their writing. Among the 40 students assessed on the LSRQ survey, the majority showed intrinsic motivation. Students indicated that the e-portfolios gave them a sense of freedom, and allowed them to  challenge and ultimately compete against themselves.

Gamification emerged as a strong conference theme. In her paper, Action research on the influence of gamification on learning IELTS writing skills, Michelle Ocriciano indicated that the aim of gamification, which has been appropriated by education from the fields of business and marketing, is to increase participation and motivation. Key ‘soft gamification’ elements include points, leaderboards and immediate feedback; while these do not constitute full gamification, they can nevertheless have benefits. She conducted action research to investigate the question: how can gamification apply to a Moodle setting to influence IELTS writing skills? She found that introducing gamification elements into Moodle – using tools such as GameSalad, Quizlet, ClassTools, Kahoot! and Quizizz – not only increased motivation but also improved students’ spelling, broadened their vocabulary, and decreased the time they needed for writing, leading to increases in their IELTS writing scores. To some extent, students were learning about exam wiseness. The most unexpected aspect was that her feedback as the teacher increased in effectiveness, because students shared her individual feedback with peers through a class WhatsApp group. In time, students also began creating their own games.

The symposium Researching digital games in language learning and teaching, chaired by Hayo Reinders and Sachiko Nakamura, naturally also brought gaming and gamification to the fore in a series of presentations.

In their presentation, Merging the formal and the informal: Language learning and game design, Leena Kuure, Salme Kälkäjä and Marjukka Käsmä reported on a game design course taught in a Finnish high school. Students would recruit their friends onto the course, and some even repeated the course for fun. It was found that the freedom given to students did not necessarily mean that they took more responsibility, but rather this varied from student to student. Indeed, the teacher had a different role for each student, taking or giving varying degrees of responsibility. Students chose to use Finnish or English, depending on the target groups for the games they were designing.

The presenters concluded that in a language course like this, language is not so much the object of study (where it is something ‘foreign’ to oneself) but rather it is a tool (where it is part of oneself, and part of an expressive repertoire). Formal vs informal, they said, seems to be an artificial distinction. The teacher’s role shifts, with implications for assessment, and a requirement for the teacher to have knowledge of individual students’ needs. The choice of project should support language choice; this enables authentic learning situations and, through these, ‘language as a tool’ thinking.

In her presentation, The role of digital games in English education in Japan: Insights from teachers and students, Louise Ohashi began by referencing the gaming principles outlined in the work of James Paul Gee. She reported on a study of students’ experiences of and attitudes to using digital games for English study, as well as teachers’ experiences and attitudes. She surveyed 102 Japanese university students, and 113 teachers from high schools and universities. Students, she suggested, are not as interested as teachers in distinguishing ‘real’ games from gamified learning tools.

While 31% of students had played digital games in English in class over the previous 12 months, 50% had done so outside class, suggesting a clear trend towards out-of-class gaming. The games they reported playing covered the spectrum from general commercial games to dedicated language learning or educational games. Far more students than teachers thought games were valuable aids to study inside and outside class, as well as for self-study. Only 30% of students said that they knew of appropriate games for their English level, suggesting an area where teachers might be able to intervene more.

In fact, most Japanese classrooms are quite traditional learning spaces – often with blackboards and wooden desks, and no wifi – which do not lend themselves to gaming in class. While some teachers use games, many avoid them. One teacher surveyed thought students wouldn’t be interested in games; another worked at a school where students were not allowed to use computers or phones; another thought the school and parents would disapprove; others emphasised the importance of a focus on academic coursework rather than gaming; and still others objected to the idea that foreign teachers in Japan are supposed to entertain students. She concluded that most students were interested in playing games but most teachers did not introduce them, by choice or otherwise, possibly representing a missed opportunity.

In her presentation, Technology in support of heritage language learning, Sabine Little reported on an online questionnaire with 112 respondents, examining how families from heritage language backgrounds use technology to support heritage language literacy development for their primary school students. Two thirds of the families spoke two or more heritage languages in the home. She found that where there were children of different ages, use of the heritage language would often decrease for younger children.

Parents were gatekeepers of both technology use and choices of apps; but many parents didn’t have the technological understanding to identify apps or games their children might be interested in. Many thought that there were no apps in their language. Some worried about health issues; others worried about cost. There are both advantages and disadvantages in language learning games; many of these have no cultural content as they’re designed to work with more than one language. Similarly, authentic language apps have both advantages (e.g., they feel less ‘educational’) and disadvantages (e.g., they may be too linguistically difficult). Nevertheless, many parents agreed that their children were interested in games for language learning, and more broadly in learning the heritage language.

All in all, this is an incredibly complex field. How children engage with heritage language resources is linked to their sense of identity as pluricultural individuals. Many parents are struggling with the ‘bad technology’/’good language learning opportunity’ dichotomy. In general, parents felt less confident about supporting heritage language literacy development through technology than through books.

In my own presentation, Designing for situated language and literacy: Learning through mobile augmented reality games and trails, I discussed the places where online gaming meets the offline world. I focused on mobile AR gamified learning trails, drawing on examples of recent, significant, informative projects from Singapore, Indonesia and Hong Kong. The aim of the presentation was to whet the appetite of the audience for the possibilities that emerge when we bring together online gaming, mobility, augmented reality, and language learning.

AR and big data were also important conference themes. In his paper, The internet of things: Implications for learning beyond the classroom, Hayo Reinders suggested that algorithmic approaches like Bayesian Networks, Nonnegative Matrix Factorization, Native Forests, and Association Rule Mining are beginning to help us make sense of vast amounts of data. Although they are not familiar to most of today’s teachers, they will be very familiar to future teachers. We are gradually moving from reactive to proactive systems, which can predict future problems in areas ranging from health to education. Current education is completely reactive; we wait for students to do poorly or fail before we intervene. Soon we will have the opportunity to change to predictive systems. All of this is enabled by the underpinning technologies becoming cheaper, smaller and more accessible.

He spoke about three key areas of mobility, ubiquity, and augmentation. Drawing on Klopfer et al (2002), he listed five characteristics of mobile technologies which could be turned into affordances for learning: portability; social interactivity; context sensitivity; connectivity; and individuality. These open up a spectrum of possibilities, he indicated, where the teacher’s responsibility is to push educational experiences towards the right-hand side of each pair:

  • Disorganised – Distributed
  • Unfocused – Collaborative
  • Inappropriate – Situated
  • Unmanageable – Networked
  • Misguided – Autonomous

Augmentation is about overlaying digital data, ranging from information to comments and opinions, on real-world settings. Users can add their own information to any physical environment. Such technologies allow learning to be removed from the physical constraints of the classroom.

With regard to ubiquity, when everything is connected to everything else, there is potentially an enormous amount of information generated. He described a wristband that records everything you do, 24/7, and forgets it after two minutes, unless you tap it twice to save what has been recorded and have it sent to your phone. Students can use this, for example, to save instances of key words or grammatical structures they encounter in everyday life. Characteristics of ubiquity that have educational implications include the following:

  • Permanency can allow always-on learning;
  • Accessibility can allow experiential learning;
  • Immediacy can allow incidental learning;
  • Interactivity can allow socially situated learning.

He went on to outline some key affordances of new technologies, linked to the internet of things, for learning:

  • Authentication for attendance when students enter the classroom;
  • Early identification and targeted support;
  • Adaptive and personalised learning;
  • Proactive and predictive rather than reactive management of learning;
  • Continuous learning experiences;
  • Informalisation;
  • Empowerment of students through access to their own data.

He wrapped up by talking about the Vital Project that gives students visualisation tools and analytics to monitor online language learning. Research has found that students like having access to this information, and having control over what information they see, and when. They want clear indications of progress, early alerts and recommendations for improvement. Cultural differences have also been uncovered in terms of the desire for comparison data; the Chinese students wanted to know how they were doing compared with the rest of the class and past cohorts, whereas non-Chinese did not.

There are many questions remaining about how we can best make use of this data, but it is already coming in a torrent. As educators, we need to think carefully about what data we are collecting, and what we can do with it. It is only us, not computer scientists, who can make the relevant pedagogical decisions.

In his paper, Theory ensembles in computer-assisted language learning research and practice, Phil Hubbard indicated that the concept of theory was formerly quite rigidly defined, and involved the notion of offering a full explanation for a phenomenon. It has now become a very fluid concept. Theory in CALL, he suggested, means the set of perspectives, models, frameworks, orientations, approaches, and specific theories that:

  • offer generalisations and insights to account for or provide greater understanding of phenomena related to the use of digital technology in the pursuit of language learning objectives;
  • ground and sustain relevant research agendas;
  • inform effective CALL design and teaching practice.

He presented a typology of theory use in CALL:

  • Atheoretical CALL: research and practice with no explicit theory stated (though there may be an implicit theory);
  • Theory borrowing: using a theory from SLA, etc, without change;
  • Theory instantiation: taking a general theory with a place for technology and/or SLA into consideration (e.g., activity theory);
  • Theory adaptation: changing one or more elements of a theory from SLA, etc, in anticipation of or in response to the impact of the technology;
  • Theory ensemble: combining multiple theoretical entities in a single study to capture a wider range of perspectives;
  • Theory synthesis: creating a new theory by integrating parts of existing ones;
  • Theory construction: creating a new theory specifically for some sub-domain of CALL;
  • Theory refinement: cycles of theory adjustment based on accumulated research findings.

He went on to provide some examples of research approaches based on theory ensembles. We’re just getting started in this area, and it needs further study and refinement. Theory ensembles seem to occur especially in CALL studies involving gaming, multimodality, and data-driven learning. Theory ensembles may be ‘layered’, with a broad theory providing an overarching approach of orientation, and complementary narrower theoretical entities providing focus. Similarly, members of a theory ensemble have different functions and therefore different weights in the overall picture. Some can be more central than others. A distinction might be made, he suggested, between one-time ensembles assembled for a given problem and context, and more stable ones that could lead to full theory syntheses. Finally, each ensemble member should have a clear function, and together they should lead to a richer and more informative analysis; researchers and designers should clearly justify the membership of ensembles, and reviewers should see that they do so.

Intercultural issues surfaced in many papers, perhaps most notably in the symposium Felt presence, imagined presence, hyper-presence in online intercultural encounters: Case studies and implications, chaired by Rick Kern and Christine Develotte. It was suggested by Rick Kern that people often imagine online communication is immediate, but in fact it is heavily technologically mediated, which has major implications for the nature of communication.

In their paper, Multimodality and social presence in an intercultural exchange setting, Meei-Ling Liaw and Paige Ware indicated that there is a lot of research on multimodality, communication differences, social presence and intercultural communication, but it is inconclusive and sometimes even contradictory. They drew on social presence theory, which postulates that a critical factor in the viability of a communication medium is the degree of social presence it affords.

They reported on a project involving 12 pre-service and 3 in-service teachers in Taiwan, along with 15 undergraduate Education majors in the USA. Participants were asked to use VoiceThread, which allows text, audio and video communication, and combinations of these. Communication was in English, and was asynchronous because of the time difference. It was found that the US students used video exclusively, but the Taiwanese used a mixture of modalities (text, audio and video). The US students found video easy to use, but some Taiwanese students worried about their oral skills and felt they could organise their thoughts better in text; however, other Taiwanese students wanted to practise their oral English. All partnerships involved a similar volume of words produced, perhaps indicating that the groups were mirroring each other. In terms of the types of questions posed, the Taiwanese asked far more questions about opinions; the American students were more cautious about asking such questions, and also knew little about Taiwan and so asked more factual questions. Overall, irrespective of the modality employed, the two groups of intercultural telecollaborative partners felt a strong sense of membership and thought that they had achieved a high quality of learning because of the online partnership.

As regards the pedagogical implications, students need to be exposed to the range of features available in order to maximise the affordances of all the multimodal choices. In addition to helping students consider how they convey a sense of social presence through the words and topics they choose, instructors need to attend to how social presence is intentionally or unintentionally communicated in the choice of modality. The issue of modality choice is also intimately connected to the power dynamic that can emerge when telecollaborative partnerships take place as monolingual exchanges.

In their paper, Conceptualizing participatory literacy: New approaches to sustaining co-presence in social and situated learning communities, Mirjam Hauck, Sylvie Warnecke and Muge Satar argued that teacher preparation needs to address technological and pedagogical issues, as well as sociopolitical and ecological embeddedness. Both participatory literacy and social presence are essential, and require multimodal competence. The challenge for educators in social networking environments is threefold: becoming multimodally aware and able to first establish their own social presence, and then successfully participating in the collaborative creation and sharing of knowledge, so that they are well-equipped to model such an ability and participatory skills for their students.

Digital literacy/multiliteracy in general, and participatory literacy in particular, is reflected in language learners’ ability to comfortably alternate in their roles as semiotic responders and semiotic initiators, and the degree to which they can make informed use of a variety of semiotic resources. The takeaway from this is that being multimodally able and as a result a skilled semiotic initiator and responder, and being able to establish social presence and participate online, is a precondition for computer-supported collaborative learning (CSCL) of languages and cultures.

They reported on a study with 36 pre-service English teachers learning to establish social presence through web 2.0 tools. Amongst other things, students were asked to reflect on their social presence in the form of a Glogster poster referring to Gilly Salmon’s animal metaphors for online participation (see p.12); students showed awareness that social presence is transient and emergent.

They concluded that educators need to be able to illustrate and model for their students the interdependence between being multimodally competent as reflected in informed semiotic activity, and the ability to establish social presence and display participatory literacy skills. Tasks like those in the training programme presented here, triggering ongoing reflection on the relevance of “symbolic competence” (Kramsch, 2006), social presence and participatory literacy, need to become part of CSCL-based teacher education.

In his presentation, Seeing and hearing apart: The dilemmas and possibilities of intersubjectivity in shared language classrooms, David Malinowski spoke about the use of high-definition video conferencing for synchronous class sessions in languages with small enrolments, working across US institutions.

It was found that technology presents an initial disruption which is overcome early in the semester, and does not prevent social cohesion. There is the ability to co-ordinate perspective-taking, dialogue, and actions with activity type and participation format. Synchronised performance, play and ritual may deserve special attention in addition to sequentially oriented events. History is made in the moment: durable learner identities inflect moment to moment, and there are variable engagements through and with technology. There are ongoing questions about parity of the educational experience in ‘sending’ and ‘receiving’ classrooms. Finally, there is a need to develop further tools to mediate the life-worlds of distance language learners across varying timescales.

Christo Redentor, Rio de Janeiro, Brazil

Christo Redentor, Rio de Janeiro, Brazil. Photo by Mark Pegrum, 2017. May be reused under CC BY 4.0 licence.

There were many presentations that ranged well beyond CALL, and to some extent beyond educational technologies, but which nevertheless had considerable contextual relevance for those working in CALL and MALL, and e-learning and mobile learning more broadly.

The symposium Innovations and challenges in digital language practices and critical language/media awareness for the digital age, chaired by Jannis Androutsopoulos, consisted of a series of papers on the nature of digital communication, covering themes such as the link between language use and language ideology; multimodality; and the use of algorithms. One key question, it was suggested in the introduction, is how linguistic research might speak to language education.

In their presentation, Critical media awareness in a digital age, Caroline Tagg and Philipp Seargeant stated that people’s critical awareness develops fluidly and dynamically over time in response to experiences online. They introduced the concept of context design, which suggests that context is collaboratively co-constructed in interaction through linguistic choices. The concept draws on the well-known notion of context collapse, but suggests that offline contexts cannot simply move online and collapse; rather, contexts are always actively constructed, designed and redesigned. Context design incorporates the following elements:

  • Participants
  • Online media ideologies
  • Site affordances
  • Text type
  • Identification processes
  • Norms of communication
  • Goals

They reported on a study entitled Creating Facebook (2014-2016). Their interviews revealed complex understandings of Facebook as a communicative space and the importance of people’s ideas about social relationships. These understandings shaped behaviour in often unexpected ways, in processes that can be conceptualised as context design. They concluded that the role of people’s evolving language/media awareness in shaping online experiences needs to be taken into account by researchers wishing to effectively build a critical awareness for the digital age.

In her paper, Why are you texting me? Emergent communicative practices in spontaneous digital interactions, Maria Grazia Sindoni suggested that multimodality is a reaction against language-driven approaches that sideline resources other than language. However, language as a resource has been sidelined in mainstream multimodality research. Yet language still needs to be studied, but on a par with other semiotic resources.

In a study of reasons for mode-switching in online video conversations, she indicated that the technical possibility of doing something does not equate with the semiotic choice of doing so. In the case of communication between couples, she noted a pattern where intimate communications often involve a switch from speech to text. She also presented a case where written language was used to reinforce spoken language; written conventions can thus be creatively resemiotised.

There are several layers of meaning-making present in such examples: creative communicative functions in language use; the interplay of semiotic resources other than language that are co-deployed by users to adapt to web-mediated environments (e.g., the impossibility of perfectly reciprocating gaze, em-/disembodied interaction, staged proxemics, etc); different technical affordances (e.g., laptop vs smartphone); and different communicative purposes and degrees of socio-semiotic and intercultural awareness. She concluded with a critical agenda for research on web-mediated interaction, involving:

  • recognising the different levels (above) and their interplay;
  • encouraging critical awareness of video-specific patterns in syllabus design and teacher training;
  • promoting understanding of what can hinder or facilitate interaction (also in an intercultural light);
  • technical adaptivity vs semiotic awareness.

In their paper, Digital punctuation: Practices, reflexivity and enregistrement in the case of <.>, Jannis Androutsopoulos and Florian Busch referred to David Crystal’s view that in online communication the period has almost become an emoticon, one which is used to show irony or even aggression. They went on to say that the use of punctuation in contemporary online communication goes far beyond the syntactic meanings of traditional punctuation; punctuation and emoticons have become semiotic resources and work as contextualisation cues that index how a communication is to be understood. There is currently widespread media discussion of the use of punctuation, including specifically about the disappearance of the period. They distanced themselves from Crystal’s view of “linguistic free love” and the breaking of rules in the use of punctuation on the internet, suggesting that there are clear patterns emerging.

Reporting on a study of the use of punctuation in WhatsApp conversations by German students, they found relatively low use of the period. This suggests that periods are largely being omitted, and when they do occur, they generally do so within messages where they fulfil a syntactic function. They are very rare at the end of messages, where they may fulfil a semiotic function. For example, periods may be used for register switching, indicating a change to a more formal register; or to indicate unwillingness to participate in further conversation. Use of periods by one user may even be commented on by other users in a case of metapragmatic reflexivity. It was commented by interviewees that the use of periods at the end of messages is strange and annoying in the context of informal digital writing, especially as the WhatsApp bubbles already indicate the end of messages. One interviewee commented that the use of punctuation in general, and final periods in particular, can express annoyance and make a message appear harsher, signalling the bad mood of the writer. The presenters concluded that digital punctuation offers evidence of ongoing elaboration of new registers of writing in the early digital age.

In his presentation, The text is reading you: Language teaching in the age of the algorithm, Rodney Jones suggested that we should begin talking to students about digital texts by looking at simple examples like progress bars; as he explained, these do not represent the actual progress of software installation but are underpinned by an algorithm that is designed to be psychologically satisfying, thus revealing the disparity between the performative and the performance.

An interesting way to view algorithms is through the lens of performance. He reported on a study where his students identified and analysed the algorithms they encounter in their daily lives. He highlighted a number of key themes in our beliefs about algorithms:

  • Algorithmic Agency: ‘We sometimes believe the algorithm is like a person’; we may negotiate with the algorithm, changing our behaviour to alter the output of the algorithm
  • Algorithmic Authority (a term by Clay Shirky, who defines it as our tendency to believe algorithms more than people): ‘We sometimes believe that the algorithm is smarter than us’
  • Algorithm as Adversary: ‘We believe the algorithm is something we can cheat or hack’; this is seen in student strategies for altering TurnItIn scores, or in cases where people play off one dating app against another
  • Algorithm as Conversational Resource: ‘We think we can use algorithms to talk to others’; this can be seen for example when people tailor Spotify feeds to impress others and create common conversational interests
  • Algorithm as Audience: ‘We believe that algorithms are watching us’; this is the sense that we are performing for our algorithms, such as when students consider TurnItIn as their primary audience
  • Algorithm as Oracle: ‘We sometimes believe algorithms are magic’; this is seeing algorithms as fortune tellers or as able to reveal hidden truths, involving a kind of magical thinking

The real pleasure we find in algorithms is the sense that they really know us, but there is a lack of critical perspective and an overall capitulation to the logic of the algorithm, which is all about the monetisation of our data. There is no way we can really understand algorithms, but we can think critically about the role they play in our lives. He concluded with a quote from Ben Ratliff, a music critic at The New York Times: “Now the listener’s range of access is vast, and you, the listener, hold the power. But only if you listen better than you are being listened to”.

In her presentation, From hip-hop pedagogies to digital media pedagogies: Thinking about the cultural politics of communication, Ana Deumert discussed the privileging of face-to-face conversation in contemporary culture; a long conversation at a dinner party would be seen as a success, but a long conversation on social media would be seen as harmful, unhealthy, a sign of addiction, or at the very least a waste of time. Similarly, it is popularly believed that spending a whole day reading a book is good; but reading online for a whole day is seen as bad.

She asked what we can learn from critical hip-hop studies, which challenge discourses of school versus non-school learning. She also referred to Freire, who considered that schooling should establish a connection between learning in school and learning in everyday life outside school. New media, she noted, have offered opportunities to minorities, the disabled, and speakers of minority languages. If language is seen as free and creative, then it is possible to break out of current discourse structures. Like hip-hop pedagogies, new media pedagogies allow us to bring new perspectives into the classroom, and to address the tension between institutional and vernacular communicative norms through minoritised linguistic forms and resources. She went on to speak of Kenneth Goldsmith’s course Wasting Time on the Internet at the University of Pennsylvania (which led to Goldsmith’s book on the topic), where he sought to help people think differently about what is happening culturally when we ‘waste’ time online. However, despite Goldsmith’s comments to the contrary, she argued that online practices always have a political dimension. She concluded by suggesting that we need to rethink our ideologies of language and communication; to consider the semiotics and aesthetics of the digital; and to look at the interplay of power, practice and activism online.

Given the current global sociopolitical climate, it was perhaps unsurprising that the conference also featured a very timely strand on superdiversity. The symposium Innovations and challenges in language and superdiversity, chaired by Miguel Pérez-Milans, highlighted the important intersections between language, mobility, technology, and the ‘diversification of diversity’ that characterises increasing areas of contemporary life.

In his presentation, Engaging superdiversity – An empirical examination of its implications for language and identity, Massimiliano Spotti stressed the importance of superdiversity, but indicated that it is not a flawless concept. Since its original use in the UK context, the term has been taken up in many disciplines and used in different ways. Some have argued that it is theoretically empty (but maybe it is conceptually open?); that it is a banal revisitation of complexity theory (but their objects of enquiry differ profoundly); that it is naïve about inequality (but stratification and ethnocentric categories are heavily challenged in much of the superdiversity literature); that it lacks a historical perspective (he agreed with this); that it is neoliberal (the subject it produces is a subject that fits the neoliberal emphasis on lifelong learning); and that it is Eurocentric, racist and essentialist.

He went on to report on research he has been conducting in an asylum centre. Such an asylum seeking centre, he said, is effectively ‘the waiting room of globalisation’. Its guests are mobile people, and often people with a mobile. They may be long-term, short-term, transitory, high-skilled, low-skilled, highly educated, low-educated, and may be on complex trajectories. They are subject to high integration pressure from the institution. They have high insertional power in the marginal economies of society. Their sociolinguistic, ethnic, religious and educational backgrounds are not presupposable.

In his paper, ‘Sociolinguistic superdiversity’: Paradigm in search of explanation, or explanation in search of paradigm?, Stephen May went back to Vertovec’s 2007 work, focusing on the changing nature of migration in the UK; ethnicity was too limiting a focus to capture the differences of migrants, with many other variables needing to be taken into account. Vertovec was probably unaware, May suggested, of the degree of uptake the term ‘superdiversity’ would see across disciplines.

May spoke of his own use of the term ‘multilingual turn’, and referred to Blommaert’s emphasis on three key aspects of superdiversity, namely mobility, complexity and unpredictability. The new emphasis on superdiversity is broadly to be welcomed, he suggested, but there are limitations. He outlined four of these:

  • the unreflexive ethnocentrism of western sociolinguistics and its recent rediscovery of multilingualism as a central focus; this is linked to a ‘presentist’ view of multilingualism, with a lack of historical focus
  • the almost exclusive focus on multilingualism in urban contexts, constituting a kind of ‘metronormativity’ compared to ‘ossified’ rural/indigenous ‘languages’, with the former seen as contemporary and progressive, thus reinforcing the urban/rural divide
  • a privileging of individual linguistic agency over ongoing linguistic ‘hierarchies of prestige’ (Liddicoat, 2013)
  • an ongoing emphasising of parole over langue; this is still a dichotomy, albeit an inverted one, and pays insufficient attention to access to standard language practices; it is not clear how we might harness different repertoires within institutional educational practices

In response to such concerns, Blommaert (2015) has spoken about paradigmatic superdiversity, which allows us not only to focus on contemporary phenomena, but to revisit older data to see it in a new light. There are both epistemological and methodological implications, he went on to say. There is a danger, however, in a new orthodoxy which goes from ignoring multilingualism to fetishising or co-opting it. We also need to attend to our own positionality and the power dynamics involved in who is defining the field. We need to avoid superdiversity becoming a new (northern) hegemony.

In her paper, Superdiversity as reality and ideology, Ryuko Kubota echoed the comments of the previous speakers on human mobility, social complexity, and unpredictability, all of which are linked to linguistic variability. She suggested that superdiversity can be seen both as an embodiment of reality as well as an ideology.

Superdiversity, she said, signifies a multi/plural turn in applied linguistics. Criticisms include the fact that superdiversity is nothing extraordinary; many communities maintain homogeneity; linguistic boundaries may not be dismantled if analysis relies on existing linguistic units and concepts; and it may be a western-based construct with an elitist undertone. As such, superdiversity is an ideological construct. In neoliberal capitalism there is now a pushback against diversity, as seen in nationalism, protectionism and xenophobia. But there is also a complicity of superdiversity with neoliberal multiculturalism, which values diversity, flexibility and fluidity. Neoliberal workers’ experiences may be superdiverse or not so superdiverse; over and against linguistic diversity, there is a demand for English as an international language, courses in English, and monolingual approaches.

One emerging question is: do neoliberal corporate transnational workers engage in multilingual practices or rely solely on English as an international language? In a study of language choice in the workplace with Japanese and Korean transnational workers in manufacturing companies in non-English dominant countries, it was found that nearly all workers exhibited multilingual and multicultural consciousness. There was a valorisation of both English and a language mix in superdiverse contexts, as well as an understanding of the need to deal with different cultural practices. That said, most workers emphasised that overall, English is the most important language for business. Superdiversity may be a site where existing linguistic, cultural and other hierarchies are redefined and reinforced. Superdiversity in corporate settings exhibits contradictory ideas and trends.

In terms of neoliberal ideology, superdiversity, and the educational institution, she mentioned expectations such as the need to produce original research at a sustained pace; to conform to the conventional way of expressing ideas in academic discourse; and to submit to conventional assessment linked to neoliberal accountability. Consequences include a proliferation of trendy terms and publications; and little room for linguistic complexity, flexibility, and unpredictability. She went on to talk about who benefits from discussing superdiversity. Applied linguistics scholars are embedded in unequal relations of power. As theoretical concepts become fetishised, the theory serves mainly the interests of those who employ it, as noted by Anyon (1994). It is necessary for us to critically reflect, she said, on whether the popularity of superdiversity represents yet another example of concept fetishism.

In conclusion, she suggested that superdiversity should not merely be celebrated without taking into consideration historical continuity, socioeconomic inequalities created by global capitalism, and the enduring ideology of linguistic normativism. Research on superdiversity also requires close attention to the sociopolitical trend of increasing xenophobia, racism, and assimilationism. Ethically committed scholars, she said, must recognise the ideological nature of trendy concepts such as superdiversity, and explore ways in which sociolinguistic inquiries can actually help narrow racial, linguistic, economic and cultural gaps.

Rio de Janeiro viewed from Pão de Açúcar

Rio de Janeiro viewed from Pão de Açúcar. Photo by Mark Pegrum, 2017. May be reused under CC BY 4.0 licence.

AILA 2017 wrapped up after a long and intensive week, with conversations to be continued online and offline until, three years from now, AILA 2020 takes place in Groningen in the Netherlands.

From China to the world: Mobile tech in teacher education

MTech Conference
Guilin, China
27-29 June, 2017

Shanhu Lake, Guilin, China

Shanhu Lake, Guilin (杉湖, 桂林), China. Photo by Mark Pegrum, 2017. May be reused under CC BY 4.0 licence.

The inaugural MTech Conference, based on the MTech Project and its underpinning MTech Survey, drew together teacher educators from Asia and Europe to discuss how best to integrate mobile technologies in teacher education internationally. It is hoped that this will be the first in an ongoing series of collaborative events involving the MTech Network.

In our opening presentation, Mobile learning in teacher education: Beginning to build a global overview, Kevin Burden and I gave an overview of the MTech Project and the underpinning survey of technology use by teacher educators around the world. We outlined initial insights emerging from the first round of data collection, based on 96 responses, with a little under two thirds from Asia, and a little over a fifth from Europe. We showed for example that relative to the iPAC Mobile Pedagogical Framework (see image below), teacher educators typically report more evidence of personalisation and collaboration than authenticity in mobile learning activities.

iPAC Framework

iPAC Mobile Pedagogical Framework (Kevin Burden, 2017)

Interesting insights are also beginning to emerge around themes of seamlessness and intercultural learning. We invited attendees and their colleagues to complete the survey, which has now entered the second round of data collection, with the aim of increasing the overall number of responses and especially obtaining responses from regions of the world which are currently underrepresented in the data.

In a presentation reflecting the Chinese context at GXNU, Developing pre-service teachers’ ICT in education competencies and curriculum leadership, Xibei Xiong referred to the TPACK Framework in describing a proposed ICTs in education curriculum which should include TK, TPK, TCK, and TPCK. Curriculum leadership, she said, shapes teacher education programmes by providing supportive policies, managing the curriculum, and evaluating pre-service teachers’ learning outcomes. Teacher education programmes may in turn shape the practices of curriculum leaders in terms of changing the education system requirements. Curriculum leaders at university level have a role to play in policy formulation and resource allocation; at school level, they have a role in determining educational curriculum structure, course objectives and academic credit management; and at classroom level, they have a role in developing course content and pedagogy.

In a presentation from the Singaporean context, Understanding teachers’ design talk for the co-creation of seamless science inquiry, Ching Sing Chai discussed the TPACK Framework and its various revisions and extensions in recent studies, before coming to focus on TPASK (Technological Pedagogical And Science Knowledge). He suggested that teachers need to design instruction with technology in order to develop their TPK; they should learn through designing in a collaborative community; they should be supported with appropriate scaffolds; and finally they need to engage in reflective experiential learning. Design talk embedded in a dialogic design, he went on to say, is key to supporting the emergence of TPACK. Sustainability and scalability ultimately come through teachers, so teacher development is more and more important in today’s world.

He described a Singaporean study involving the  5E (Engagement, Exploration, Explanation, Elaboration and Evaluation) approach for science inquiry-based learning, used as a PCK framing. Teachers talked about designing lessons for Grade 3/4 students. Mobile devices were used in various ways, including for seamless science learning (for example, students taking pictures and explaining heat sources in their own houses). The software used included KWL, Sketchbook, MapIt, Blurb (from the University of Michigan) and other tools (Nearpod, PowerPoint, Google, etc). The content of teachers’ design discussions was analysed to identify references to TK, PK, CK, TPK, TCK, PCK, TPCK, and CTX (representing context). A lot of the initial discussion was about TK but this element declined over time; conversely, the amount of discussion involving PCK increased over time, as did the discussion involving TPASK (but this was at a much lower level). CTX featured strongly but also decreased over time. The resulting model is quite different from the theoretical TPACK model (see image below).

A possible depiction of TPASK in design

A possible depiction of TPASK in design (Ching Sing Chai, 2017)

In a presentation from the Hong Kong context, Cultivating academic integrity and ethics of university students with augmented reality mobile learning trails, Theresa Kwong and Grace Ng showcased the mobile AR TIEs (Trails of Integrity and Ethics) developed by HKBU and its partner institutions in a Hong Kong-government funded project (a project on which I am also a consultant). As Theresa pointed out, this is learning in the style of Pokémon Go, but in fact this project began around 18 months before the release of Pokémon Go. It is all about linking the environment to relevant educational content, in this case related to themes of academic integrity and ethics. Given that students find these AR trails motivating and helpful in connecting theoretical content with their everyday lives, this is an approach which is highly relevant to present and future educators and teacher educators.

In a presentation from the Taiwanese context, Mobile learning x cloudclassroom = ?, Chun-Yen Chang suggested that the spread of mobile devices along with BYOD policies means that the moment is right to be implementing mobile learning. The Taiwanese Ministry of Education has run collaborative projects on mobile learning in schools, and has set up a Teaching Application Mall of educational apps. He went on to describe his CCR (CloudClassRoom) project which supports mobile-assisted anonymous quizzes and presents teachers with aggregated data. It can be used, he said, in museums, outdoors, online, and in the ‘Asian silent classroom’. Polling students before and after lessons can be an ideal way of tracking changes in their understandings.

In a presentation from the Australian context, Teaching teachers how to go mobile: What’s happening in Australia?, Grace Oakley suggested that although mobile technologies are being used in many Australian schools, mobile learning is not developing as quickly as might be hoped, nor are its boundaries being pushed. There are many policy barriers, she added, including duty of care issues, funding, behaviour management issues, cybersafety, testing regimes, school processes, and equity issues. She then illustrated some activities with mobile devices being carried out in primary schools: oral retelling with Puppet Pals; learning prepositions with a camera and the Book Creator app; media presentations with Tellagami; and mobile augmented reality learning trails created with FreshAiR. She wrapped up with a discussion of how digital technologies, digital literacies, and mobile learning are beginning to feature in initial teacher education courses as well as in resource platforms for practising teachers, such as the Digital Technologies Hub. She indicated that some pre-service teachers are beginning to create mobile learning activities for their students, but she concluded by asking whether they are getting enough opportunities to do so.

In a presentation from the Irish context, Mobile learning on an initial teacher education progamme – MGO programme, Seán Ó Grádaigh showcased the technological changes that have occurred in the last decade. Uber is the largest transport company in the world, but has no cars; Facebook, Twitter and WeChat are the largest content platforms in the world, but they produce no content; Alibaba is the largest shopping mall in the world, but it has no shops; and Netflix is the largest cinema in the world, but has no movie theatres. However, he argued, we haven’t seen a game-changing application in education yet. Still, given the speed of changes, we need to be educating students for the future.

There is a misconception that better technology – from kitchen mixers through cameras to gym equipment – will lead to changes by itself. The same is true in education. But what is required is a vision, a plan, professional development, and pedagogical (as opposed to technological) training. In terms of the technology available, most schools are way ahead of most teacher training programmes, a situation that needs to change.

He went on to suggest that using technology to facilitate reflective practice by pre-service teachers may be a game changer. His students are asked to do reflections – hot reflections straight after a class, and cold reflections where they later revisit their initial reflections – using text, audio, video, or videoconferencing. He showed an example of a teaching video with a voiceover where the pre-service teacher provided commentary on her performance. She then received feedback from two tutors. The five steps followed in this task are:

  • Students create and construct a lesson
  • Students deliver and record it
  • Students watch and analyse it
  • Students create a reflective voiceover on their video
  • Students receive feedback on their reflection from tutors

He continued by suggesting that digital technologies can help to recreate immersive learning contexts for language learning as well as other subjects. However, rather than passively listening or watching, it is better to build inquiry activities around multimedia materials like videos. Teachers and students can also become actively involved in multimedia creation. Involving students in ‘teach-back’ activities is a great way to check that they have understood what they are learning.

In another presentation anchored in the Hong Kong context but with wide global relevance, entitled Learning design and mobile technologies in STEM education, Daniel Churchill explained that STEM is an approach to learning that removes traditional barriers separating science, technology, engineering and mathematics, and integrates them into real-world, rigorous and relevant learning experiences for students. It aims to improve learning in STEM areas; improve teaching effectiveness; deal with the shortage of STEM professionals in the future; include minorities, achieve gender balance, and provide opportunities for low-income members of society; decrease unemployment; foster international competitiveness in the 21st century; and help provide solutions to internationally pressing problems. Ideally, STEM should be not only multidisciplinary (where concepts and skills are taught separately in each discipline but housed within a common theme) or interdisciplinary (where there is the introduction of closely linked concepts and skills from two or more disciplines with the aim of deepening understanding and skills) but transdisciplinary (where knowledge or skills from two or more disciplines are applied to real-world problems and projects with the aim of shaping the total learning experience). There are both scientific and engineering approaches to STEM; in the latter, there are phases of problem scoping, idea generation, design and construction, design evaluation, and redesign. Challenges include insufficient teacher training; insufficient teacher knowledge of STEM; insufficient funding; insufficient laboratory resources and technicians; insufficient community support and media coverage; preferences for music, sport, and academic subjects; a student focus on exam preparation; learning computer coding without any logical or systematic thinking; and a focus on rote memorisation and a lack of depth of conceptual understanding.

He went on to explore six key affordances of  mobile technologies for STEM:

  • multimodal content (e.g., in the form of dynamic, interactive learning objects)
  • linkage of technologies (i.e., a mobile phone can connect to a whole ecology of digital devices)
  • capture (e.g., taking photos or making videos, capturing GPS position and acceleration, etc)
  • representation (e.g., programming a robot, making a digital story, creating a presentation, etc)
  • analytical (i.e., processing and looking for patterns in data)
  • socially interactive

Combining these affordances, he suggested, leads to new learning possibilities. Key tools include robotics, 3D printing, and cognitive tools.

He concluded by saying that STEM should not be just another science, maths or technology class. Learning design based on (pre-) engineering tasks is the critical strategy for STEM education, he argued, and STEM can be conceptualised based on an interaction model. Mobile and emerging technologies are essential for enabling STEM: these include virtual reality, augmented reality, wearables, and so on.

In his presentation, Key issues in mobile learning: A research framework, Pedro Isaías spoke of a range of current developments and challenges in mobile learning. He began by talking about the ubiquitousness pillar of mobile learning. He described the development of mobile LMSs, but mentioned that they have generally not really been designed for mobile devices. He asked whether they can be truly mobile-friendly without compromising navigation. He went on to emphasise the importance of creating responsive designs by following these guidelines: use mobile-friendly layouts, compress content, concentrate on the essential, format your text, and test the course on several platforms.

He went on to address the authenticity pillar of mobile learning, stressing the role of wearable technologies in education: for example, for interactive simulations, facial recognition for identifying students, creating first-person videos, and enhancing game participation. The challenges include cost, design concerns, privacy issues, familiarisation with the interface – digital literacies are needed here – and technical challenges. Augmented reality, he said, also has an important role to play in promoting authentic learning: it increases student engagement, mediates between students and the world, supports problem solving, enhances motivation, and provides access to real-world scenarios. One challenge is that students may become overly focused on the technology rather than the learning, and there are cost implications. He illustrated his comments with a video about the SNHU (Southern New Hampshire University) AR app, and a video about simulated 3D objects generated from textbook images with Arloopa. Gamification, too, can contribute to authenticity. Gamification should not be about external rewards, but about learning objectives. It enhances student motivation, provides ubiquitous access to resources, facilitates authentic and situated learning, improves peer interaction, promotes technical literacy, and fosters teamwork. Mobile learning game essentials, he said, are: an introduction and logo, instructions, a game objective, questions, feedback and results.

He then addressed the personalisation pillar of mobile learning, which is linked to mobile learning analytics, artificial intelligence, and geolocation. There are some concerns around data privacy and informed consent with analytics. With mobile intelligent systems, advantages include the fact that students can be taught according to their knowledge; adaptive learning methods; individualised adaptive teaching; explanation of teaching content; and automatic generation of exercises. Some LMSs provide geolocation features: this allows delivery of content according to location, designing of location-based online content, reaching a global audience, and consideration of cultural differences. Geolocation examples include language-adaptable subtitles, scavenger hunts, and geocaching games.

Finally, he addressed the collaboration pillar, which is about social learning and the e-society. Mobile learning harnesses the potential of social learning, promoting collaboration, discussion and knowledge exchange. But it is important to consider the quality of the interactions, and to think about the role of the teacher in the students’ discussions. Mobile learning involves the production of multimedia content, allows ubiquitous access to information, encourages the development of digital literacy, and creates informed citizens. There may be some issues around data privacy and security, and we must ask whether an increasingly mobile society may lead to an expansion of the digital divide.

In a presentation looking at future developments in mobile learning through wearables, The research on pedagogical feedback tactics of affective tutoring system based on physiological responses, Qin Huang suggested that in time wearable devices will be able to detect humans’ real emotions by registering physiological signals. She gave details of a study making use of the OCC emotional classification model, which is one of the most complete models and the first structural model used in the field of artificial intelligence. With good calculability, she said, it is widely used in the field of emotional computing.

Sun Tower & Moon Tower, Guilin, China

Sun Tower (日塔) & Moon Tower (月塔), Guilin, China. Photo by Mark Pegrum, 2017. May be reused under CC BY 4.0 licence.

The conference concluded with an MTech Steering Group meeting to discuss future directions for the MTech Network, how to gather more responses to the MTech survey and collaboratively publish our research, and when and where to meet again for another conference event. It is likely that the second MTech Conference will be held in China in late 2018.

A springtime of language learning & technology

IAFOR ACLL/ACTC Conference
Kobe, Japan
11-14 May, 2017

Kobe, Japan

Kobe, Japan. Photo by Mark Pegrum, 2017. May be reused under CC BY 3.0 licence

The annual conferences, The Asian Conference on Language Learning and The Asian Conference on Technology in the Classroom, came together over several days in an IAFOR-organised event in Kobe in the midst of Japanese springtime this year. Along with keynotes that gave broad overviews of the conference theme of ‘Educating for Change’, there were numerous papers presenting different aspects of teaching and learning with digital technologies.

In his opening keynote, Change in Japanese tertiary education: Implementing content and language integrated learning (CLIL) in Japan, Ted O’Neill spoke of how the European concept of CLIL is beginning to make inroads into Japan, with content being taught through the target language, and the target language simultaneously being investigated through the content. In CLIL, there should be constant feedback, he suggested, between content and language. It is possible to have both soft and hard versions of CLIL, with educators at either end of this spectrum potentially being able to meet, over time, in the middle. Offering CLIL, he went on to say, helps prepare for globalisation; helps students access international certifications; and sends a strong message about plurilingual education. In preparing students for future studies, he mentioned, it is possible to offer modules focusing on ICTs incorporating international lexis.

In my own keynote, Beyond web 2.0: Designing authentic mobile learning for everyday contexts in Asia, I suggested that we need to move beyond web 2.0, while retaining the best of its elements of personalisation and collaboration in learning, but using mobile devices and especially mobile augmented reality to add in greater elements of authenticity, situatedness and contextualisation. I showcased mobile AR learning trails from Singapore, Indonesia and Hong Kong to demonstrate how educators are already establishing successful precedents in this area.

In her keynote, Instructional designers as agents for change: Facilitating the next generation of technology-enhanced learning, Barbara Lockee outlined the ADDIE Learning Design Model, involving stages of analysis, design, development, implementation and evaluation. The wider setting is now changing, she argued, leading to the need for instructional designers to address the advent of learning sciences, the rise of flexible opportunities through for-profit institutions, the emergence of a culture of innovation in universities, and the renewed interest in personalised learning opportunities. She went on to say that the field of instructional design and technology originated in the convergence of media and technology, and suggested that designers can leverage what is known about human learning in the systematic design of instructional solutions. Ultimately, instructional designers can function as change agents across a range of disciplines. Importantly, she also noted that technology doesn’t always have to be part of the solutions that instructional designers propose.

She finished by suggesting that the next generation of technology-enhanced learning can be sparked through collaborative, creative thinking about how to leverage the affordances of technological innovations and overcome barriers to the adoption of innovation for the advancement of learning – something that is possible at conferences like this one.

Among the many presentations on the use of digital technologies in education, the tools and techniques considered ranged from educational apps and platforms, digital storytelling and gaming through the flipped approach to mobile learning, including mobile augmented reality (AR) and robots.

In her presentation, An investigation of the integration of synchronous online tools into task-based language teaching: The example of SpeakApps, Nouf Aljohani reported on an initiative where female Saudi students, who normally have insufficient opportunities to practise spoken English outside the classroom, were asked to use SpeakApps to increase their amount of practice. The video chat function allowed up to six students at a time to engage in an online chat, with the recorded conversation being uploaded to a blog where it could be revisited to identify strengths and weaknesses. Students met online for an hour a week outside of class. Each speaking task had a communicative purpose, involved students in authentic tasks to develop critical thinking skills, and related to the Saudi context.

In their presentation, A case study of using Edmodo to enhance language learning for Japanese and British students at tertiary level, Shinji Okumura and Miho Inaba suggested that the term CALL is somewhat outdated, with TELL (Technology Enhanced Language Learning) and MALL (Mobile Assisted Language Learning) being more contemporary expressions. He described the Edmodo platform, indicating its similarities to Facebook. He went on to report on a project where Japanese and British students conversed on Edmodo, using a mixture of Japanese and English language. The Japanese students felt that they had improved their English skills, including in areas such as organising texts in English and learning native English expressions; the British students also felt that they had gained valuable Japanese language practice and learned more about Japanese society. Most Japanese students used their smartphones to participate, and did so in moments of downtime, such as when waiting for trains. However, more frequent opportunities for interaction would have been preferable, and the groups were a little too large to permit close interaction. For the British students, who were at a lower level in Japanese, it was very time-consuming to type posts and read replies, and they needed teachers’ help to complete the tasks.

Turning to the use of technology in an underdeveloped context in their presentation, Shifting the paradigm in higher education: Students’ progression towards ICT-supported learning in a resource-constrained context, Peshal Khanal, Prem Narayan Aryal and Ellen Carm outlined a blended learning project for continuous professional development of teachers in Nepal. Within the project, Moodle was used as a platform along with Classjump (though the latter is no longer available), and teachers were encouraged to interact on Facebook as well. Aside from access and opportunities, students’ progression towards the use of ICTs was found to depend on factors such as perceived benefits, prior knowledge, learning difficulty, and the role of change agents (teachers) in motivating them. Over time, many students came to appreciate the learning potential of the internet. Issues included: access and reliability of technology, the dominance of traditional pedagogy, and teacher favoritism of bright students over others. Gender issues also surfaced: girls were reluctant to take the lead voluntarily in group work, and there was a feeling of insecurity around girls working and learning in what was generally understood as an unusual time and environment.

In her talk, Digital storytelling as assessment for learning in mathematics education, Sylvia Taube spoke about addressing early childhood pre-service teachers’ fears of mathematics through digital storytelling. Drawing on the work of Helen Barrett, she suggested that digital storytelling facilitates the convergence of four student-centred learning strategies:

  • Student engagement
  • Reflection for deep learning
  • Project-based learning
  • Effective integration of technology in instruction

Drawing on the work of Robin (2006), she went on to say that there are seven key elements of digital storytelling. These help students to convey their messages and their associated emotions effectively:

  • Point of view
  • A dramatic question
  • Emotional content
  • The gift of voice
  • The power of the soundtrack
  • Economy
  • Pacing

Digital stories may be personal narratives; may examine historical events; and may inform or instruct.

She explained that she formerly asked her pre-service teachers to write about their own experiences of learning maths at school, but now she asks them to create multimedia digital stories. She showed an example of a story which was created in PowerPoint overlaid with other tools like Snapchat, including extensive use of AR effects to emphasise emotions in the video narration. Other students used Prezi, Animoto, PowToon, VoiceThread or Adobe Spark. Reflecting on past negative maths learning experiences helped many of them to realise what they need to do to help their own students in the future. She suggested that these digital storytelling skills will be very useful for these future teachers who can use the technology to help explain mathematics concepts to their students.

In her presentation, Digital games for English language learning: Students’ experiences, attitudes and recommendations, Louise Ohashi referred to the work of James Gee (2005), mentioning key learning principles of good games:

  • identity
  • interaction
  • production
  • risk-taking
  • customisation
  • agency
  • well-ordered problems
  • challenge and consolidation
  • just-in-time or on demand
  • situated meanings
  • pleasantly frustrating
  • system thinking
  • explore, think laterally, rethink goals
  • smart tools and distributed knowledge
  • cross-functional teams
  • performance before competence

She went on to report on a research project where she asked Japanese learners of English (n=102) about their experiences with digital games in English, and their attitudes towards games as a learning tool. Smartphones were the devices most commonly used by students to play games in English; in the previous 12 months, 31% had played an English game in class, and 50% out of class. There was a mixture of commercial games (Call of Duty, Battlefield, Grand Auto Theft, etc) and educational games (TOEIC Galaxy, Quizlet, Kahoot, etc). The majority of students thought it was valuable to play digital games in study time. Their comments suggested that they found games motivating and that in many cases they helped them to improve their English.

In her presentation, Flipping the classroom: Voices of teachers, Anna Ma reported on her research on the flipped approach in Hong Kong. She indicated that many teachers are already flipping their classes, though they may not be using video, and they may not be calling what they do a flipped approach. The flipped approach is in fact nothing new, though it may be becoming more popular. She outlined five key misconceptions about the flipped approach among teachers, as found in her research:

  • Video is a must (though it can be very effective, it’s not a requirement)
  • I have not done any flipping (teachers don’t realise they may already be doing this but without using video)
  • It’s very time-consuming because I have to redo everything
  • To flip or not to flip: there are no other options (it is possible to partly flip a class)
  • I am not a techie; I don’t know anything about video or creating a video

Challenges include motivating students to watch the videos or do the other preparation before class; the sense of competition among teachers to create flipped classes; parents who think a flipped approach is akin to a kind of home schooling; a lack of technological resources for teachers; and the time demands on busy teachers.

The key point about the flipped approach, she concluded, referring to the work of Bergmann and Sams, is not about the videos, but about what can be done with the additional time in class.

In a different take on the flipped approach focused at primary level in the Philippines, The flipped classroom: Teaching the basic science process skills to high-performing 2nd grade students of Miriam College Lower School, Mark Camiling outlined some advantages of using a flipped approach: asynchronous quality; having class at home and doing homework in school; and more time for the teacher to detect students’ difficulties and needs. Challenges include internet connectivity; resource quality; student resistance; and deciding on curation versus creation of flipped content. Although some people might consider that primary students are not responsible enough or digitally literate enough, he found in his research that a flipped approach can be effective at primary level. It may also help to prepare younger students for future use of ICTs in school. It seems, however, that the flipped approach may work better for high-achieving than low-achieving students.

In their paper, Maximising the tablet learning experience: A study of MCHS Mathematics 7 teacher awareness and readiness in using tablet-based pedagogy, Lyle Espinosa, Mon Ritche Bacero and Lady Angela Rocena reported on a study of teachers’ attitudes to tablet use. It was found that teachers mainly used tablets as e-book readers in the classroom, and they used them in their lesson preparation to search for supplementary online resources and apps. Nevertheless, teachers agreed unanimously that tablets helped them explore new teaching techniques, and that they promoted student collaboration. The teachers viewed themselves as ‘engineers of lessons’ with the tablet as their tool. At the same time, teachers always prepared backups in case of technological problems. They were concerned that students were more knowledgeable than they were, and that there was an expectation that teachers should learn about new technologies without formal training.

In their paper, Using and developing educational applications for mobile devices as a tool for learning, Andrey Koptelov and James Hynes reported on a survey of teachers around Houston, USA, where they discovered that the three most commonly used educational apps were Kahoot, Plickers and Nearpod. While these are not pedagogically sophisticated, they can be engaging for students. The authors went on to suggest that students can be asked to create their own mobile apps, and that it is useful for pre-service teachers to have this design skillset. Their students created Android apps with MIT’s open source App Inventor, an example of a cloud-based IDE (Integrated Development Environment), which provides all the tools needed to develop a programme, in this case a mobile app. Other IDEs that can be used by students with no previous programming experience include Ionic Creator (iOS and Android) and Apple Swift Playground (iOS only).

When the pre-service teachers were asked to design an app, they had to fill in a spreadsheet covering the following details:

  • Name of app/cost
  • Platform/need for internet connection
  • Detailed description of app
  • Subject/grade level where app could be used
  • Main use of app in the classroom (instruction, assessment, collaboration, etc)
  • Which students will benefit most (ESL, special education, gifted and talented, etc)
  • Blooms Taxonomy level or Vygotsky’s ZPD that could be targeted with app
  • Benefits of app for teacher/school or parents/community
  • Other comments

Only after undertaking this exercise were students asked to begin work with App Inventor to build the app itself. They got help from group members and guidance from the instructor. The next step then involved testing, feedback and reflection.

In their presentation, Augmented reality design principles for informal learning, Eric Hawkinson, Parisa Mehran, Mehrasa Alizadeh and Erin Noxon showcased a variety of case studies of AR, demonstrating how it can lead to real world connections and learner customisation. In one case, they showed the engagement of participants at TEDxKyoto. In another, they showed how students undertook an orientation activity to familiarise themselves with the university library, which involved students scanning AR markers placed around the library as they participated in an imaginary story where they had to search for clues to hunt a thief. Using the AR cards produced by the research team, students can also set up links to digital content they have created. Examples of these and other uses of AR can be seen in Eric Hawkinson’s ARientation Project YouTube channel.

In his presentation, Social robots as peer tutors for pre-travel study abroad preparation, Paul Wallace explained that when students are preparing to go abroad on study placements, they need greater familiarity with everyday norms of language use.

Social robotics focuses on developing machines capable of interacting with humans to assist and achieve progress in convalescence, rehabilitation, training and education. Robots are designed to be engaging but not threatening; embodiment in human form is engaging, and the non-threatening design aids belief that the robot is non-judgemental. The NAO V5 Robot “Max” has speakers, microphones, eyelids, cameras, sonars, prehensile hands with sensors, and a wifi connection to retrieve information from the web. It can have 19 different languages installed. It is programmable (using a software package called Choreographe) and is semi-autonomous, and it is possible to create scenarios and levels for its interactions.

The robot can be programmed as a language and cultural tutor for students who are going abroad. Programmes can be launched by showing the robot a NAO mark, which functions something like a QR code; it can then switch into a pre-programmed scenario. Levels can be set so that the robot recognises a range of pronunciations, or so that pronunciation must be very precise – this can be adjusted depending on the levels of the language learners. The robot is not meant to replace a human tutor, but it does offer advantages in terms of:

  • availability (e.g., languages not available locally)
  • access (24/7)
  • flexibility (it never gets tired or offended)
  • customisation
  • adaptability (threshholds, speaking speeds)
  • personalisation
  • feedback (visual or audio feedback, recording and repeating students’ responses)
  • interactive help
  • student anxiety (non-threatening design to counteract foreign language anxiety)
Kobe cable car

Kobe cable car, Japan. Photo by Mark Pegrum, 2017. May be reused under CC BY 3.0 licence

All in all, we spent several days in rich discussions about the theme of educating for change. On the technological side, a key overarching theme was that different technology types and levels are appropriate for different teachers and students in different contexts, but that bringing together a range of researchers and practitioners from varying backgrounds facilitates the emergence of new ideas and insights in intercultural, interdisciplinary conversations.

The CALL of the beach

EUROCALL Conference
Limassol, Cyprus
24-27 August, 2016

St Raphael Resort, Limassol, Cyprus. Photo by Mark Pegrum, 2016. May be reused under CC BY 3.0 licence.

St Raphael Resort, Limassol, Cyprus. Photo by Mark Pegrum, 2016. May be reused under CC BY 3.0 licence.

This year’s annual EUROCALL Conference, focused on the theme of CALL Communities and Culture, took place at the St Raphael Resort in Limassol, Cyprus. With daily temperatures in the mid-30s, delegates made good use of the beaches and swimming pools before and after the conference sessions. In the conference sessions themselves, meanwhile, key themes emerged around the potential for using digital technologies to support learning in areas which to date have in some ways fallen outside of mainstream conversations about language teaching: in the teaching of less widely spoken languages, in the development of digital literacies and 21st century skills, and in the promotion of multiculturalism and even multilingualism. Running through many of the presentations was a strong sense that it’s time for educators to help students make greater use of digital technologies to shape their own learning environments and experiences.

In my opening keynote, Why mobile devices aren’t enough: Learning languages, building communities and exploring cultures, I spoke about the role to be played by educators in drawing our students’ attention explicitly to the potential inherent in their everyday mobile devices, used in their everyday contexts, to support language learning, community building, and cultural and intercultural exploration. While there is clearly a place for social justice projects which make use of basic technologies and traditional pedagogies in under-resourced contexts, it’s interesting to note that many of the most creative of today’s mobile learning initiatives, at least those located in better-resourced settings, combine the learning of languages with the development of digital literacies and 21st century skills, often in multicultural contexts, and sometimes in multilingual contexts. In such initiatives, students produce their own user-generated content which not only supports their own learning, but can support the learning of peers and even wider communities.

In his keynote on the second day, Let’s play with constructionism, Panayiotis Zaphiris from Cyprus University of Technology began by introducing Seymour Paper’s theory of constructionism which, unlike constructivism, is not so much about learning by discussing, but learning by creating and building artefacts. He then went on to outline the newer idea of social constructionism, which adds social components to the original concept of constructionism. Artefacts, he explained, can be physical or digital constructions. Through a series of case studies based in the Cyprus Interaction Lab, he went on to indicate six key elements of implementing social constructionism:

  • developing physical learning spaces for constructionist learning
  • learners constructing shared/common understanding
  • learners playing and having fun
  • constructing learners’ communities of interest/practice
  • giving learners tools for constructing their knowledge
  • involving learners in designing their learning

The last of these elements, he suggested, is the most innovative. He reported on a study entitled Constructionism, Participatory Design and CALL focusing on a course called Learn Greek Online, where people can learn the Greek language without a teacher necessarily being online. The site was developed using participatory design and distributed social constructionism. A set of old audio lessons were posted online without further guiding materials, but the learning community then began to support each other and to create materials: transcribing audio files, correcting each other’s transcriptions, and so on. By 2002, there were 50,000 students; this was a kind of MOOC before MOOCs.

In her keynote on the third day, Deconstructing digital literacy practices: Identity narratives from the South, Leila Kajee explained that digital technologies provide children with alternative platforms to engage in social interaction, and multiple identities are the norm. The South African Cyber Lives project maps digital practices across generations, contexts and communities, looking at how users construct their identities digitally and what the implications are for teaching and learning English. Often children’s out-of-school digital literacy practices are not recognised inside the classroom, but in fact these out-of-school practices have important implications for the classroom. The New Literacy Studies movement focuses our attention on the shifting landscape of home, community, work and schools, and gives us a set of theoretical lenses to examine the interconnection between these. Digital literacies, she went on to say, have many components from access through information analysis to sharing and safety. Drawing on the work of Stuart Hall and Chris Weedon, she explained the postmodern perspective that a person has no single fixed identity, and that history, language and identity are intertwined. She gave a range of examples of how ordinary individuals are using social media platforms to construct identities, to engage socially, and to develop a voice under sometimes difficult circumstances.

She then looked at three examples of young learners’ use of digital technologies. Firstly, she talked about the use of the children’s game Moshi Monsters by a young girl, Eva, who created a story around her reality and cyberreality, embodying her chosen persona through an avatar, while also creating a second, male avatar. Secondly, she showed a digital video narrative by Khutso, a second language speaker of English, explaining his journey to becoming a teacher; he constructed an identity as poverty-stricken and wearing a mask to school, before reaching a turning point – inspirational teachers – who made him want to become a change agent himself. In another digital video narrative by Watkins, who also chose to become a teacher, the narrator began by characterising himself as a rebel before reaching a Eureka moment when he realised that he himself could be the change he wanted to see in wider society. Thirdly, she discussed a girl, Cassie, who used Facebook as a way of establishing her diasporic identity, having moved from the Democratic Republic of the Congo to South Africa, through mechanisms such as selfies and wall posts, where she sought to establish her own voice.

Exploring digital literacies with students in school, she said, can be a way of reimagining opportunities for connections across institutional and community contexts, and providing permeable boundaries between home and school. In the process, students can develop voice and identity. It is important, she concluded, to reimagine opportunities for identity construction across contexts.

In the first series of parallel sessions, I chaired a strand in which presenters outlined the use of digital technologies in teaching a variety of less commonly taught languages. It was intriguing and inspiring to hear about the uses of new technologies to support languages which, because of smaller numbers of speakers and/or learners, are much less well-resourced than more widely spoken languages.

In her paper, CALL and less commonly taught languages – Still a way to go, Monica Ward spoke about the fact that there is still a distance to go before new technologies become normalised in the practice of teachers of less commonly taught languages (some of which may be quite widely spoken, but not so commonly taught in some geographical areas). Using the examples of Arabic, Irish and Nawat (from El Salvador), she outlined issues with the kinds of access pathways students may have into potential language learning materials. Teachers should learn from others’ practices, and can pick and choose among the options, starting with the ‘low-hanging fruit’, that is, widely available and relatively simple tools that we know to work well.

In their paper, Teaching Turkish in low-tech contexts: Opportunities and challenges, Katerina Antoniou and Antigoni Parmaxi spoke about teaching Turkish in Cyprus, where they introduced Kahoot, with students using internet-connected computers and answers displayed via a projector (since mobile devices could not be used due to a lack of wifi). This allowed all students, who were of different ages, to participate. Students were motivated and involved, and were willing to discuss their answers with the group. At the beginning, however, the adult students thought Kahoot was just a game which was a waste of their time, but over time they came to see its benefits. While older students could help younger students with language, the roles were reversed when it came to helping with technology. Challenges, the presenters suggested, can be opportunities when diverse skills, interests, motivations, goals and abilities complement each other. Despite the challenges, they concluded, a low-tech context can still offer more opportunities than a no-tech context.

In his presentation, A platform and customization toolkit for error-tolerant search of language resources, Anton Rytting described the need for a platform that allows language learners to search for words they have heard in an error-tolerant context so that they can find what they are looking for, even if they have misheard sounds or if they miswrite words. He showcased a ‘Did You Mean’ (DYM) system for a language called Dhivehi, spoken in the Maldives, where possible dictionary entries can be displayed based on their closeness of fit with the word typed by the student. To make such a system, you need a dictionary, a query alphabet, an error model (based on the mistakes you think learners are likely to make), and a way of testing it based on likely queries. There is a DYM Toolkit available, created by researchers at the University of Maryland, that teachers and others can use to create such error-tolerant platforms for different language learners.

In his presentation, An audio-lexicon Spanish-Nahuatl: Using technology to promote and disseminate a native Mexican language, Aurelio López-López described the ALEN application that allows users to enter a word in Nahuatl or Spanish to hear the pronunciation of the word, and to see an illustrative image. The overall goal is to safeguard engendered languages, including by taking advantage of mobile devices which are widely used by young people.

Dealing in some ways with the opposite end of the spectrum, Jack Burston gave a paper entitled The contribution of CALL to advanced level foreign/second language instruction, in which he showed that there have been remarkably few publications in CALL journals about advanced-level instruction using technology. It is notable that advanced-level language barely rates a mention in the published CALL literature, and this research is very limited in terms of the L2 studied, with English the centre of attention followed distantly by German and French. There are four times as many studies about written language as about speaking/listening skills. Above all, these studies are vague about what an advanced level is, and the difficulty of the tasks students are required to undertake. To date, he concluded, CALL has contributed very little to our understanding or practice of advanced foreign/second language instruction. On the positive side, there is great scope for SLA research at the advanced level, with more methodological rigour needed where ‘advanced’ is defined and substantiated; there is a need for a focus on oral as well as written language; and there is room for considering innovative CALL applications such as mobile and/or cloud-based projects.

Another conference theme was digital literacies and 21st century skills seen as an accompaniment to language learning. In their presentation, Preparing Japanese students’ digital literacy for study abroad: How much CALL training is needed?, Travis Cote and Brett Milliner noted that previous research suggests Japanese first year university students lack core computer literacy skills. In surveys, they found that Japanese students assessed their own computer literacy skills as low. Ultimately, the presenters suggested, the students’ lack of ability to use productivity tools is preventing them from using computers effectively for critical thinking and problem solving, since students need to spend time focusing on using the technology itself rather than what the technology should enable them to do. Although smartphone ownership is at 100%, students tend to use these devices only for social and entertainment functions. In the future the presenters plan to encourage blogging to help students develop a range of skills including typing, composition and manipulation of images; provide opportunities to participate in online discussions; provide opportunities that incorporate presentation software; and introduce students to cloud computing as a way to expose them to collaboration.

In their follow-up paper, Tertiary EFL teachers’ digital literacy: Is CALL training still needed?, Brett Milliner, Travis Cote and Ethel Ogane reported on a study of 42 faculty members teaching English at Tamagawa University in Japan, conducted in order to determine their digital literacy levels, whether they could benefit from extra training, and whether they could lead students in using computers for CALL purposes. Teachers were relatively modest in their self-assessment of digital knowledge and skills. Most teachers said they enjoyed using computers and felt comfortable doing so, but also wanted to learn more about computers. Teachers thus believe in the use of digital technologies in the classroom and are open to further professional development in this area. Interestingly, they had often acquired their knowledge and skills independently or through peer-to-peer learning.

In her presentation, Digital literacies for language learning and teaching: Developing a national framework, Françoise Blin reported on a six-institution, nationally funded Irish project, led by the University of Limerick, with two major aims: to develop a national framework for digital literacies for language learning and teaching, and to curate and create a wide range of OERs accessible via an online portal. The first aim focuses on the intertwined strands of language skills and practice; digital literacies; and transitions and contexts. In time, all language courses in Ireland should contain learning outcomes for digital literacies within their descriptors. It is important that there is sustainability of e-learning – it has to meet the needs of present and future teachers and learners – as well as sustainability and normalisation of CALL. Surveys to date have revealed that students feel the need to acquire more digital literacies than are currently covered in their courses, while teachers feel that they are lacking in some digital literacies that their students might need them to teach.

Another strong theme of the conference focused on multilingualism and multiculturalism. In her talk, Multilingual CALL – The good, the bad, and the ugly, from the perspective of teacher training students, Judith Buendgens-Kostens suggested that multilingual CALL could involve participants using all the languages to which they have access, ranging from their native languages through to languages in which they might know only a few words. She spoke about the Erasmus project MElang-E, which takes the form of a serious game where players follow the progress of a young musician across Europe as he seeks to convince former bandmates to join in a music competition. Players are faced with a series of communicative situations in which they can make choices about what languages, or combinations of languages, to use in response to interlocutors. There are also many codeswitching situations presented to players, where they can see similarities and differences between languages. In reporting on students’ reactions to this game, she noted that there is much greater acceptance of widely spoken and taught languages, while there is little appreciation of languages that do not have an obvious market value, though they might in fact have other kinds of value in terms of identity or simply enjoyment. The question is whether stakeholders can be convinced that there is a role for this kind of multilingual game in education.

In their talk, Promoting multilingual communicative competence through multimodal academic learning situations, Anna Kyppö and Teija Natri reported on an interdisciplinary course of multilingual interaction piloted at the University of Jyväskylä Language Centre, focusing on the students’ effective use of their own linguistic repertoires and the enhancement of their agency in multilingual and multicultural settings. The learning environment was a combination of a face-to-face classroom, a web-based platform called Optima, and an educational mobile platform called REAL, all used within a task-based framework where language was the instrument for completing tasks (and students were free to use any languages at their disposal). Students’ multilingual and multicultural awareness grew, they were able to adopt skills for their future working lives, and they came to see their peers as learning resources. In the future, the presenters plan to introduce more multilingual and multimodal courses into subject study, to enhance students’ focus on successful communication rather than accurate language use, to more efficiently employ social media and multimodal interactive online resources, and to employ PLEs (personal learning environments).

In her paper, Preparing students’ mobility through telecollaboration: The I-Tell project, Catherine Jeanneau explained that the better prepared students are for experiences abroad, the more they will gain from the experiences. Students need practical advice, linguistic development, intercultural competence, self-awareness and learner autonomy; and there has been a suggestion that the preparation should be more formative than informative (Gutierrez, Duran & Beltran, 2015). The I-Tell project aimed to develop participants’ intercultural, linguistic and digital skills. Volunteer Irish and Spanish students were paired the semester before they went abroad. Over 8 weeks they completed one task per fortnight, using asynchronous and synchronous modes, multimodal communication, and 50% Spanish and 50% English; for example, they were asked to co-design a document giving advice to students going abroad for study. Students were generally positive about the project, but found that time was an issue. The technological platforms were not dictated to students, who chose to use a mixture of tools including email, VoiceThread, Skype, Facebook, Google+, WhatsApp, Instagram and FaceTime; social media in general were seen as authentic channels of communication. Students identified both similarities and differences between the cultures, and generally obtained a broader perspective on the other culture. They reported developing different language skills with the help of peer learning and peer correction. Students engaged in an exchange of practical information, but there was also a lot of psychological preparation involving emotional support. Lessons learnt include the importance of facilitators who can keep the project moving, getting the timing right, setting collaborative tasks, and considering the developmental needs of students.

A whole range of tool types, platforms, and approaches were mentioned in the presentations. Covering a popular tool in his talk, Quizlet: What the students think – A qualitative data analysis, Bruce Lander mentioned that the use of Quizlet has grown dramatically in recent years, with a number of well-known competitors now also on the market, including the recently popular Kahoot. He reported on a study involving text mining of Japanese students’ comments about Quizlet, showing that they were generally very positive about the vocabulary learning possible through Quizlet. He concluded by mentioning Mark Warschauer’s three main reasons for using technology in education – improving academic achievement, facilitating new kinds of learning, and promoting social equity – and linking these to Puentedura’s SAMR model. He wrapped up with a demonstration of Quizlet Live, suggesting that it can be a great tool to engage students in team competitions in the classroom.

In his presentation, Podcasting in a mobile world: Power, potential and pitfalls, Jaime Selwood, the producer of the English News Weekly and the lower-level English News Monthly podcasts, mentioned that there are now 130,000 English language podcasts available in iTunes, with the Chinese language in second place. Beyond the release of the iPod itself, he said, major game changers for podcasting have been the release of smartphones and the expansion of the mobile internet. He mentioned two key ways in which he uses podcasts with his university level English learners in Japan: as out-of-class assignments 4-6 times a semester where students complete podcast activities and later report back to the class; and as part of a podcast creation course where students make and publish 4 podcasts a semester, having recorded, written and edited all the materials themselves. In a student survey, 83% said they liked using podcasts in the first way, mainly because they had choices about which podcasts to listen to; and 77% liked the second way, again mentioning the freedom to choose their own topics.

In his talk, Enhanced tools for CLIL and Clil4U, Kent Andersen outlined an EU project which has developed a pool of resources to support CLIL, now publicly available on the Clil4U website. He then went on to describe another project, Improved Safety for Electricians, where there is an inbuilt CLIL element, allowing users to quickly and easily click on words in the English instructions for automated translations into many other languages. Teachers are able to make use of the Clilstore resource to develop their own materials of this kind. He suggested that to develop the CLIL element more fully, it is important to also build in exercises for students, and this functionality should eventually be added into Clilstore.

In her presentation, Urban explorations for language learning: A gamified approach to teaching Italian in a university context, Koula Charitonos outlined a pervasive and gamified approach to language teaching and learning. She described an Italian language learning game called ImparApp, created with the TaleBlazer authoring tool from MIT, and developed at Coventry University. There are gamified fictional narratives which involve participants in mixed reality, location-based quests using mobile devices in real-world settings. Players can interact with virtual characters, objects and data. In a pilot study, it was found that students thought this was a good orientation activity, permitting incidental learning and helping them learn about history. There were also challenges, such as students focusing mainly on finding the next location and not interacting with each other, with risks to health and safety as students focused on devices rather than their environment. Students also suggested incorporating more visuals, zoomable maps, and Italian background music, as well as ways of facilitating social interaction.

In his paper, Mobile-assisted language learning and language learner autonomy, Paul Lyddon spoke about the importance of learner autonomy – that is, the right to self-determination, or the “capacity to take control of one’s own learning” (Benson, 2011) – to support lifelong learning. He suggested that there are potential areas of interface between mobile technologies and autonomy: mobile devices allow learning anytime and anywhere; are conduits to rich, multimodal content; and are extensions of our mental and physical faculties in areas like observation, recall, research and communication. He went on to note that there is an incongruence between learner training courses which help students to develop independent goal setting, and to apply that know-how in informal learning contexts and, on the other hand, traditional formal learning contexts with course and programme standards, where times and places are administratively decided, and where there are classroom policies to prevent off-task behaviour. This dramatically constrains the versatility of the devices. In formal settings, students may have the ability and the possibility, but often not the permission, to use their devices as they wish to support their learning. He suggested that we could consider moving towards a model of socially responsible learner autonomy, where students fulfil the requirements of a course in terms of enrolment and assignment completion, with different degrees of autonomy being possible in the process of carrying out course tasks. To remediate the current situation, he concluded, we should explicitly acknowledge the limited nature of autonomy in formal learning contexts; inculcate expectations of learner characteristics aimed at helping students to fulfil assignment requirements in personally meaningful ways; and foster new forms of self-awareness and self-discipline to enable mobile devices to be deployed effectively to support greater autonomy.

The Mediterranean, Limassol, Cyprus. Photo by Mark Pegrum, 2016. May be reused under CC BY 3.0 licence.

The Mediterranean, Limassol, Cyprus. Photo by Mark Pegrum, 2016. May be reused under CC BY 3.0 licence.

The last day of the conference wrapped up with a roundtable hosted by Mirjam Hauck, where a number of presenters were asked our opinions on the takeaway messages of the conference. For me, the first takeaway message concerns a changing sense of CALL, which is now extending into areas like lesser-taught languages, digital literacies and 21st century skills, and multilingualism and multiculturalism. This makes CALL as a concept somewhat more amorphous and diffuse, but simultaneously richer, as teachers and researchers who may not traditionally have been part of CALL conversations are drawn into our discussions.

My second takeaway message concerns differences between the CALL conversations (and more general educational technology conversations) in Asia and Europe. Much of the time, I attend and present at conferences in the Asian region, and it is striking to see how different the tone of the conversation is in the European region. In the latter case, there would generally seem to be a more widespread acceptance of the benefits of multilingualism and codeswitching as opposed to immersive target language learning, of communicative competence as opposed to linguistic accuracy, and of student input into learning designs as opposed to the mandating of learning content by ministries of education, institutions or teachers. At the same time, there are important pedagogical and technological developments taking place in Asia, perhaps most notably in the area of contextualisation of learning as a way of dealing with issues around transfer distance, as seen in the development of large, often state- or ministry-backed mobile augmented reality learning projects – but most of these projects seem to be almost unheard-of in Europe. There is clearly much to be gained from more conversation between European and Asian teachers and researchers about the most promising directions for future technology-enhanced language learning.

The brain, language and technology

JALTCALL
Tokyo, Japan
5-6 June, 2016

Street scene, Machida, Tokyo, Japan. Photo by Mark Pegrum, 2016. May be reused under CC BY 3.0 licence.

Street scene, Machida, Tokyo, Japan. Photo by Mark Pegrum, 2016. May be reused under CC BY 3.0 licence.

The JALTCALL Conference this year brought together a sizeable audience at Tamagawa University in Tokyo. For this conference, JALTCALL partnered with the BRAIN SIG (whose full name is the Mind, Brain and Education SIG) to focus on the theme of CALL and the Brain, with various presentations addressing the intersection of knowledge about the brain, language, literacy and educational technologies.

In her virtual plenary, Neuroconstructivism in the modern classroom, Tracey Tokuhama-Espinosa began with a warning that, although we know more than ever about the human brain, we still know relatively little. She pointed out that no two human brains are the same, because they are shaped by our past experiences, and that prior knowledge influences new learning. Therefore individuals need different amounts of exposure to new knowledge before they ‘know’ it, because it depends on prior experience with similar information. Neuroconstructivism is a framework focusing on the construction of representations of knowledge in the brain. People will interpret information subjectively depending on their past experiences, and it is important how they connect new knowledge with those experiences.

Language processing as a whole is very complex. To be able to read effectively requires the activation of at least 16 neural pathways in the brain. Writing is even more complex. It is easier to say what parts of the brain are not used in language processing, rather than trying to list all the parts that are. However, recent studies suggest that bilingualism and multilingualism lead to functional, rather than structural, changes in the brain. Neurolinguistics shows many benefits of bilingualism, and no disadvantages.

Three key ideas for teachers are:

  • Teachers need to attend to the multiple neutral networks needed to achieve a task, such as speaking a foreign language. More basic pathways must be laid down before more complex pathways can be laid down.
  • The individual brain constructs knowledge based on a combination of genetics and environment (nature vs nurture), so different people have different levels of potential.
  • Each brain will need different amounts of exposure before it learns, leading to the question of how teachers can respond to all learners.

One way of using technology to do this is through virtual bundles of information which can be presented in mini-libraries online. Each bundle for a weekly topic could, for example, consist of a video and slides introducing a topic and priming students to learn things they don’t already know, and a collection of instructor-recommended resources which allow students to gain further and deeper understanding. These virtual bundles allow learners to each approach the topic from their own starting point, thus providing different levels of entry to the topic; creating the opportunity for learners to fill personal gaps as well as to shine in later face-to-face classes; and enhancing the motivation level of learners due the Goldilocks Effect, where nothing is too easy or too hard. This flipped approach also has the benefit of allowing the teacher to work from a common starting point in face-to-face classes. She wrapped up by referencing the TPACK framework as presenting key considerations for teachers, who need subject knowledge, pedagogical knowledge, and technological knowledge to support the first two of these and to help individual students to learn.

In his virtual plenary, Can neuroimaging inform the principles of learning technology?, Paul Howard-Jones discussed the value of uncertain, rather than certain, rewards in education. He outlined a current study entitled Does ‘gamification’ boost engagement and educational learning? which involves uncertain, escalating rewards, as well as competition with a peer. In another study entitled ‘Brain School’, a comparison was made between a study-only condition, a self-quizzing condition, and a game-based condition (with uncertain, escalating rewards and competing with a peer). In self-reported behavioural results, game-based learning was found to be more engaging than self-quizzing, which in turn was more engaging than study-only. In brain scans, there was found to be some default mode network (DMN) deactivation, which may be a useful neural marker for educational engagement. In other words, gamification increased self-reported engagement and learning, and deactivated DMN. More study is needed on various aspects of these experiments, including on how uncertainty, escalation and peer competition in gaming contribute to the brain’s reward response and learning.

In my keynote, Beyond traditional language and literacy: The rise of mobile literacy, which closed the first day of the conference, I gave an overview of key digital literacies which feed into mobile literacy, as well as making some comments on the need to balance up the advantages of mobile devices (for deepening students’ learning and engagement) with the challenges they present (in areas such as culture, socioeconomics, privacy and surveillance, health, and the environment). Facing up to the challenges of mobile learning, I suggested, will best allow us to capitalise on its possible benefits.

In their presentation, Digital literacy: A case of Japanese EFL students, Jeong-Bae Son and Moonyoung Park spoke about the fact that while young people may use technologies in many aspects of their lives, they often need training on how to do so for learning purposes. After considering various definitions, Jeong-Bae Son defined digital literacy as the ability to use digital technologies at an adequate level for creation, communication, and information search and evaluation, in a digital society. It involves the development of knowledge and skills for using technologies for different purposes. He indicated that there are 5 main elements:

  • information search and evaluation
  • creation
  • communication
  • collaboration
  • online safety

Moonyoung Park reported on a study of 70 EFL students at a Japanese university. Even though these were computer science majors, many said they were limited in their ability to create with digital technologies – for example, building webpages or recording digital videos. A considerable percentage did not know virtual worlds like Second Life, or key podcasting or photosharing sites. Students generally perceived their level of digital literacy as moderate to high, but recognised the importance of improving their digital fluency.

In his presentation, Gamification: The future of learning?, Guy Cihi suggested that the lower levels of Bloom’s taxonomy – remembering and understanding – lend themselves to memorisation through a gaming format. A good game is characterised by successive eustresses (positive stresses) experienced in your brain. Most good games use an element of uncertain reward, which produces consistently higher levels of dopamine than do unexpected rewards or certain rewards. This can be seen for example in the use of dice, and the point was illustrated with reference to the Candy Crush game. Almost any game you play with students can be modified so that certain rewards are treated as uncertain rewards. An app like Zondle, which has paired associate tasks, makes use of user-uploaded content, and allows for certain and uncertain game rewards, is an example of a learning game which applies uncertain rewards. The forthcoming Lexxica app Words & Monsters will work on similar principles.

In their presentation, Smartphones and homework, Douglas Jarrell and Emily Mindog pointed out that smartphones have both receptive and productive capabilities, and can be used for ubiquitous access as well as accommodating different learning styles. They discussed Schoology as a platform that can be used both on computers and on mobile phones, though the iPhone and Android apps are a little different. Speaking of childhood education majors, they emphasised the importance of the students improving their speaking and listening skills. They gave examples of activities where students made an audio recording of their speaking; where students had to draw a picture while listening to an audio recording of instructions by the teacher; and where students had to turn a sequence of activities described by the teacher in a video into written instructions. While most students said that using mobile phones for learning was good, convenient and modern, a number ran into data limit problems, and several Android users had problems.

Dangers of sitting all day, every day. Source: Fearless, J.H. (2015). DIY Desk. Made. www.custommade.com/blog/diy-desk/

In his presentation, Killing Them Softly with Phone Love, Brian Gallagher spoke about healthy and unhealthy approaches to our use of digital devices. He highlighted issues like bad posture and poor ergonomics (see figure above), and eye strain, including computer vision syndrome, or CVS (see figure below). He spoke about an annual survey conducted with Japanese students over 4 years, where students, over time, reported greater degrees of agreement with statements that they were using computers too much, felt their eyes were tired after using small screens, and felt dizziness or neck pain after using technology. The danger is that we may be harming our students by using too much technology too much of the time. We should employ good practice and teach this to students, with a key message being to use everything in moderation. We should also consider asking students for their opinions after informing them of good practice.

The 20-20-20 rule. Source: Butler, T. (2015). How to avoid computer eye strain. Lenstore Vision Hub. eyecare.lenstore.co.uk/how-avoid-computer-eye-strain

The 20-20-20 rule. Source: Butler, T. (2015). How to avoid computer eye strain. Lenstore Vision Hub. eyecare.lenstore.co.uk/how-avoid-computer-eye-strain

On the second afternoon of the conference, an unconference session took place where participants were invited to wander between rooms and dip into the various topics being discussed in each room. I dropped in on a series of discussions on topics ranging from voice recognition to physiological responses to screens, as well as an app exchange session which included a whiteboard sharing of useful apps and websites (see figure below). There is a full list of all the apps and websites mentioned, in alphabetical order, on Paul Raine’s blog.

App exchange, JALTCALL Unconference. Photo by Mark Pegrum, 2016. May be reused under CC BY 3.0 licence.

App exchange, JALTCALL Unconference. Photo by Mark Pegrum, 2016. May be reused under CC BY 3.0 licence.

It’s always interesting to come back to Japan – a country with an astonishingly, but unevenly, high-tech landscape – to see how the educational technology sector is continuing to evolve. There are always plenty of lessons here for the rest of the world.

Drawing together global insights

iCTLT
Singapore
30-31 March, 2016

Suntec City, Singapore. Photo by Mark Pegrum, 2016. May be reused under CC BY 3.0 licence.

Suntec City, Singapore. Photo by Mark Pegrum, 2016. May be reused under CC BY 3.0 licence.

The biannual iCTLT (International Conference on Teaching and Learning with Technology) in Singapore is always a great place to hear about contemporary trends drawn together from across the world of educational technology.

In his opening keynote, Coherence: Putting the right drivers in action, Michael Fullan spoke about the importance of whole system change, focusing on pedagogical improvement linked to measurable outcomes, and the need for practice to inform theory. He suggested the right policy drivers are capacity building (rather than accountability), collaborative work (rather than individual teacher and  leadership quality), pedagogy (rather than technology, which is just an accelerator), and ‘systemness’ (rather than fragmented strategies). Collaborative cultures in schools, he noted, have a greater effect on teaching and learning than teacher appraisal or professional development.

There is a need for an integration of  pedagogical knowledge, change knowledge, and technological knowledge to innovate effectively in schools. Exciting new learning should be irresistibly engaging, elegantly efficient, technologically ubiquitous, steeped in real-life problem-solving, and involve deep learning. He went on to speak about the emergence of students, and not just teachers, as change agents. Students can be catalysts for pedagogical change, partners in organisational change, and forces for societal change; they can become citizens of tomorrow, today. The job description for education, he suggested, should be ‘helping humanity’, which involves students in an integral way.

In the second keynote, Connected learning: Learning in an era of abundant connectivity, Mizuko Ito spoke about how learning is different in an era of easily accessible internet-based resources. Students will be sharing in ways many educators regard as positive (such as forming study groups) as well as less desirable ways (such as downloading essays or finding services to take online courses for them). The latter may be due in part to a lack of engagement in formal education, which is very different from the free-flowing ecology of demand-driven learning young people engage in outside the classroom.

One problem with new technologies like MOOCs is that they tend to advantage those who are already educationally and socially advantaged, rather than closing gaps, as Ito pointed out with reference to the work of Hansen and Reich (2015). She went on to present a model of connected learning, involving students’ interests, a peer culture, and opportunities tied to recognition. The last of these may be linked to school, civic engagement, or job opportunities, but it is difficult for young people to find these connections. For most youth, in fact, their learning experiences in and out of school are disconnected, and they have little idea how to connect their interests with career pathways. The challenge today is to build a more connected ecosystem for students’ learning, bringing together their formal and informal learning. While not all learning has to be of this type, and while there is no one size-fits-all model, every learner deserves to have this kind of experience, and to have it recognised by schools, education systems and employers. There is a key role here for ‘learning heroes’ who act as mentors to young people and help them to make these kinds of connections.

In my own spotlight presentation, Deeper learning and deeper engagement through mobile literacy, I argued that there is a pressing need to help students develop the individual literacies that make up the mobile literacy skillset, including information literacy, multimodal literacy, network literacy, code literacy, and critical mobile literacy. I suggested that at the same time, educators can seize the opportunity to deepen students’ learning experiences and deepen their engagement through tasks that simultaneously involve active, constructivist learning, and situated, embodied learning. In a follow-up presentation the next day on Designing mobile learning, I outlined the practical considerations that impact on educators’ creation of mobile learning experiences for students.

In her opening plenary on the second day, Rethinking the profession of teaching as a design science, Diana Laurillard began by stressing the importance of placing pedagogy before technology. She outlined the conversational framework (see figure below) and went on to discuss how technology can improve knowledge acquisition, inquiry, practice, discussion, collaboration, and production, while she constantly emphasised the importance of teachers’ guidance and curation.

The Conversational Framwork (Laurillard, 2016)

Figure 1: The Conversational Framework (Laurillard, 2016)

She explained some techniques for using technology to support collaborative learning in very large classes, involving pyramid discussion groups. The technology can handle the orchestration of large discussions of this kind to make the teacher’s task more manageable.

She then suggested some techniques for improving the use of multiple choice questions, including concealed answer MCQs (where answers to the question are initially concealed and some user-constructed input is required) or open MCQs (where students see responses and facts relevant to the responses, and must link responses to the relevant facts). Using learning analytics from large online classes can help us to improve MCQs, identify common misconceptions, and crowdsource wrong answers.

Teaching is now, more than ever, a design science. It’s more like engineering than performance, art, or science, she stated. It’s important to have a design-test-redesign cycle; and a professional community of practice is useful for innovating, testing, and sharing new ideas for effective pedagogical design. In this way, collaborative innovation can become viable for teachers. Teaching in the 21st century means teachers discovering new digital pedagogies, being supported in innovation, being recognised as design professionals, and engaging in professional development via peer collaboration.

In his presentation, Designing (multimodal) learning, Victor Lim spoke about the importance of teachers seeing themselves as designers of learning. Design starts with the customers, is divergent, is controlled by principles rather than rules, invites invention, and is aimed at transformation. The role of the teacher has evolved from being a transmitter to being a facilitator to being a designer. Design is about the centrality of choice: it involves educators choosing the best strategies for their learners in their context.

Learners also need to become multimodally literate. Referring to a wide range of developments, from digital storytelling to Nick Sousanis’ Unflattening dissertation, Lim discussed the shift towards multimodal representation in contemporary education and culture. He also flagged up the issue of subject-specific literacy, given that different subjects make different use of texts and other evidence types. It is necessary, he suggested, to develop complementary competencies in traditional literacies and multimodal literacy. When designing learning experiences through which students can develop multimodal literacy, teachers might draw on the FAMILY Framework – Form, Audience, Message, Integration, Link, Y (Why?) – in conceptualising their lessons.

All in all, iCTLT has once again proven to be a valuable forum for the exchange of views about new technologies in education, drawing together the perspectives and contributions of educators themselves, as well as government and the commercial sector. The fact that the audience has grown to nearly 2,000 people suggests that others find it valuable too! I’m already looking forward to iCTLT 2018.

Global gathering in Korea

GloCALL Conference
Daejeon, South Korea
13-14 November, 2015

Daejeon, South Korea. Photo by Mark Pegrum, 2015. May be reused under CC BY 3.0 licence.

Daejeon, South Korea. Photo by Mark Pegrum, 2015. May be reused under CC BY 3.0 licence.

After an absence of a couple of years, I was glad to be able to get back to the GloCALL Conference, which took place this year in Daejeon, South Korea. As usual, it brought together a wide range of CALL practitioners from around the country, the region, and further afield. Key themes included an emphasis on situated and contextual mobile learning; the development of students’ intercultural competence; and the development of students as autonomous learners able to make judicious use of self-study resources.

In her plenary, Running wild: Out-of-class mobile learning, Agnes Kukulska-Hulme mentioned some common characteristics which may apply to mobile learning: mobile, informal, serendipitous, incidental, experiential, rhizomatic, ubiquitous, contextual, situated, augmented, playful, social, seamless, and/or self-directed. She spoke in some detail about the MASELTOV Project, which has recently ended. It produced an integrated collection of smartphone tools for immigrants to Europe learning local languages. The target learners include those with a low level of education, with cultural backgrounds that differ greatly from the host countries, or who are isolated individuals. There are some issues around cost, surveillance and privacy. While the resources include useful language learning and translation tools, it is still hard to show gains in terms of social inclusion. Many of the key points are summarised in the Mobile Situated Language Learning report.

She also spoke about a related project called SALSA (Sensors and Apps for Languages in Smart Areas), which is designed for English language learners in Milton Keynes as part of a local smart city initiative. It relies on beacons placed around the city, which trigger location-relevant content sent through an app to mobile devices in the vicinity. Thus, the beacons trigger situated language learning lessons, which are also available later on the mobile devices. Place thereby becomes significant for learners, who are sensitised to learning resources around the city. This encourages learners to think about their learning strategies and to better identify their own needs.

Overall, there is a need to harmonise formal and informal learning; we need to understand informal learning better, and to connect it better to formal learning. Language may serve as a bridge connecting formal and informal learning through mobile devices.

In his presentation, Mapping the city: Map-based tools for language learning projects, Stephen Welsh spoke about new literacies, geolocation and language learning. Students can get out into the community outside the classroom, and connect their learning with the wider world. He spoke of the spatial turn in the humanities, and the recognition that spaces contain embedded stories. He also spoke of deep mapping, which is the concept of mapping rich, everyday stories to geographical locations. He suggested that using common platforms like Google Maps and Wikispaces, students can be encouraged to create multimedia materials linked to real-world locations. He showed an example of a global simulation project called Ma vie parisienne, where students create an imagined walk-through geography of Paris, with their texts attached to a map of the city. He also showed a free tool called Cityscape created in the Language Resource Center at Columbia University in the US, where students are able to add a wider range of resources to maps. He suggested that the following are fundamental instructional design principles for these types of student tasks:

  • minimise student confusion
  • provide ample technical orientation
  • make objectives clear and manageable
  • provide good models for student work
  • get out of the way!

It’s also important to think about how structured or flexible the tasks should be, and whether they will be more instructor-centred or student-centred. Digital tools are needed for capturing, editing, hosting, geolocating, and sharing/reflecting on students’ work.

In their presentation, The complexities of digital storytelling: Factors affecting performance and production, Peter Gobel and Makimi Kano described a 6-month digital storytelling pilot project involving both group and individual storytelling. A more familiar or personal topic seemed to result in marginally better products. Students’ views of their own skills remained stable even as the project demands increased; there seemed little motivation to learn to use the technology better. In future, the presenters plan to experiment with interactive presentations, different formats (like movies, chat, and Google Maps), digital storytelling with mobile devices, and online peer review at each stage.

In my own presentation, Language and cultural exchange online: Lessons learned from running a Chinese-Australian digital storytelling project, I spoke about the successes and challenges of the Australia-China Council-funded Multimedia Stories for Language and Cultural Exchange project which ran in 2013-2014, highlighting the lessons learned by the project organisers in practical areas like motivation to participate, organisation and timetabling, and technology; and cultural areas like educational/school culture, and pedagogy.

In his presentation, Online social interaction: More interculturally aware and autonomous learners?, Pasi Puranen spoke about telecollaboration for autonomous learners in cultural exchanges. Telecollaboration takes learners outside textbooks, promotes critical awareness, and fosters awareness of cultural differences in communicative practices. Students can develop intercultural communicative competence, learning to interact with others who are linguistically and culturally different. He described a telecollaboration project where Finnish and Spanish students interacted with each other over 6 weeks on Facebook, working in English for 3 weeks and Spanish for 3 weeks. The project increased students’ motivation through dynamic interaction online, enhanced their understanding of each other’s cultures, and helped them become more autonomous learners.

In his presentation, The ICOSA Project – Creating interactive, integrated self-access English language exercises to enhance student learning while fostering inter-institutional collaboration, Mark LeBane spoke about the work of 5 Hong Kong higher education institutions in developing an  indexed repository (known as ICOSA, i.e., Inter-university Collaborative Online Self-Access) of online self-access English language learning materials for students. He spoke about the need to guide students in finding their own resources for self-study, helping them to draw on the ICOSA repository as well as seeking other appropriate materials from the wider internet.

In his presentation, Learner training in mobile language learning, Glenn Stockwell pointed out that there is a large gap between students’ intended and actual uses of mobile devices for learning, and that technology by itself will never lead to autonomy, which is dependent on a combination of motivation and skills. Referring to the work of Phil Hubbard, he suggested that teachers need to operate within principles-based learning frameworks involving the following elements:

  • experience CALL yourself
  • give learners ‘teacher’ training
  • use a cyclical training approach
  • use collaborative debriefings
  • teach general exploitation strategies

Referring to Romeo and Hubbard, he went on to say that we need to consider 3 domains of training:

  • technical training (how to use technology), which is where most of our training is currently focused
  • strategic training (what to do with the the technology specifically to learn a language)
  • pedagogical training (why to do it)

He spoke about a 2-year study where technical and strategic training only were used in the first year, and technical, strategic and pedagogical training were all used in the second year.  In the second year, students engaged in far more online learning activities, and used mobile phones for a much greater proportion of them. Students also became much more conscious of why they were making certain choices about using certain devices in certain ways. All in all, channels of communication were opened up between the teacher and the learners. Students took more responsibility for their own learning, and the teacher took on even more of a role as a motivator.

In her presentation, Exploring the concept of assistance in language learning, Agnes Kukulska-Hulme also focused on learner training, coupled with the notion of changing roles for teachers. Questions are now arising around configurations of human assistance combined with digital assistance through mobile devices like smartphones. After considering historical examples, she mentioned the development of a ‘mobile assistant’ in the MASELTOV project, which integrates a collection of tools and services including ways of finding local help, a social network, information resources, translation, a navigation guide, language learning guidance, and a serious game. These are all joined together by a recommender system which to some extent fills a traditional teacherly role, including the role of sequencing learning activities, as well as progress reporting. One challenge for language teachers is how to support students’ out-of-class language learning at a distance; another is how to support language learning in the age of digital assistants. She concluded with a list of different types of assistance that might be required by learners:

  • motivation
  • well-being support (including healthy studying)
  • progress monitoring (including feedback)
  • cognitive support (including noticing support, scaffolding and fading, and memorisation support)
  • organisation (including preparation and reminders)
  • individual requirements (including understanding individuals’ needs, e.g., for those with disabilities, and experience capture)
  • enrichment (including providing real-world contexts for practice, and augmentation of experiences)
  • direct help (including instruction, guidance, recommendations, and emergency help)
  • sustained help (including learner training and habit formation)
  • personal development (including support for imagination and creativity)

When we are developing new tools, we need to think about how these kinds of support can be built in, and how digital support can and should be balanced with teacher support. These are conversations that teachers need to be having with technology developers.

In her presentation, No more computer lab: Flipping your CALL classroom, Heyoung Kim explained that she has transferred lectures and readings to online-only sessions, complemented by online activities, leaving face-to-face class time free for in-depth discussions, group activities, and brief mobile-based reviewing of online resources. When working online, her students used Google Drive, and she was able to easily view their work folders. She reported that students were much more active in class because they were better prepared; task outcomes were better; students talked more in the classroom; and overall her classroom instruction was better organised and prepared. However, there was an increased preparation time involved in pre-recording lectures; an unfamiliar class sequence required lots of explanation; and there were technical problems with mobile quizzes and the learning management system (though Google Drive solved some of these problems). Some recycling of teaching materials should be possible in the future.

In the final plenary, Computer-assisted language learning: A reality check, Jeong-Bae Son noted that CALL is still not available in many schools, it is difficult to implement in many places, and there is a lack of teacher training in this area. He indicated that recent areas of particular focus in CALL are mobile learning and personalised learning. As more institutions move towards BYOD policies, there is a stronger connection between school learning and everyday life. There is also a broad move towards OERs, or Open Educational Resources, which are free and accessible to everyone. CALL, he suggested, can cover CMC (computer-mediated communication), WBLL (web-based language learning) and MALL (mobile-assisted language learning).

As always, GloCALL offered an eye-opening opportunity to pick up on the latest themes in CALL and MALL as they’re emerging from the practices and research of language teachers and learners around Asia and the world. It was interesting to have these conversations in the context of the country with the fastest broadband in the world. In fact, I’m typing the conclusion to this blog entry on the KTX train up to Seoul, and will shortly update it online thanks to the freely available wifi on the train … This, surely, is a glimpse of the future of internet connectivity around the world!

Mobile language learning from a Japanese perspective

Kusatsu1

Mount Asama, Gunma, Japan. Photo by Mark Pegrum, 2015. May be reused under CC BY 3.0 licence.

JACET Summer Seminar
Kusatsu, Japan
18-20 August, 2015

I was privileged to be invited as a keynote speaker to the 42nd JACET Summer Seminar, held in the resort town of Kusatsu, some 200km north of Tokyo. It was great to be part of such a longstanding tradition of annual conferences, with this year’s seminar focused on Mobile learning in and out of the classroom: Balancing blended language learner training.

In my opening keynote on the first day, Framing mobility: What does mobile language learning look like?, I spoke about the importance of learning design and outlined the different designs seen in mobile learning projects, as well as the agendas that underpin those projects, before concluding with three brief case studies. Throughout the presentation, I stressed the importance of taking into account the context and balancing up the affordability and affordances of the available technology, before moving onto the learning design itself.

In my presentations on the second and third days, I looked at Future mobile learning from the point of view of technological developments and trends, and from the point of view of educational trends. I suggested that the future of learning will take shape at the point where today’s and tomorrow’s technological trends intersect with contemporary and emerging educational trends.

In his presentation, Mobile language learning: Examining the Japanese learner, Glenn Stockwell outlined the nature of technological affordances. Using technology, he suggested, must involve these steps:

  • Deciding what tools to use or not use (which needs a focus on technology)
  • Understanding why these tools should be used (which needs a theory of learning)
  • Deciding on how to use these tools in/out of the classroom (which needs practice)
  • Examining the relationship between these elements (which needs research and evaluation)

He stressed the importance of taking into account the context when implementing new technologies, including:

  • Individual factors
  • Institutional factors
  • Societal factors

With mobile learning, it is important to consider physical issues (screen size, input methods, storage capacity, processor speed, battery life, and compatibility), pedagogical issues (taking advantage of the affordances of mobile technologies, such as mobility, interactivity, portable reference tools, and push and pull mechanisms; and training in using mobile devices for learning purposes) and psycho-sociological issues (computers as business tools, or mobile phones as personal tools). He outlined the kinds of learner training that are necessary: technical, strategic and pedagogical training (with the last of these focusing on why students should use mobile technologies to support their learning).

He suggested that mobile learning should be about making learning a life experience: activities should take advantage of the affordances of the technologies, and capitalise upon the ubiquitous nature of technologies and their potential interactivity. He concluded that teachers have an essential role to play in helping students understand how to learn most effectively with their mobile tools.

In his presentation, Flipped and active EFL learning in Japan integrating advanced technologies: From automatic voice recognition to  mobile learning, Hiroyuki Obari suggested that nowadays teachers must act as facilitators, curators and mentors. In flipped classrooms, he went on to say, learning is more active and learners are more autonomous; there is no longer a teacher monopoly and students have greater control. He indicated that in order to develop students’ 21st century skills, teachers should invite them to work creatively with a selection of the Top 100 Tools for Learning. He showed a number of videos of his students making digital multimedia presentations to groups of peers. He reported on a research study in which he found that adopting a flipped approach where students watch lectures and prepare presentations outside class, and interact with peers in class, has led to improvement of students’ TOEIC scores.

In their presentation, Trends in the use of digital technology for assessment in language learning, Keiko Sakui and Neil Cowie spoke of the challenges of assessing web 2.0 projects. They suggested that rubrics might offer a solution. Based on the work of Stevens and Levi, they indicated that rubrics typically have 4 elements: a task description, a scale, dimensions to assess, and descriptions of the dimensions on the scale. Such rubrics can be used to set up project objectives, as well as to grade and give clear feedback on student work. They can help with difficult-to-measure features like participation, collaboration, collective tasks, digital literacies, and academic integrity. Thus, there seems to be a good fit between rubrics and web 2.0 projects. Some principles that could feed into rubrics include Bloom’s Taxonomy, and the CEFR and IB. The presenters are currently engaging in an action research cycle involving collaborative development of rubrics by teachers and students.

In his presentation, Blending mobile device-mediated collaborative tasks for oral production with traditional coursework, Hywel Evans discussed the value of highly structured mobile collaborative speaking tasks to get English learners talking in the Japanese classroom context. Mobile devices are used to distribute information (set up on the WordPress platform) to students who work in pairs on tasks of the spot-the-difference variety, which can be used to elicit any kind of spoken language desired. The mobile devices automatically assess students’ efforts, and award them points, so the teacher is free to circulate, monitor, and offer feedback.

In his presentation, Implementing a mobile-based extensive reading component: A report on student engagement and perceptions, Brett Milliner discussed the Xreading online system of graded readers, whose readers can be accessed on any device at any time. The system generates analytics on student reading, including book levels, number of words read, reading speed, and length of time to read a book, which allows the teacher to intervene to support students. Students can also see their own analytics data, helping them to reflect more critically on their reading progress.

In his presentation, Student perceptions of smartphone use for learning, Jeremiah Hall outlined research indicating the disadvantages of student multitasking as well as of secondary multitasking (that is, students being distracted by other students’ multitasking).  When surveying his own students, he found that most liked being able to use a smartphone in class, with most disagreeing that other students using smartphones distracted them. It is important to educate students about the potential for distraction, and to indicate the reasons for classroom policies around smartphone use.

In their presentation, Gonta de Tango – An experimental system development for enhancing learners’ vocabulary through extensive reading, Yoshiko Matsubayashi and Akemi Kawamura described a software programme which allows students to highlight unknown words while reading a story and add them to their personal vocabulary list. In this way, they can read without worrying about unknown vocabulary. One plan is to have students select or draw illustrations to depict settings in the story at the end of each chapter.

All in all, this conference brought together a range of global and local perspectives on mobile learning, with many valuable presentations and discussions on how international trends are intersecting with Japanese trends.

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